Skip to main content
Seasons of Rice box art

Seasons of Rice

Game ID: GID0279883
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Seasons of Rice, Corry Damey’s 18-card tribute to his Cambodian heritage, players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.

Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game.

—description from the publisher

A game takes place across two separate seasons (drafting phases): first the Wet Season, then the Dry Season.

Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn, they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.

In the Dry Season, players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty, the game is over.

Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy, which can be increased by adding houses, as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear, will also award that player additional points for achieving certain conditions.

Strategically, opportunities abound in the card-rich Wet Season, when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season, though, when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick, but a sustainable plan for organically generating points is a must across the seasons.

In the end, the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!

Description

In Seasons of Rice, Corry Damey’s 18-card tribute to his Cambodian heritage, players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.

Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game.

—description from the publisher

A game takes place across two separate seasons (drafting phases): first the Wet Season, then the Dry Season.

Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn, they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.

In the Dry Season, players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty, the game is over.

Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy, which can be increased by adding houses, as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear, will also award that player additional points for achieving certain conditions.

Strategically, opportunities abound in the card-rich Wet Season, when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season, though, when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick, but a sustainable plan for organically generating points is a must across the seasons.

In the end, the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Tg3I-RgwO5k Sir Thecos Discussion at 15:10 sentiment: positive
video_pk 85149 · mention_pk 217654
Sir Thecos - Seasons of Rice video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good puzzle element
  • Liked more than Pizza Yum Yum
Cons
  • Not an A-rank game
Thematic elements
Comparison games
  • Pizza Yum Yum
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video PMNl9S7ZOcc Review at 0:06 sentiment: positive
video_pk 67651 · mention_pk 163834
Seasons of Rice video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and portable (pocket-size, 18 cards).
Cons
none
Thematic elements
  • Expanding rice paddies to ensure bountiful harvests.
  • Cambodia
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — In the dry season, players will draft the remaining cards from the dry row until all cards are gone.
  • Hand Management — At the start of the game, each player is going to have seven patty cards to form their hand.
  • Set Collection/Pattern Building — Players are making paths, patties, and connecting grid lines together.
  • Tile Placement — In the wet season, each player is going to select two patty cards, one to place on their landscape and one to place in the communal center area.
  • Variable scoring conditions — The ancestor cards give you different ways to score and different powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pocket-size card game for two players that has only 18 cards in it.
  • In Seasons of Rice, players are Cambodian farmers expanding their rice patties to ensure the most bountiful of harvests.
References (from this video)
No references stored for this video.
Video yUDj8cEGIEs Sir Thecos Playthrough at 0:00 sentiment: positive
video_pk 11475 · mention_pk 33777
Sir Thecos - Seasons of Rice video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Expensive shipping to Germany
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's like pretty cool in that box here
  • I haven't played button shy games in quite a while or most of them at least just because life has been busy
  • I do have my nine to five day job right and then also I've been doing a lot of reviews and other things for the channel
  • Welcome to today's live stream this is and I hope as usual that my audio and video is working
  • I think spaceship might actually be one of the games you could be looking at today
  • I haven't played it in a little while so um we get all the rules together
  • I'm too stupid to ah there we go
  • That's already it that's how you play fishing lessons
  • I like this one a lot more than like made in the forest and unsurmountable and things like that this is a pretty good game actually
  • Well done it's a win for fishing lessons definitely is yeah it's a pretty cool game actually
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek