Welcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene…
Return to the streets of Victorian London, but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases, Carlton House & Queen's Park introduces ten exciting cases, each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic, long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players, you need your wits about you to solve the cases and beat Holmes himself!
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the same designer back with another car driven engine building game back in outer space.
- It's terrifying though we know that warship gaming is a gaming company we don't quite know what type of gaming company they're going to be.
- Critical role the hugely successful actual play dungeons and dragon show have announced that they're getting into the board game game with their new venture and publishing company darrington press.
- Paper tails is a car drafting game of kingdom building war and victory points.
- Carpe diem is a game that while i love it i do i think it's really good fun.
- I'm happy that he's getting a third edition that is in yes a much more subjectively attractive package.
- Azmoday who legally now own me after a contract negotiation gone awry released a new line of print and play games in their connect and play initiative.
- And as tokyo game market is single-handedly the convention that i want to go to more than any other.
- Satish was by all accounts just a real wonderful person and while i didn't have the pleasure to know him personally i certainly have benefited personally from his impact on the board game industry indirectly.
References (from this video)
- excellent for language and comprehension work
- offers a gamified approach to course content
- can be heavy to run in large classes or short periods
- mystery, deduction
- Victorian London and other locales solving cases
- investigative storytelling with multi-solution cases
- Nerd Words
- Werewolf
Mechanics (from transcript analysis)
- Cooperative Game — students collaborate to assemble the solution
- cooperative_problem_solving — students collaborate to assemble the solution
- Deduction — cases unfold through clues and suspects with multiple paths
- Story-driven investigation — cases unfold through clues and suspects with multiple paths
Video topics + discussion points
Quotes (from this video)
- they really tap into those motivators that you can't get from a textbook you can't get from listening to an audio tape
- intrinsic motivation where the player wants to participate in language learning because they want to play the game
- when those moments are created in your classroom students are going to remember those things
- teachers are going to be the coaching role soon
- it’s about relationship building
References (from this video)
- Has been around for a long time with many versions and case files.
- The newspaper is a great source of clues, both for the current case and future ones.
- Allows for experiencing the full case by following every lead, including dead ends and red herrings.
- Enjoyable solo play by exploring all possibilities rather than competing for score.
- Cases are generally one-and-done unless the solution is forgotten.
- Can have many dead ends and red herrings.
- Deductive reasoning to solve crimes
- Victorian London
- Newspaper articles and case files
Mechanics (from transcript analysis)
- Case files — There's a lot of other cases that come in there.
- Following leads — I just follow every lead possible I check everything out which is worth it for me at least because there are a lot of dead ends and red herrings.
- Newspaper — Each case you actually have this giant newspaper that you can go through.
Video topics + discussion points
Quotes (from this video)
- I feel like solo mystery games are really sort of an interesting topic.
- I really like this one and I say I really like it and I've only played one or two cases um but I like that I can sort of replay those cases a little bit.
- This one is an app assisted game which I'm not a huge fan of I try to steer clear of apps I like having just you know my my old-fashioned board games on the table with no technology.
- The best part potentially is the app and the the soundtrack or the noise it plays when you get it wrong is pretty great.
- Each case you actually have this giant newspaper that you can go through and I love going through that because the newspaper itself there's some clues that may or may not be hidden in there.
- The challenge with mystery games they're kind of you solve it and you're done unless you forget the solution then it might be that it might be worth it to play again at some point.
- It's just a really interesting mix of sort of actually having a novel but rather than just reading through a mystery you're actually trying to solve it and you have to deduce everything too.
- I found a board game geek listing for a game that I forgot about for ages the babysitter's club mystery game from the 90s.
- I just liked imagining what's in the area and kind of like traveling down the different streets and seeing what's where.
References (from this video)
- Similar to The Crew in its cooperative nature.
- Features distinct characters with unique abilities.
- Different character booklets provide a varied experience.
- The host has not played this game yet and needs to explore it.
- Found randomly on the shelf.
