Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London, England. A "London Directory", map, and newspaper archives are included with the cases.
Included are six independent "West End Adventures" cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.
Jack the Ripper Cases:
Mary Ann Nichols
Annie Chapman
Elizabeth Stride, Catherine Eddowes
Mary Jane Kelly
West End Adventures:
The Strange Case of Dr. Goldfire
The Murder of Sherlock Holmes
A Case of Identity
The Death of a Transylvanian Count
A Royal Huggermugger at the Savage Club
A Simple Case of Murder
- I am one of probably two people that I don't really like Sherlock Holmes Consulting Detective
- this is not my style of game for some reason
- I don't want a story in this way where there's lots of reading and lots of this and that and you know kind of light on nuts and bolts mechanics and more just on pure narrative
- I would rather read a book or watch a movie or whatever listen to music you know lots of other things then play this kind of game
- I'd rather play D D or a role-playing game honestly than this because you have a little bit more agency in the narrative part of that where list this kind of just takes away from you like it's a little bit too much spoon fed
- Tainted Grail
- Dungeons & Dragons
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's probably my least favorite out of the trilogy but I still like it
- it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
- it's another one I played I think only only once I might have played it twice I didn't really care for it
- the rule book was probably the main problem with it
- it felt like a big dud when it actually did come out
- we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
- it just was like mediocre I think it's the right word for it
- season two I like better
- it's definitely the weirder quirkier sort of sister of the first one
- pandemic Legacy season one was the number one game
- mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
- Incredibly simple and intuitive rules.
- Can be played with non-gamers.
- Components are not damaged by play, allowing resale or gifting after completion.
- High water mark for whodunnits.
- The Ripper cases are extremely gruesome and involve real murders.
- The tonal shift between regular and Ripper cases is dramatic.
- Solving cases as one of the Baker Street Irregulars assisting Sherlock Holmes.
- London in the late 1800s
- Spy Club
Mechanics (from transcript analysis)
- Case solving — Players work through cases, following leads, and answering questions to solve them.
- Deduction — Players use clues from newspapers, maps, and informants to deduce the solution.
- Push Your Luck — Players can end the game at any point to answer questions, implying a risk/reward element.
- Resource Management (Leads) — Players lose points for following too many leads, suggesting a management of leads.
Video topics + discussion points
Quotes (from this video)
- Sherlock Holmes Consulting detective: Jack the Ripper and West Ed adventures in about 3 Minutes,
- The best thing about this game is just how dumb Sherlock makes you feel when you read the solutions
- Sherlock Holmes ripper files: needs more holmes and less Alleyways