The eternal war, the Meeple War, is over for a while now. The meeples are free and live happily in their land. (Note: Its location is being kept a secret as you surely understand.) But that dream world is now troubled... Humans have discovered it and are kidnapping meeples to force them to work in their boardgames. There are only two possible outcomes: Fight the humans, as hard as that would be for the tiny meeples, or build rockets to leave for a new and peaceful planet!
Leading your meeples, you will use trains that lead to different places in which you'll be able to enroll new meeples, repair your wounded foes, acquire resources, build rockets, and fight humans. But be prepared: Your glory will depend on the outcome of the end of the game. If the humans succeed in invading the meeple world before you can escape with the rockets, the one who fought the best will be rewarded; if not, the one who most helped the escape will be. Choose your side wisely!
Save the Meeples is a worker placement game in which placement is disconnected from action, so you have to program your placement in a certain order, but you will take actions in reverse order.
What's more, the winning conditions differ greatly depending on how the game ends ( fight or fly !), under the control of the players, not chance.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 5 years is a long time to be making videos
- ritualize it
- I really quite enjoy space base
References (from this video)
- Really fun theme
- Interesting endings with thematic purpose
- Publisher has a great track record
- Survival and escape
- A land where humans are attacking meeples
Mechanics (from transcript analysis)
- Dual objectives — Players must balance efforts between building rockets to escape and helping the war effort to fight humans.
- Variable Win Conditions — Win by escaping if successful, or by being the bravest in battle if humans invade first.
Video topics + discussion points
Quotes (from this video)
- This week is essence filled 2019 the biggest board game convention in Europe and I've told through the thousand plus games that are being released they're found the interesting ones looked at rule books dismissed the rubbish ones and created a list of ten games that I'm really excited about
- I won't be going to Essen this year because the channel isn't making enough money for me to afford it but I will be covering games release there so make sure to subscribe to the channel to see those videos
- if you find this video useful please support the channel on patreon
- hurly-burly is Rhino hero with catapults and if that doesn't get you excited you have no soul
- those are my top 10 anticipated games at Essen this year
References (from this video)
- Family-friendly and approachable
- Quirky theme with approachable rules
- May be too light for some euros players
- Conflicts and rockets in a family-friendly setting
- Maple world; humans invading
- Humorous and light-hearted
Mechanics (from transcript analysis)
- Resource Management — Manage maple resources and human threats.
- Rockets as objective — Build rockets to escape and win conditions.
- Worker Placement — Assign workers to gather resources and build rockets.
Video topics + discussion points
Quotes (from this video)
- how does a bee carry a stone and how does that stone obstruct another bee
- this still looks like a neat game
- it's a flip and write game that is quick and easy to play but still has enough depth to entertain gamers
- there are several endgame conditions