- Sherlock Holmes investigations
- Multiple character booklets
- The Crew
Mechanics (from transcript analysis)
- Multiple character books — You have different characters who are going to have their own books.
- Unique character abilities — Every character has their own kind of ability or special strength or something acrobat or observer or disguise or actual strength.
Video topics + discussion points
Quotes (from this video)
- I feel like solo mystery games are really sort of an interesting topic.
- I really like this one and I say I really like it and I've only played one or two cases um but I like that I can sort of replay those cases a little bit.
- This one is an app assisted game which I'm not a huge fan of I try to steer clear of apps I like having just you know my my old-fashioned board games on the table with no technology.
- The best part potentially is the app and the the soundtrack or the noise it plays when you get it wrong is pretty great.
- Each case you actually have this giant newspaper that you can go through and I love going through that because the newspaper itself there's some clues that may or may not be hidden in there.
- The challenge with mystery games they're kind of you solve it and you're done unless you forget the solution then it might be that it might be worth it to play again at some point.
- It's just a really interesting mix of sort of actually having a novel but rather than just reading through a mystery you're actually trying to solve it and you have to deduce everything too.
- I found a board game geek listing for a game that I forgot about for ages the babysitter's club mystery game from the 90s.
- I just liked imagining what's in the area and kind of like traveling down the different streets and seeing what's where.
References (from this video)
- Superb execution of thematic intent
- Unparalleled thematic execution
- Deep story and mystery
- Wonderful experience for fans of the genre
- Investment of reading aloud and copious note-taking for hours isn't for everyone.
- Sherlock Holmes himself in the game is a bit cocky about it and ignoring that race with him.
- Solving mysteries
- Victorian London
- Investigative narrative
Mechanics (from transcript analysis)
- Deduction — You are presented with a mystery to solve. And it's then up to you to trace the threads of evidence through the byways and mansions of 19th-century London.
- Investigation — Interview suspects, search the newspapers for clues, and put together the facts to reach a solution.
- Reading/Note-taking — Requires reading aloud and copious note-taking for hours.
Video topics + discussion points
Quotes (from this video)
- Roll your meeple, build your city.
- Supreme D says that I love the uniqueness of rolling meeples rather than dice, as well as the sheer amount of build options to customize your perfect city.
- The game is also quite a looker with its plastic pieces in a variety of colors.
- And you do, you roll your meeple, and you get very angry at your meeple, because they don't roll well, because they're meeple. And they land They are like wider than regular meeple. It works It does really work very well, but you just go, "Oh, come on. Why aren't you Why aren't you working right?"
- And the game does have incredible, like, table presence, because you're building up these huge skyscrapers.
- Join other ambitious guild leaders in mining and developing the famous city of silver during its period of rapid economic growth and expansion in the 14th century.
- The game features a real-life supply and demand experience.
- Kenneth K says that I recently acquired Coimbra, this is a very interesting game with an analog device for controlling stock market prices.
- Luke P says that I replayed this fantastic economic game at AirCon and was blown away by how smoothly the game ran, particularly with new players to the game and with breaks for chitchat.
- Everyone just seems to be really enjoying this.
- Man, this is fun.
- I do think that the box cover does the game a disservice.
- Because the box cover is like it's black with a like a thing white like a coin some silver I guess on the front.
- It's one of the most beautiful games I've ever seen on the table.
- All the artwork and the dark and the the the buildings all brightly colored on the dark background and it's absolutely gorgeous.
- It really is so much more beautiful on the inside of the game than on the outside of the box.
- So it's one of those I'm going to have to learn eventually just because it's going to come up.
