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Sea of Plunder box art

Sea of Plunder

Game ID: GID0279548
Game Info
Year
2020
Collection
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Description

Kickstarter Link: https://bit.ly/Seaofplunderks
Sail the Seas in search of fame and riches as a merchant ship captain trying to out maneuver his fellow merchants and the ruthless pirates!

Sea of Plunder is a light weight strategy game about treasure hunting in which you are a merchant ship sailing across the endless sea, racing to get to mysterious treasure islands while at the same time gathering goods from port cities,dodging pirates, getting pushed around by hurricanes, and stealing cargo from the other merchants/treasure hunters!

Scoring and Goal: Four things are taken into account for scoring at the end of the game.
Treasures- The players can gather treasures from the mysterious treasure islands throughout the game.
Goods-A second way is by collecting the unique goods that are produced at each of the port cities located on the 4 home islands. The goods are a set collection objective where you get more points for having multiple different types of goods. (this means that you have to travel to the multiple islands or trade with another merchant for them)
Magical Compasses-A player is also awarded points at the end of the game for each "magical compass" that they possess. All the players are given these through out the game but they can also gain these in trades from other players.
Debt-Each player is deducted points based on the amount of debt that they have gained throughout the game. A player will obtain debt any time that they come into contact with pirates and are unable to bribe them with a good. In this instance the pirates attach the ship and the player gains debt which represents the price that they had to pay for repairs
The player with the total highest score wins. In the case of a tie, the player with the most magical compasses left wins.

Game Play: Players take turns in clockwise fashion. They will draw two cards and add them to their hand. They then choose to play a card (a treasure map, port city, or action card) these will commonly affect the active player (Exceptions would include some action cards). The player then chooses to discard a card. The card discarded allows the player to choose a pirate on the map and move it accordingly

Player Powers: Each player has a unique player power that allows for new strategies and replayability!

Action Cards: Allow the player to preform more complex combos or implement some take that upon the other players.

Event Cards: These are cards that are dispersed throughout the draw deck. When they appear they do not count as one of your draws or plays but they are played immediately and affect all players.

Treasure Islands: The game starts with one treasure island in the middle of the board. When a player sails across a treasure island they have now discovered it and found the treasure. That treasure island will disappear off the map and a new treasure island location will be randomly generated. Event cards such as "Tales of More Treasure" cause new treasure islands to be generated onto the board so that by the end of the game there are multiple options of islands that you can choose to sail towards.

The Pirates: There are four pirate ships that can be moved across the board according to each players discard. You can use the pirates to discover the treasure islands (the pirate would get the treasure) if an opponent is getting to close to it for comfort. You can also sail the pirate into another player forcing them to lose a good or accumulate debt. You may also place a pirate on the port cities to help blockade your opponent merchants from gathering the goods from that city.

Game End: The game end can be triggered in two ways. When a player has collected 3 treasures or when the pirates have collected 6 treasures. When the game end is triggered, the players finish the round and then calculate final scoring.

Description

Kickstarter Link: https://bit.ly/Seaofplunderks
Sail the Seas in search of fame and riches as a merchant ship captain trying to out maneuver his fellow merchants and the ruthless pirates!

Sea of Plunder is a light weight strategy game about treasure hunting in which you are a merchant ship sailing across the endless sea, racing to get to mysterious treasure islands while at the same time gathering goods from port cities,dodging pirates, getting pushed around by hurricanes, and stealing cargo from the other merchants/treasure hunters!

Scoring and Goal: Four things are taken into account for scoring at the end of the game.
Treasures- The players can gather treasures from the mysterious treasure islands throughout the game.
Goods-A second way is by collecting the unique goods that are produced at each of the port cities located on the 4 home islands. The goods are a set collection objective where you get more points for having multiple different types of goods. (this means that you have to travel to the multiple islands or trade with another merchant for them)
Magical Compasses-A player is also awarded points at the end of the game for each "magical compass" that they possess. All the players are given these through out the game but they can also gain these in trades from other players.
Debt-Each player is deducted points based on the amount of debt that they have gained throughout the game. A player will obtain debt any time that they come into contact with pirates and are unable to bribe them with a good. In this instance the pirates attach the ship and the player gains debt which represents the price that they had to pay for repairs
The player with the total highest score wins. In the case of a tie, the player with the most magical compasses left wins.

Game Play: Players take turns in clockwise fashion. They will draw two cards and add them to their hand. They then choose to play a card (a treasure map, port city, or action card) these will commonly affect the active player (Exceptions would include some action cards). The player then chooses to discard a card. The card discarded allows the player to choose a pirate on the map and move it accordingly

Player Powers: Each player has a unique player power that allows for new strategies and replayability!

Action Cards: Allow the player to preform more complex combos or implement some take that upon the other players.

Event Cards: These are cards that are dispersed throughout the draw deck. When they appear they do not count as one of your draws or plays but they are played immediately and affect all players.

Treasure Islands: The game starts with one treasure island in the middle of the board. When a player sails across a treasure island they have now discovered it and found the treasure. That treasure island will disappear off the map and a new treasure island location will be randomly generated. Event cards such as "Tales of More Treasure" cause new treasure islands to be generated onto the board so that by the end of the game there are multiple options of islands that you can choose to sail towards.

The Pirates: There are four pirate ships that can be moved across the board according to each players discard. You can use the pirates to discover the treasure islands (the pirate would get the treasure) if an opponent is getting to close to it for comfort. You can also sail the pirate into another player forcing them to lose a good or accumulate debt. You may also place a pirate on the port cities to help blockade your opponent merchants from gathering the goods from that city.

Game End: The game end can be triggered in two ways. When a player has collected 3 treasures or when the pirates have collected 6 treasures. When the game end is triggered, the players finish the round and then calculate final scoring.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Video N_YYrzYsQsc BoardGameTeacher Rules Teach at 0:05 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • The game has two sides to the main board for regular or random setup.
  • Components include upgraded tokens for compasses, debt, and treasures.
  • Scoring involves treasures, compasses, debt (negative points), and sets of goods.
Cons
  • Encountering pirates results in losing a good or taking a debt token.
Thematic elements
  • Collecting goods and treasures and avoiding pirates to become the best sea captain.
  • Pirate game
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Movement — The game board is a grid and players move their ships on it.
  • Hand Management — Players manage a hand of cards, drawing, playing one, and discarding one each turn.
  • Push Your Luck — Players must decide whether to risk encountering pirates or focus on collecting treasures.
  • roll and move — Dice are rolled to place new treasures on the board.
  • Set Collection — Goods are scored in sets of one, two, three, or four of a kind for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome today we'll be taking a look at Sea of Plunder
  • The final round is triggered when a player collects three or more treasures or the pirates have collected six or more treasures
  • Each treasure is worth three points
  • Goods are scored in sets one two three or four of a kind four zero three five or eight points
  • The player with the most points is the best captain and wins Sea of Plunder
References (from this video)
No references stored for this video.
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