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Description
"Soul Blazer, known in Japan as Soul Blader (ソウルブレイダー, Sōru Bureidā), is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master (Gaia), to destroy monsters and release the captured souls of a world's inhabitants."
Source: Wikipedia, "Soul_Blazer," available under the CC-BY-SA License.
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 6nexQhE3Mw0
Getting Games Review at 31:33 sentiment: positive
video_pk 91806 · mention_pk 326560
Click to watch at 31:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong storytelling vibe and humor
- Accessible rules with a fun seas-themes feel
Cons
- Theme and mechanics can feel uneven; luck can dominate
- Not all players may want a storytelling focus instead of engine-building
Thematic elements
- high-seas adventure with storytelling and crew upgrades
- prologue/epilogue storytelling
Comparison games
none
Mechanics (from transcript analysis)
- dice-driven adventure and upgrades — Roll dice to resolve pirate encounters and upgrade the ship by hiring sailors and gaining upgrades.
- story-driven prologue/epilogue — Each player has a prologue card; draw a next card to continue a story; epilogue-based end conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this is a really great design from any dice drafting perspective it's very clean.
- this game was an absolute blast to play and I don't think I ever want to play it again
- I would like to have this one in my collection
- the central neutral airship that is effectively flying around a small planet
References (from this video)
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Video G2vb1I55jlk
Drive Thru Games Discussion at 38:05
video_pk 84577 · mention_pk 289755
Click to watch at 38:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- Illusion of Gaia
- Terranigma
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- God, there's a real interesting sort of analog digital tension going on here with some of these early games.
- This is very like board gamey.
- It feels very analog because I'm detached from the online.
- It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
- It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
- There's something about there's a sinisterness to it to that sort of master control type of online thing.
- Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
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