References (from this video)
- rich investigative atmosphere
- dense scenario variety
- strong storytelling through documents
- text-heavy; slower to access for new players
- requires substantial setup and note-taking
- deductive investigations with printed case files
- London and surrounding environs, Victorian to early 20th century
- story-driven, heavily text-based investigations
- Detective: City of Angels
Mechanics (from transcript analysis)
- Casebook-driven play — Progression through multiple arranged cases with narrative prompts
- cooperative investigation — Players collaboratively solve cases by analyzing documents and clues
Video topics + discussion points
Quotes (from this video)
- this is a very carefully handpicked selection for you all
- I want to have games that I absolutely love
- the standout game here is detective City of Angels
- this is a very carefully curated selection; open shelves and personal taste drive the picks
References (from this video)
- Leisurely style
- Engaging mystery
- Scoring against Sherlock is difficult
- solve a murder mystery
- reading an activity book
Mechanics (from transcript analysis)
- Deduction — You need to be prepared to think outside the box and sometimes fill in those gaps of logic but at the same time you want to be making sure that you are avoiding the red herrings and going down those rabbit holes.
- Reading — You're just reading through this activity book which will give you a particular scenario.
- Set Collection (Information) — Gathering clues from various sources to piece together the mystery.
Video topics + discussion points
Quotes (from this video)
- Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
- if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
- I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
- Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
- And yeah there is good as party games get and as good as coopertive games get in my opinion
- Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
- immersive case-solving experience
- encourages exploration and deduction
- reveals hidden details and side plots
- works well remotely
- great for role-playing
- difficult to beat Sherlock Holmes's score
- potential for getting derailed
- Solving crimes
- London
- Case-based narrative
Mechanics (from transcript analysis)
- Deduction — it's our job to go around town interviewing it as many people as we want to in order to figure out more about this case
- Hidden Movement — you go from door to door knocking on doors asking about this crime
- Role-playing — talking through these cases in a funny British accent
- scenario-based — there are 10 cases 10 crimes that have happened
Video topics + discussion points
Quotes (from this video)
- This is so streamlined it's so easy
- it is a really cool game each time you play it is different because of the way the cubes drop out
- this is a much lighter Feld it's a very cute game
- this is just such a classic Cooperative game
- there's never a time where I've played this game and there hasn't been some event that's come out of it that gets brought up years and years and years to come
- we're not going for a high scoore anymore we are simply going for having the most amount of fun talking through these cases in a funny British accent
References (from this video)
- Involves reading various supplementary materials to solve clues.
- Detective Investigation
Mechanics (from transcript analysis)
- Deduction — Players must piece together clues from various sources to solve a mystery.
- Information gathering — Requires reading and analyzing supplementary materials like articles and pamphlets.
Video topics + discussion points
Quotes (from this video)
- God, there's a real interesting sort of analog digital tension going on here with some of these early games.
- This is very like board gamey.
- It feels very analog because I'm detached from the online.
- It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
- It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
- There's something about there's a sinisterness to it to that sort of master control type of online thing.
- Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
References (from this video)
- wonderful detective mystery solving game
- flexible player roles for different engagement styles
- satisfying clue discovery
- can feel impossible to beat Sherlock Holmes' efficiency
- detective mystery solving
- storybook entries
Mechanics (from transcript analysis)
- cooperative play — working to try to solve a mystery better and faster than Sherlock Holmes.
- Deduction — cooperatively working to try to solve a mystery.
- map movement — point at the map, determine the distance and how much time it takes to get there.
- reading comprehension — reading story book entries of different locations and newspapers.
Video topics + discussion points
Quotes (from this video)
- This is about a game where you start out with maybe very little information and you end up solving the mystery at the end of the game.
- the QR codes do some really cool things in this game. My favorite is similar to that time stories example where you get to pull up your phone and you kind of you for a location and you get to really look around that location. like as you move the phone, it it makes you feel like you were inside a room looking around.
- You feel super clever whenever I find something in the newsletter that really helps us solve the mystery.
- The reason in games like this that other players can't see what you see is that we all see the world through a different lens.
- The one catch that I'll mention for this and many other detective and mystery solving games if you're trying to design one yourself is uh I think sometimes and some of the reason the maybe the one reason that I sometimes bounce off these types of games is when there aren't really limits to how long players are actively talking with each other.
- I think it does have a little bit of a spooky carnival feel to it.
