Sensor Ghosts is a cooperative moving maze and hidden information puzzle for 1-4 players.
Sensor Ghosts is set immediately after Assembly, however it's a completely new game and doesn't require any prior knowledge of Assembly.
Story:
You have escaped both the virus ridden space station and the clutches of the station’s computer. You must now make your way back to Earth in the midst of a large meteor storm but something seems to be messing with your sensors and not everything is as it seems. Did you build the ship incorrectly or has the computer somehow got on board and is now trying to thwart your escape? And can you collect a sample en-route to assist with the creation of the vaccine?
Navigating through the ongoing meteor storm requires planning, strategic thinking and perhaps even a bit of risk taking, however not everything is as it seems. Working alone or with your fellow escapee, you must use your fuel wisely else you will become stranded in the Earth’s upper atmosphere, or worst, blown up by a meteor impact.
—description from the publisher
- Cerebral and smart puzzles
- Not as fun as Assembly
- May not be engaging for all players
- Exploring tiles to find your way home
- Assembly
Mechanics (from transcript analysis)
- card management — Using card management.
- Tile exploration — Exploring different tiles and flipping them over.
Video topics + discussion points
Quotes (from this video)
- the best thing I can say about the game is it's trying to do something different and I love that about it
- the tricky thing is you can't communicate with your teammate unless you're in the same space as them and that is a really bizarre dynamic to explore it a game
- while I think the ideas and far away are really cool added something a little different I think it might have been too complex again to try that isolation mechanic out on thirst
- Flipology is a very clever little game and it works by you dealt out a hand of cards and you arrange them facedown and then you flip one over each turn and then it will have an effect that will take place
- that simplicity works so well for a friendly lunchtime or family game
- amazingly they made a damn good game
- this is better than half the games on the market it's actually pretty good
- my inspirations were Lords of Waterdeep and viticulture so I took concepts from those games and blended them together
- it turned out to be one of my favorite games I played last year
- if you do or if you don't let me know in the comments
- these videos are only made possible with the support of my patreon