Game Info
Year
2023
Players
1
Age
14+
Playtime
30 min
Complexity
1.8/5
Collection
Your Tier
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Description
A solo sci-fi survival game where players drift alone in an endless void seeking to awaken mysterious Homelinks ancient beacons across a hostile galaxy
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video axvL6V4C0CU
Tabletop Tolson Discussion at 8:47 sentiment: positive
video_pk 88206 · mention_pk 232043
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique aging mechanic with time-space exploration
- Strong solo play potential
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Character-driven exploration — Players pilot a ship through space, aging and collecting artifacts to survive.
- Solo/solitaire play with hopeful portmanteau of time-travel — Aging mechanic paired with artifact collection creates a tense survival objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Puzzle hunt it is just a lovely 2hour puzzling exercise with a team of four
- I had a fantastic time at working geekon 2023 and I can't wait for next year's
- I walked away with this game
- I can't wait to tell you more about this
- Puzzle hunt and puzzling with the aha moment is really where it's at
References (from this video)
No references stored for this video.
Video 5MHf5WPH1v4
The Dungeon Dive Review at 20:54 sentiment: mixed
video_pk 87376 · mention_pk 228233
Click to watch at 20:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Has a really cool look with great art, color scheme, and bold style.
- The theme of being lost in space and trying to get home is appealing.
- Likes the little narrative encounters.
Cons
- Gives the illusion of choice but lacks meaningful decisions, especially with blind choices.
- The rules are too brief and some things are missing or confusing.
- Lacks the 'press your luck' element found in similar games, making turns less weighty.
Thematic elements
- Finding and activating elusive home links to guide the traveler back home, facing peril and making difficult decisions.
- Lost in the vast and unforgiving Cosmos, a wayward space traveler yearns to find their way back home.
Comparison games
- Iron Helm
Mechanics (from transcript analysis)
- Boss battles — Players must defeat enemy bosses (Guardians) to activate relics.
- Deckbuilding (implied) — Encounter cards are drawn, and a 'lost discard' pile can be shuffled back into the deck.
- Dice Rolling — A D20 is rolled for combat and other encounters.
- Resource Management — Players manage ship health, character age, and tools.
- Set Collection — Players need to activate four home links to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that pocket sci-fi has a lot to offer in its dice manipulation and dice placement min games it's very interesting
- soless lost is almost a Sci-Fi iron Helm but it lacks that that that element of pressing your luck and it it lacks that element of of really important decisions
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2