References (from this video)
- innovative for its time
- inspired modern mystery/escape room games
- narrative focus
- Sherlock Holmes can be a snob
- rules can be clunky
- detective work
- story-driven
- Jackbox
- Murder by Mail
- EXIT: The Game
- Unlock! Series
Mechanics (from transcript analysis)
- Deduction — This idea of subscribing to a service, they send you a box of crap and you you figure out the who done it. You call a number, you put together clues. That's kind of what this is, right?
- Network/Route Building — you were moving on a board with tickets and things like that
- Storytelling — It's all about the narration, the story.
Video topics + discussion points
Quotes (from this video)
- It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
- It was called Remote Possibilities.
- Scotland Yard, it just it's one of those games that's way ahead of its time.
- Sid Sackson was Way ahead of his time.
- This game almost just This started a genre, but then didn't.
- Cosmic Encounter is the or one of the original asymmetric games.
- Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
- I am one of probably two people that I don't really like Sherlock Holmes Consulting Detective
- this is not my style of game for some reason
- I don't want a story in this way where there's lots of reading and lots of this and that and you know kind of light on nuts and bolts mechanics and more just on pure narrative
- I would rather read a book or watch a movie or whatever listen to music you know lots of other things then play this kind of game
- I'd rather play D D or a role-playing game honestly than this because you have a little bit more agency in the narrative part of that where list this kind of just takes away from you like it's a little bit too much spoon fed
- Tainted Grail
- Dungeons & Dragons
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's probably my least favorite out of the trilogy but I still like it
- it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
- it's another one I played I think only only once I might have played it twice I didn't really care for it
- the rule book was probably the main problem with it
- it felt like a big dud when it actually did come out
- we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
- it just was like mediocre I think it's the right word for it
- season two I like better
- it's definitely the weirder quirkier sort of sister of the first one
- pandemic Legacy season one was the number one game
- mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
- Influential
- Groundbreaking for its genre
- Inspires similar games
- Mystery
- Paragraph and text-heavy
- Tales of Arabian Knights
- Escape Room Games
- Detective (Portal Games)
Mechanics (from transcript analysis)
- Deduction — Players piece together clues to solve a mystery.
- Narrative Gameplay — Involves reading paragraphs and text to advance the investigation.
Video topics + discussion points
Quotes (from this video)
- I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
- there's some interesting gaps in the 25 list that's out there now
- Shadows over Camelot out really started that whole thing
- it influences things that you wouldn't necessarily think that it did influence that kind of thing
- it really took the world over for several years
- it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
- it is such um a force or a presence in the board gaming world that it just has to be in there
- it's almost like the quintessential board game in in a way
- it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
- maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
- fun one
- great time
- perfect for remote play
- great experiences
- solving mysteries
- through newspaper articles
Mechanics (from transcript analysis)
- Deduction — Trying to deduce things from newspaper articles.
- exploration — Exploring the game to talk to random people and fill in gaps.
Video topics + discussion points
Quotes (from this video)
- This is the quintessential uh example of that this is our both of our number one favorite game because of the way we played it and the play the the great design of it.
- It was so hilarious we got into the text when you're reading what's happening in the story as it's growing out we had different voices we roll played all the voices and all the dialogue and gave him all voices.
- Something happened in the game and it messed with me like on an emotional level and I remember being at work the next day being all like I can't believe that happened and I couldn't explain to people at work that I'm really down because of this thing that happened in the game I was playing.
- I had to teach it to people because everybody needs to know about River Valley Glass Works and how awesome this game is.
- There's no part of this game that isn't cool I love it.
- If you're one of those people who doesn't like that try this one because this might change your mind. This does a really great job of BL blending the digital and the analog in a great way to made us feel very very satisfied.
References (from this video)
- Incredibly simple and intuitive rules.
- Can be played with non-gamers.
- Components are not damaged by play, allowing resale or gifting after completion.
- High water mark for whodunnits.
- The Ripper cases are extremely gruesome and involve real murders.
- The tonal shift between regular and Ripper cases is dramatic.
- Solving cases as one of the Baker Street Irregulars assisting Sherlock Holmes.
