Game Info
Year
2009
Players
2-4
Age
9+
Playtime
45 min
Complexity
1.3/5
Collection
Your Tier
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Description
Goblin mechanics grab parts off a moving conveyor and bolt together contraptions faster than their rivals
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 1qS_bZql_4M
ON TABLE Board Games Review at 0:50 sentiment: positive
video_pk 33695 · mention_pk 138426
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Asymmetrical leaders with unique abilities that shape play
- Modular, three-dimensional map provides varied experiences each game
- Rich faction variety and expansion content broadens strategic options
- Deep deck-building with multiple market options and synergy through drones
- Vertical gameplay with rooftop exploration adds tactical depth
Cons
- Complexity may be intimidating for new players
- Extensive setup and component management may require a large play space
- Expansion content can add rule complexity and escalation
Thematic elements
- post-apocalyptic survival, resource competition, urban exploration
- London during a new Ice Age on a frozen Earth, with survivors navigating rooftops and ground level environments
- asymmetrical faction design with modular exploration and story-like progression
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Compete for territories and markets to gain influence and scoring opportunities.
- area/territory control — Compete for territories and markets to gain influence and scoring opportunities.
- Deck Building — Players play cards from their personal deck to activate a variety of actions and chain combinations.
- deck-building — Players play cards from their personal deck to activate a variety of actions and chain combinations.
- drone deployment — Drones are assigned to factions and can be used to influence actions and control resources.
- End Game Bonuses — Control outposts to unlock special ability tokens that grant various bonuses.
- Events — Weather cards introduce global effects that add variability and challenge.
- market system and card drafting — Purchase cards from four markets (red, blue, green, white/black) to enhance decks and actions.
- modular 3D map exploration — A three-dimensional, modular board representing ground level and rooftops; map layouts change each game.
- Modular Board — A three-dimensional, modular board representing ground level and rooftops; map layouts change each game.
- outpost control and bonuses — Control outposts to unlock special ability tokens that grant various bonuses.
- Resource Management — Collect and trade energy cells and tokens, managing scarce supplies to power actions and upgrades.
- resource_management — Collect and trade energy cells and tokens, managing scarce supplies to power actions and upgrades.
- structure building — Upgrade decks and build structures like bridges or elevators to access rooftops and higher levels.
- weather and event effects (expansion) — Weather cards introduce global effects that add variability and challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Each of leaders is characterized by different unique asymmetrical skills which affect the style of play of a player.
- The Scrappers are represented by managers and a leader.
- The game map is three-dimensional and because it is modular, each game will be different.
- Survivors will collect resources on two levels from the ground level and by roofs of buildings.
- There are four markets for buying cards—the red Market, the blue Market, the Green Market, and the white/black Market.
- Weather cards introduce various difficulties like eyes and then players can't build Bridges and elevators.
References (from this video)
No references stored for this video.
Video rQCqShL4ZSA
Banter and Boards Convention Walkthrough at 8:51 sentiment: positive
video_pk 31669 · mention_pk 93331
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tightly designed decisions
- fast-paced with deep strategy
Cons
- prototype rules and components may change
Thematic elements
- route-building, resource gathering, and worker placement
- robot workers rebuilding after a ruined world
- competitive strategy with tactile components
Comparison games
none
Mechanics (from transcript analysis)
- Network/Route Building — lay pipes across a landscape to deliver hardware.
- Resource gathering — collect resources to expand pipelines and fulfill objectives.
- Resource Management — collect resources to expand pipelines and fulfill objectives.
- Route Building — lay pipes across a landscape to deliver hardware.
- Worker Placement — place robotic workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- PAX Unplugged was a great time this year
- it's so easy to teach and it created these organic hilarious moments
- this is Mountain Goats, but now a legacy game
- I really enjoyed this one and it's so easy to teach
References (from this video)
No references stored for this video.
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