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Silent War box art

Silent War

Game ID: GID0287590
Game Info
Year
2005
Collection
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Description

"Silent War" is a solitaire wargame simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box.

Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more.

Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job?

Components:

1 28"x22" map
5 counter sheets, mounted, die cut and full color printed on both sides:
3½ sheets of long (1.3"x0.65") submarine counters
1½ sheets of large (0.65"x0.65") counters.

4 8½"x11" full-color play-aid charts and displays:
1 single-sided combat display
1 single-sided submarine tender display
1 tables and charts display
1 counter explanation chart/sub comparison chart

1 24-page rules book
1 24-page scenario book
1 10-sided die
1 full color box and lid

Description

"Silent War" is a solitaire wargame simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box.

Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more.

Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job?

Components:

1 28"x22" map
5 counter sheets, mounted, die cut and full color printed on both sides:
3½ sheets of long (1.3"x0.65") submarine counters
1½ sheets of large (0.65"x0.65") counters.

4 8½"x11" full-color play-aid charts and displays:
1 single-sided combat display
1 single-sided submarine tender display
1 tables and charts display
1 counter explanation chart/sub comparison chart

1 24-page rules book
1 24-page scenario book
1 10-sided die
1 full color box and lid

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video vG3f9JD6M0M Zilla Blitz Discussion at 1:23 sentiment: positive
video_pk 84231 · mention_pk 213904
Zilla Blitz - Silent War video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hundreds of hours of gameplay
  • Massive scenarios and campaigns
  • Good deal
Cons
none
Thematic elements
  • US Navy submarine warfare against Japanese forces
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Submarine warfare simulation — Focuses on 'operational submarine warfare'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Europe and Turmoil one takes it to the years before World War I where one player will play a more authoritarian political ideology and the other player plays a more liberal political ideology.
  • Europe and Turmoil 2 takes us to uses the same system, same type of gameplay, same type of map and card-driven gameplay, except this time you're playing the game, the period between World War I and World War II, where one player takes a more right-wing political ideology, the other player takes a more left-wing political ideology, too.
  • This game allows you to take in charge of a German yubot, not in World War II, but in World War I, taking the system from the hunters and the the hunted games of World War II yubot combat and applying that to World War I.
  • If you like soliter games, submarine games, World War I, this one would be a fantastic one to check check out.
  • Air and Armor Warsburg, is on sale for $62. It's operational level companyiz combat in a cold war gone hot in Europe.
  • A two-player strategic level game about World War I. Play the entire World War I in a single sitting.
  • This is a semi monster game is what I It's got three maps, almost 1,000 counters, but I think one of its defining features is that it's a very playable monster game.
  • If you want to get into a monster game, a bigger game of Eastfront Combat, Eastfront Combat, this might be one to check out.
  • 20 outstanding deals on the Compass Games website winter sale going now until the end of January or until a game a particular game sells out.
  • Those are ones that caught my attention as very highly reviewed and highly regarded games, games that a number of people have recommended to me and games that I have played and feel comfortable recommending.
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