In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.
On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.
The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.
- Working out why players are doing what they are doing is where the fun is.
- Team-based social deduction
Mechanics (from transcript analysis)
- card drafting/playing — Each turn, players offer agent cards worth different points and with different abilities.
- Social Deduction — Players are assigned hidden teams (CIA or KGB, or anti-establishment hippies) and must work towards their goals.
Video topics + discussion points
Quotes (from this video)
- it's disorientating it's terrifying its disoriented Tate Tate
- these are our top 10 underdog games this month
- the higher the underdog score the more we're rooting for this game to succeed and exceed our own expectations
- what tabletop game night wouldn't be complete well the simulated bureaucratic political are being the lake Roman Republic none
- if you like me and you want to act like some kind of crazed guard you'll spend the whole time trying to work out how you can make a plant that can grow on the dark smell like lemon meringue and dispense crushed ice
- civil war episode 1
- the shining is a suspenseful game of cooperation deception terror and an inexpensive turndown service
- find me another murder hotel in the mountains for that price it can't be done
- underdog east doggie yes that that this game is trellis
- The game also wins the award for being the most deceptively devious game on this list
- Shakespeare was alive there's no way the man from Stratford could have written them
- this game is the classic underdog can something really feared classic if it's in the pilot episode
- who wouldn't want to complete dinosaur corpse in their living room no one that's who
- who weeps for the giant lizards no one no one weeps for them
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- let's play scythe
- you have permission to assume that everything i do is wrong or mistaken
References (from this video)
- Unique drafting twist
- Push your luck element
- Simple replayability due to modular decks
- Game pace changes
- Good for introducing new players
- Lots of draw and see what happens
- Can lose cards to opponents
Mechanics (from transcript analysis)
- Card Drafting — this is a draft game with a twists yes
- Modular Board — there's 12 different decks of cards and you pick six of them and shuffle them in together.
- Push Your Luck — the Twist that makes this game really fun is that when you play a set everything else in your hand goes back on the table in the market into the market so it's a little bit push your luck there's also Pusher luck element because the game will each round will end abruptly based on monkey cards being drawn out of the deck.
- Set Collection — it is basically draw cards and collect sets.
Video topics + discussion points
Quotes (from this video)
- and now we're here to show you our top games of April new to us that we play of course in April 2023
- so these are again these could be older games that we first came across in April were reprinted in April they could be new prototypes that have come to us that we played in April anything April Associated for us could also be a real copy could also be the game that has been commissioned to us to do either way this is all just our opinions so purely our opinions
- it's so good it's so quick it's so compact it's great for travel you should play it
- look it up it's called we play board games Melbourne at meetup.com if you are in Melbourne or if you are visiting Melbourne come and join us
References (from this video)
- Works well
- Solid little game
- Cold War, Communism versus freedom
Mechanics (from transcript analysis)
- Social Deduction — It's kind of like a social deduction game where each it has some of these nice poker chips, you're on different things, taking things.
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- beautiful production
- strong interactive feel
- some may find bidding tense or long
- bidding and tension around the table
- societal/economic dynamics
- accessible and stylish
Mechanics (from transcript analysis)
- Auction / Bidding — players bid for influence/actions; tension built around table decisions
- bidding — players bid for influence/actions; tension built around table decisions
- interaction-driven play — direct table-wide engagement keeps players involved
- Positive Player Interaction — direct table-wide engagement keeps players involved
Video topics + discussion points
Quotes (from this video)
- it's absolutely fantastic
- underrated gem
- it's a hex exploration game you're doing a little bit of that
- Carnage it's a lot of fun
- dripping Star Wars in every single card
- this is my number one and Spiel is where it shone
- the buzz was hot for this game
References (from this video)
- great bakelite components; nice physical trait
- rich potential for social interaction
- information and allegiance tracking can feel opaque
- chaos and lack of clear deduction reduces perceived cleverness
- hidden roles, allegiance negotiation
- Cold War spy vibe; American vs Russian teams with additional factions
- social-deduction with bluffing
- Resistance
- Avalon
Mechanics (from transcript analysis)
- card passing deception — On-turn card offers, you can reveal or pass cards to mislead others
- hidden roles and team scoring — Two teams vie for points; players are aware of roles and can influence scores
- look/swap abilities — Character abilities allow peeking or swapping cards to influence loyalties
Video topics + discussion points
Quotes (from this video)
- I really like this game because it's a really simple dexterity game but yet it has enough rules to make it competitive
- it's attractive on the table
- I love the obstacles in the game
- I was pleasantly surprised by this game
- the theme doesn't come through at all
- there isn't a great climax to flatline