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SCOPE U-boot box art

SCOPE U-boot

Game ID: GID0278503
Game Info
Year
2023
Collection
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Description

The Battle of the Atlantic confronted the convoys, essential to the Allied war effort in Europe, against the wolf packs of Admiral Karl Dönitz. It would result in thousands of ships sunk and millions of tons of material that would not be used in World War II on the one hand, and on the other, hundreds of U-boats sunk by the escorts.

In SCOPE U-boot two players recreate the tension of the Battle of the Atlantic. The German player will try to sink the merchant ships crossing the sector while performing a deadly dance of stealth and death with the escorts trying to sink his subs.

SCOPE U-boot is a stand-alone instalment of the SCOPE system, being very different from its predecessor – the only similarities being its grid of cards forming the board and the many strategic possibilities it offers!

In SCOPE Stalingrad we tried to guess where the rival sniper was, but in U-Boot the German player will be the one hidden under the surface and the Allied player will have to find him and avoid being sunk. Ships move on the surface, although freighters move more slowly.

The submarine gives away its position when it fires a torpedo, but beware! You will have to choose as an ally whether you prefer your freighters to dodge it or move your destroyer to the area where the torpedo came from and sink your opponent.

SCOPE U-boot has many game modes, with different levels of game complexity and duration.

Select the scenario, create the card grid and jump right into the action!

—description from the publisher

Description

The Battle of the Atlantic confronted the convoys, essential to the Allied war effort in Europe, against the wolf packs of Admiral Karl Dönitz. It would result in thousands of ships sunk and millions of tons of material that would not be used in World War II on the one hand, and on the other, hundreds of U-boats sunk by the escorts.

In SCOPE U-boot two players recreate the tension of the Battle of the Atlantic. The German player will try to sink the merchant ships crossing the sector while performing a deadly dance of stealth and death with the escorts trying to sink his subs.

SCOPE U-boot is a stand-alone instalment of the SCOPE system, being very different from its predecessor – the only similarities being its grid of cards forming the board and the many strategic possibilities it offers!

In SCOPE Stalingrad we tried to guess where the rival sniper was, but in U-Boot the German player will be the one hidden under the surface and the Allied player will have to find him and avoid being sunk. Ships move on the surface, although freighters move more slowly.

The submarine gives away its position when it fires a torpedo, but beware! You will have to choose as an ally whether you prefer your freighters to dodge it or move your destroyer to the area where the torpedo came from and sink your opponent.

SCOPE U-boot has many game modes, with different levels of game complexity and duration.

Select the scenario, create the card grid and jump right into the action!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video AGVdT5DT_CQ Rolling Dice & Taking Names Review at 1:10:48 sentiment: positive
video_pk 94426 · mention_pk 279780
Rolling Dice & Taking Names - SCOPE U-boot video thumbnail
Click to watch at 1:10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and uses correct terminology
  • Creates good tension
  • Clever hidden movement and bluffing mechanics
  • Quick setup and playtime
Cons
  • Base game felt flat initially
  • Advanced rules add complexity but are necessary for full enjoyment
  • Not a top-tier game for them, but enjoyable
Thematic elements
  • Submarine hunting or convoy raiding
  • World War II Naval Combat
  • unspecified
Comparison games
  • Scope: Stalingrad
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited actions per turn, such as moving ships or using sonar.
  • bluffing — Players can pick up and rearrange cards without their submarine to mislead the opponent.
  • Deduction — The Allied player uses sonar and observation to deduce the submarine's location.
  • Grid Movement — Cards form a grid representing the ocean, and players manipulate these cards.
  • Hidden Movement — The submarine player secretly places their submarine card within the grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best laid plans go to poooo
  • Mayhem in the skies
  • I split you choose
  • The goal of the game G be the first to get eight tentacles and complete the cosm octopus
  • this honestly could have been a deck of cards
  • this is card driven
  • this is totally reinvigorated our interest in ashes
References (from this video)
No references stored for this video.
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