Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up.
In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins.
- great family game with light math elements
- nice box, kid-friendly
Mechanics (from transcript analysis)
- card_actions — Play a king to awaken, a knight to steal, a potion to sleep, a jester to draw, or discard to draw more cards.
- end_condition_points — End when all required queen cards have been awakened; players score points on queen cards.
Video topics + discussion points
Quotes (from this video)
- Tile placement. I said it's fun.
- I can't see a world where I don't enjoy this game.
- This is just a perfect little game.
- Oh Hanami is such a brilliant little game.
- It's a very light, great family weight game.
- What a decision. Love it.
- Kayakawa. A game of bluffing and deduction with only 15 cards and 32 tokens.
References (from this video)
- Integrates learning into a fun game.
- Delightful art on king and queen cards.
- Effortless learning.
- Awakening sleeping queens, knights, dragons, and wands.
Mechanics (from transcript analysis)
- discarding cards — Players discard cards if they can make a math problem with them.
- Set Collection — Players collect cards like kings, knights, dragons, and wands.
Video topics + discussion points
Quotes (from this video)
- So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
- I think it's good for our minds to try to go through that math and not always pull out our calculators.
- One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
- Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
- Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
- So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
- I can see it used in great ways for language arts but also for second language learning.
- And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
- The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
- Perfect for 4-6 year olds
- Good for age range
- More gameplay than Too Many Monkeys
- Queen awakening
- Fantasy
- Fairy tale game
Mechanics (from transcript analysis)
- Card game — Card collection and play
Video topics + discussion points
Quotes (from this video)
- a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
- I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
- everything economic uh that I really really love seems to cap out at five players
- I can't imagine how long it would take so I think that would probably ruin ruin game
- frankly I played that with uh two players once and we gave up after about seven hours
- there's some good ones but most games before 1995 would ruin game night if you tried to play them today
- you're not allowed to speak to each other and you're playing against the time so it's very frantic
- the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
- I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
- I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
- I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
- there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
- Engaging math practice for kids
- Family-friendly
- Short playtime may limit deeper sessions
- math-based puzzle and card play
- Fantasy kingdom with queens, knights, dragons
- playful, fairy-tale
Mechanics (from transcript analysis)
- hand-management — play cards to collect coins and affect sleeping queens
- math-based action — solve addition/subtraction to draw more cards
Video topics + discussion points
Quotes (from this video)
- There is a giant world map and it is great for teaching geography
- the core mechanic of this game is math
- open information is best
- a history lesson in a box
- Wingspan has brought board gamers to become more interested in nature