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Description
From the description:
An engine of lonesome death for MÖRK BORG.
Comprehensive rules for exploring the dying lands solitaire.
No prior soloing knowledge required! The Core Book and Feretory (or alternatively a handful of free MBC digital downloads) are all that you need to get started! Oh, and a willingness to die, haha!
Includes Moves reference, Oracles, extended gameplay example, and three optional worksheets.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment:
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Video roO2HBjdtQw
The Dungeon Dive Analysis at 6:50 sentiment: positive
video_pk 80030 · mention_pk 280341
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Getting strong hits in this system is fun.
Cons
- Getting a miss feels bad.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Moves — Uses moves like strong, weak, and misses for actions, applied to combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of my least favorite things in a solo RPG when I sit down to play is it is combat.
- Oftentimes combat just gets so tedious for me.
- You know, your hero's turn, you roll your D20, and you miss. And then the enemy rolls their D20, and they miss.
- And I often just get really bored with uh combat in solo RPGs.
- But, you know, I look at combat like these are, you know, you're you're you're you're playing heroes most of the time.
- You're playing people who are good at what they do.
- And they should be able to always do something good on their turn just to kind of, you know, progress the heroic narrative that we are so interested in.
- character death to me is not fun. It's not exciting, especially when I'm playing solo because I want my characters to progress.
- Narrating the outcome for me is always more interesting than just ticking down points of damage until one side dies.
- And so I do like just kind of combat simulation where you don't go through each roll one at a time applying damage and it just it just kind of alleviates some of that tedium that I do find.
- When I think about interesting combat in a game, in a tabletop game, I prefer it from a more narrative side, rather than from a tactical or skirmish side.
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