- London in the late 1800s
- Spy Club
Mechanics (from transcript analysis)
- Case solving — Players work through cases, following leads, and answering questions to solve them.
- Deduction — Players use clues from newspapers, maps, and informants to deduce the solution.
- Push Your Luck — Players can end the game at any point to answer questions, implying a risk/reward element.
- Resource Management (Leads) — Players lose points for following too many leads, suggesting a management of leads.
Video topics + discussion points
Quotes (from this video)
- Sherlock Holmes Consulting detective: Jack the Ripper and West Ed adventures in about 3 Minutes,
- The best thing about this game is just how dumb Sherlock makes you feel when you read the solutions
- Sherlock Holmes ripper files: needs more holmes and less Alleyways
References (from this video)
- Strong narrative immersion and mystery-solving appeal
- Accessible for players who enjoy story-driven, puzzle-like experiences
- Fixed path logic may frustrate Spike players who crave open-ended discovery
- Asymmetric or non-linear replay value is limited compared to some other cooperative titles
- Array
- Mystery/detective investigations with narrative-driven puzzles
- Story-driven, puzzle-solving with multiple possible routes
Mechanics (from transcript analysis)
- Compound Scoring — Scores reflect the efficiency and correctness of chosen investigative steps and reasoning.
- Deduction — Players analyze clues and select investigative routes to solve cases with a correct path recognized by scoring.
- Narrative-driven Scoring — Scores reflect the efficiency and correctness of chosen investigative steps and reasoning.
- Puzzle Solving / Investigation Paths — Players analyze clues and select investigative routes to solve cases with a correct path recognized by scoring.
Video topics + discussion points
Quotes (from this video)
- "Patchwork, right? Very popular two-player game."
- "This game is actually a very spike game."
- "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
- "There are a lot of ways you can pilot your faction"
- "negotiation is a big appeal for all three archetypes"
- "What better game to talk about negotiation than Twilight Imperium?"
- "Pandemic Legacy is the quintessential Johnny game"
- "The Crew cooperative trick taking game"
- "one straight line. There's one optimal way to solve it"
References (from this video)
- strong for group puzzle-solving
- high replayability through many cases
- thematic depth and atmosphere
- no dice or cards can feel abstract
- not as accessible to players who dislike text-heavy deduction
- deduction/mystery solving
- Victorian London
- case-based, narrative-driven
- Escape room style board games
Mechanics (from transcript analysis)
- cooperative inquiry — players discuss leads and corroborate information to reach a solution.
- Deduction — solve cases by gathering clues and forming theories.
- Investigation pacing — cases unfold through research, interviews, and clue synthesis.
Video topics + discussion points
Quotes (from this video)
- This is something that's a living document, which is really, really cool.
- It's driven by y'all.
- Dominion put deck building on the map.
- Sky Team won. That's incredible.
- It's truly one of the most replayable games ever.
References (from this video)
- Adventure game in a box
- London detective mystery
- Investigative/deductive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's now at this point the most prestigious board games award in the world.
- There is no public influence and there is no industry influence either because they just journalists they don't take review copies they don't take payment.
- You can only have the award logo on your box for three years.
- The rules have to be clear, they have to be concise, there can't be any weird ambiguities.
- It's independent as it can be, that's really cool.
References (from this video)
- Atmospheric, immersive mystery solving
- great for a dad/son evenings
- Reading-heavy and can be lengthy
- mystery solving with deduction and reading
- Victorian London mystery investigations
- atmospheric, reading-intensive
- Chronicles of Crime
Mechanics (from transcript analysis)
- Action Following — Follow leads across pages to solve each case.
- investigation/lead-following — Follow leads across pages to solve each case.
Video topics + discussion points
Quotes (from this video)
- Fathers and Sons should play games together so don't panic
- it's a simple idea, super fun
- Twisted chess
- it's not for your Cooperative playing Son this will stress him out don't do it to him
- Small Islands beautiful artwork lots of strategy
- I adore this game I think this is a family game and this is a father-son game
- this is a great father-son night