Satori (悟り) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment.
In Satori, players compete to advance on the spiritual path. For this end, you'll build new temples for the votaries to pray, get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism.
On your turn, choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path.
The farthest player on the spiritual path will be the winner.
—description from the designer
- city-building / economy / resource management
- medieval city-building context implied by description
Mechanics (from transcript analysis)
- constrained auctions — Alternative auction mechanism with built-in constraints.
- Drafting — Selecting actions/resources via drafting.
Video topics + discussion points
Quotes (from this video)
- this is a ravans burger release and they're a huge board game publisher
- it's a cooperative dice game
- Back to the Future as a movie franchise is all about time travel
- you are going to be building out network tiles all across this map
- hidden movement
- I think this is a wonderful looking cover
- this is an incredibly ambitious game
- the decisions that you make have a lasting impact on game to game
- history is embedded in each copy
- there are no scripted narratives or predetermined end points
- it's a work replacement style game but the workers are communal
- the unique meeple distribution system and innovative mechanism of mining the resources
- the card game looks like it has a lot of similar things to fresco the main game
- in the dice game version you are going to be rolling dice exactly three times
References (from this video)
- Heard it's good
- Cool theme
- Sat on the shelf for years
- There's a reason a game is unplayed for years
- Cool theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So many games and we can't play them all because we're not robots. We have to eat and sleep and do other things as well.
- I really enjoyed the concept of this. It's a co-op game. This we got even before I started going to say hating co-op game, but understanding they weren't for me.
- It sounds okay, but it also big and we don't need it.
- This is actually not sad. It's actually a positive thing getting these out of the house so we can get more games into the...