Welcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene…
Return to the streets of Victorian London, but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases, Carlton House & Queen's Park introduces ten exciting cases, each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic, long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players, you need your wits about you to solve the cases and beat Holmes himself!
—description from the publisher
- Strong narrative immersion and mystery-solving appeal
- Accessible for players who enjoy story-driven, puzzle-like experiences
- Fixed path logic may frustrate Spike players who crave open-ended discovery
- Asymmetric or non-linear replay value is limited compared to some other cooperative titles
- Array
- Mystery/detective investigations with narrative-driven puzzles
- Story-driven, puzzle-solving with multiple possible routes
Mechanics (from transcript analysis)
- Compound Scoring — Scores reflect the efficiency and correctness of chosen investigative steps and reasoning.
- deduction — Players analyze clues and select investigative routes to solve cases with a correct path recognized by scoring.
- Narrative-driven Scoring — Scores reflect the efficiency and correctness of chosen investigative steps and reasoning.
- Puzzle Solving / Investigation Paths — Players analyze clues and select investigative routes to solve cases with a correct path recognized by scoring.
Video topics + discussion points
Quotes (from this video)
- "Patchwork, right? Very popular two-player game."
- "This game is actually a very spike game."
- "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
- "There are a lot of ways you can pilot your faction"
- "negotiation is a big appeal for all three archetypes"
- "What better game to talk about negotiation than Twilight Imperium?"
- "Pandemic Legacy is the quintessential Johnny game"
- "The Crew cooperative trick taking game"
- "one straight line. There's one optimal way to solve it"
References (from this video)
- strong for group puzzle-solving
- high replayability through many cases
- thematic depth and atmosphere
- no dice or cards can feel abstract
- not as accessible to players who dislike text-heavy deduction
- deduction/mystery solving
- Victorian London
- case-based, narrative-driven
- Escape room style board games
Mechanics (from transcript analysis)
- cooperative inquiry — players discuss leads and corroborate information to reach a solution.
- deduction — solve cases by gathering clues and forming theories.
- Investigation pacing — cases unfold through research, interviews, and clue synthesis.
Video topics + discussion points
Quotes (from this video)
- This is something that's a living document, which is really, really cool.
- It's driven by y'all.
- Dominion put deck building on the map.
- Sky Team won. That's incredible.
- It's truly one of the most replayable games ever.