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Space Bureau

Game ID: GID0295142
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
60 min
Complexity
2.2/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Players captain an alien starship exploring a tiny universe to discover planets establish trade offices and earn credits for the Spacebureau trade agency

Description

Players captain an alien starship exploring a tiny universe to discover planets establish trade offices and earn credits for the Spacebureau trade agency

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video A6kOIiinGCw The Dice Tower Top 10 List at 8:13 sentiment: mixed
video_pk 81700 · mention_pk 204064
The Dice Tower - Space Bureau video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • enjoyable drafting tiles
  • enjoyable track-based progression and upgrades
Cons
  • feels like something is missing
  • could benefit from tighter design tweaks
Thematic elements
  • delivery networks and career progression
  • space post office / galactic logistics
  • functional, track-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting / placement — Draft and place tiles to shape your grid and available actions.
  • Track Advancement — Move along tracks to gain bonuses and unlock actions.
  • Track progression — Move along tracks to gain bonuses and unlock actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven giant heavy games. Good grief.
  • The ideas are cool, but there's just something missing from Space Bureau.
  • This is not a bad game. My rating for Antiquities is a 6 out of 10.
  • frankly the new version is a lot better.
References (from this video)
No references stored for this video.
Video BvV3ITCsg4M The Dice Tower Review at 0:12 sentiment: mixed
video_pk 80170 · mention_pk 194678
The Dice Tower - Space Bureau video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liking the concept of moving on tracks.
  • Especially liking the middle section where moving farther up the board improves the player.
  • Enjoyable tech tracks.
  • Liking drafting tiles.
  • Liking placing tiles and how it moves you on other things.
Cons
  • Something missing from the game.
  • Feels close but needs tweaking.
  • The end result felt just 'okay,' not as fun as desired.
Thematic elements
  • Running a space post office
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Building — Players are 'kind of building a grid in front of you.'
  • Path movement — Involves 'moving down a path.'
  • tile drafting — The host mentions liking 'drafting tiles.'
  • Tile Placement — The host likes 'placing the games,' and how placement triggers movement on other game elements.
  • track movement — Players are 'moving up these different tracks' which grant bonuses or enable actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a guarantee. It's like plugging in a USB port. You're going to put the lid on upside out.
  • I always put box lids on upside out.
  • Which I don't want a game to feel like it was okay. I want a game to feel a lot more fun than it.
References (from this video)
No references stored for this video.
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