2024 UPDATE: The German edition already contains The 5th Player expansion and a bigger box that can store the assembled treasure chests easily.
Everybody wants to join Robin Hood and his Merry Men! You are the leader of a young bandits band, racing with other groups to enter in the most famous outlaws company of the medieval England!
To join the Merry Men, however, you have to prove to be the best bandits, robbing the gold of taxes from the Sheriff's carts. But beware the other bands, they want to join the Merry Men too and they could hinder you!
Robin Hood, Little John and all other Merry Men can also help you in the raids, granting different powers, useful to gain more riches or an advantage against others.
In Sherwood Bandits you will roll and place dice, trying to exceed the value of each cart and so robbing more goods than the other players. The band who will make the final blow will conquer a lot of riches, but if another band defeat the cart before you, you will remain empty-handed!
At the end of the game, you will also gain extra points for complete sets of rings, necklaces and bracelets robbed.
So what are you waiting for? Gather your band, the carts with the gold are coming!
- cute art and charming theme
- short, accessible rounds
- varied end-game scoring and loot options
- dice-based randomness can be punishing
- some rules and expansions are not fully explicit in the chat
- impress Robin Hood and win a place among the Merry Men
- Robin Hood / Merry Men theme with wagons and bandits
- Robin Hood and the Merry Men
- Robin Hood: The Adventures of Robin Hood
- Adventures of Robin Hood
Mechanics (from transcript analysis)
- Dice Rolling — dice are rolled to determine outcomes; the sum must exceed wagon defense for successful looting.
- dice_rolling — dice are rolled to determine outcomes; the sum must exceed wagon defense for successful looting.
- Drafting — cards and loot options change through the game; players select actions and loot to pursue, shaping strategy.
- end_round_scoring — scoring at end of each round and at game end, including sets, coins, and majority bonuses.
- leader_and_special_cards — leaders (Marion, Little John, Robin Hood, Friar Tuck) and special cards modify play; the leader activates once per round.
- Memory — loot from rounds is locked away, requiring memory of what each player has accumulated.
- Set Collection — loot comes in different colors and forms; sets and color-matching contribute to end-game scoring.
- set_collecting — loot comes in different colors and forms; sets and color-matching contribute to end-game scoring.
- sheriff_phase — sheriff phase with the option to cash in loots and influence outcomes; Friar Tuck and other effects can be used here.
- Worker Placement — players place meeples on hideout spaces during a round; three wagons per round and four hideout spaces.
- worker_placement — players place meeples on hideout spaces during a round; three wagons per round and four hideout spaces.
Video topics + discussion points
Quotes (from this video)
- we are playing sherwood bandits
- this is a really cute game
- the art is really good
- end of round scoring
- mitigated luck push-your-luck sort of thing