Game Info
Year
2024
Players
1-4
Age
10+
Playtime
60 min
Complexity
2.2/5
Collection
Your Tier
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Description
Players captain an alien starship exploring a tiny universe to discover planets establish trade offices and earn credits for the Spacebureau trade agency
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video A6kOIiinGCw
The Dice Tower Top 10 List at 8:13 sentiment: mixed
video_pk 81700 · mention_pk 204064
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- enjoyable drafting tiles
- enjoyable track-based progression and upgrades
Cons
- feels like something is missing
- could benefit from tighter design tweaks
Thematic elements
- delivery networks and career progression
- space post office / galactic logistics
- functional, track-driven progression
Comparison games
none
Mechanics (from transcript analysis)
- tile drafting / placement — Draft and place tiles to shape your grid and available actions.
- Track Advancement — Move along tracks to gain bonuses and unlock actions.
- Track progression — Move along tracks to gain bonuses and unlock actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Seven giant heavy games. Good grief.
- The ideas are cool, but there's just something missing from Space Bureau.
- This is not a bad game. My rating for Antiquities is a 6 out of 10.
- frankly the new version is a lot better.
References (from this video)
No references stored for this video.
Video BvV3ITCsg4M
The Dice Tower Review at 0:12 sentiment: mixed
video_pk 80170 · mention_pk 194678
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Liking the concept of moving on tracks.
- Especially liking the middle section where moving farther up the board improves the player.
- Enjoyable tech tracks.
- Liking drafting tiles.
- Liking placing tiles and how it moves you on other things.
Cons
- Something missing from the game.
- Feels close but needs tweaking.
- The end result felt just 'okay,' not as fun as desired.
Thematic elements
- Running a space post office
- Space
Comparison games
none
Mechanics (from transcript analysis)
- Grid Building — Players are 'kind of building a grid in front of you.'
- Path movement — Involves 'moving down a path.'
- tile drafting — The host mentions liking 'drafting tiles.'
- Tile Placement — The host likes 'placing the games,' and how placement triggers movement on other game elements.
- track movement — Players are 'moving up these different tracks' which grant bonuses or enable actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like a guarantee. It's like plugging in a USB port. You're going to put the lid on upside out.
- I always put box lids on upside out.
- Which I don't want a game to feel like it was okay. I want a game to feel a lot more fun than it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2