Sea of Nadia is a board game about hunting treasures around the Sea of Nadia.
You will dive into a fantasy land of 17th century where treasures are all over the islands of the Sea of Nadia. And you will take a role of one of 4 captains - a rich but still crazy about gold merchant Sam Bellamy, a brave lady Charlotte de Berry famous for her unpredictability, strong and explosive pirate Bartholomew Roberts, and sneaky bastard brought up by pirates Jean-David Nau.
You will take control of a captain and travel on a ship around the map, collect resources, open chests full of treasures, gain captain powers, get best merchant offers, cooperate with others to stop the most rich ones or maybe trick other hunters by messing their plans or even steal their keys or treasures and many more!
To open chests you will need specific combinations of resources so the more luxurious is the chest - the more difficult it is to collect required keys and the more points you get.
To improve your abilities and get great one time deals, you will be able to buy cards which give you permanent or temporary effects.
But be careful and look at the compasses, as they will show you what is happening in the sea and will affect all of the players!
There's also a fun choice for the Admirals of each round, where they will roll dice and assign them to each captain including themselves!
If this sounds like something you're into, let's sail with us the SEA OF NADIA!
- description from the designer, Alex Maklai
Spotlight Game Night LIVE Sea of Nadia
- AR technology for learning the game
- Cool rum bottles and ship components
- Interesting card play with strategic combos
- Captain abilities add unique playstyles
- Resource redistribution mechanic is cool
- Endgame point cards add strategic depth
- Ship has limited resource capacity
- Buried resources can be hard to access
- Rats can be a negative outcome from chests
- The game can end suddenly when few chests remain
- pirates
- ocean
Mechanics (from transcript analysis)
- action selection — Players choose from a list of available actions on their turn.
- Augmented Reality — An app can be used to scan cards and rulebook sections for tutorial videos.
- Card Drafting — Players can purchase cards that offer one-time effects, permanent upgrades, or endgame points.
- Dice Rolling — Dice rolls determine the number of actions and can offer special symbols that grant bonuses or negative effects.
- Endgame scoring — Cards can provide bonus points at the end of the game based on certain conditions.
- Resource Management — Players manage collected resources, limited by ship capacity, and must decide how to redistribute them.
- Set Collection — Players collect resources to meet requirements for opening chests.
- Variable player powers — Each player has a unique captain ability.
Video topics + discussion points
Quotes (from this video)
- the redistribute and this is really cool so now I get to place these resources anywhere that I want on the board
- the card play, I think cards and just enough little on there to give you some strategies especially when it comes out just the right way and sometimes you can score a good amount of pulling some of those cards
- the coolest part is not coolest part cuz a lot of great things but no part of the game is how you can just take this card and scan it and then a video starts playing on your phone