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Description
"Soul Blazer, known in Japan as Soul Blader (ソウルブレイダー, Sōru Bureidā), is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master (Gaia), to destroy monsters and release the captured souls of a world's inhabitants."
Source: Wikipedia, "Soul_Blazer," available under the CC-BY-SA License.
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Video G2vb1I55jlk
Drive Thru Games Discussion at 38:05
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Click to watch at 38:05 · YouTube ↗
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Comparison games
- Illusion of Gaia
- Terranigma
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- God, there's a real interesting sort of analog digital tension going on here with some of these early games.
- This is very like board gamey.
- It feels very analog because I'm detached from the online.
- It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
- It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
- There's something about there's a sinisterness to it to that sort of master control type of online thing.
- Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
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