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Space Empires: Replicators box art

Space Empires: Replicators

Game ID: GID0295272
Game Info
Year
2018
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Description

Space Empires: Replicators, the second expansion in the Space Empires series, adds a number of features to the base game, starting with the Replicators. Von-Neumann Machines ("Replicators") are self-replicating machines that behave, research, and reproduce differently from other empires, while having their own Empire Advantages. Replicators can be used by a fifth player, as an opponent in co-op games, or as a teaching empire for new players as the Replicator player doesn't have to fill out a production sheet or track the technology on his ships.

Space Empires: Replicators also includes hex-sized terrain tiles for planets, asteroids, nebulae, and other permanent terrain effects. When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile, giving the map a nice visual effect. (By removing the exploration marker, this also creates more room in the hexes because now the entire hex is the terrain.) For epic games, the backs of some of these tiles can be used to connect two Space Empires Boards.

New Deep Space terrain is included in this expansion, with the Galactic Capital (which comes with its own scenario), Regional Map, Gravitational Anomaly, Space Pirates, and the Fold in Space.

Each player also is dealt his own (random) resource deck at the start of the game. Everyone starts with a hand of three cards and draws a new one each turn. These cards can be used as an event or turned in for CP. Cards impact battles, exploration, economics — almost every aspect of the game; they can add unpredictable twists and impact your strategy. More powerful resource cards require you to discard an extra card to play them.

New Ships are included in Space Empires: Replicators, with these ships requiring a new technology — Advanced Construction — to be researched. There are three levels of Advanced Construction, and it cannot be researched until the Economic Phase after your empire has built a BC or larger ship. Thus, they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:

Battle Carriers (BV), which are large carriers that can fight well, carry six Fighters, and come equipped with Anti-Sensor Hull (immune to Mines). Fighter 4s can also be researched and built.
Advanced Destroyers (DDX) that can mount Attack 2, Defense 2, and come with Heavy Warheads (automatically hit on a 1 or a 2).
Advanced Raiders (RX) that can mount Attack 3, Defense 3, and can carry one ground unit!

All of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and midgame, but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.

Some additional counters have been included for all players. The Fleet and Miner counters that were misprinted in the Close Encounters expansion have also been corrected. Additional Empire Advantages have been added.

Description

Space Empires: Replicators, the second expansion in the Space Empires series, adds a number of features to the base game, starting with the Replicators. Von-Neumann Machines ("Replicators") are self-replicating machines that behave, research, and reproduce differently from other empires, while having their own Empire Advantages. Replicators can be used by a fifth player, as an opponent in co-op games, or as a teaching empire for new players as the Replicator player doesn't have to fill out a production sheet or track the technology on his ships.

Space Empires: Replicators also includes hex-sized terrain tiles for planets, asteroids, nebulae, and other permanent terrain effects. When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile, giving the map a nice visual effect. (By removing the exploration marker, this also creates more room in the hexes because now the entire hex is the terrain.) For epic games, the backs of some of these tiles can be used to connect two Space Empires Boards.

New Deep Space terrain is included in this expansion, with the Galactic Capital (which comes with its own scenario), Regional Map, Gravitational Anomaly, Space Pirates, and the Fold in Space.

Each player also is dealt his own (random) resource deck at the start of the game. Everyone starts with a hand of three cards and draws a new one each turn. These cards can be used as an event or turned in for CP. Cards impact battles, exploration, economics — almost every aspect of the game; they can add unpredictable twists and impact your strategy. More powerful resource cards require you to discard an extra card to play them.

New Ships are included in Space Empires: Replicators, with these ships requiring a new technology — Advanced Construction — to be researched. There are three levels of Advanced Construction, and it cannot be researched until the Economic Phase after your empire has built a BC or larger ship. Thus, they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:

Battle Carriers (BV), which are large carriers that can fight well, carry six Fighters, and come equipped with Anti-Sensor Hull (immune to Mines). Fighter 4s can also be researched and built.
Advanced Destroyers (DDX) that can mount Attack 2, Defense 2, and come with Heavy Warheads (automatically hit on a 1 or a 2).
Advanced Raiders (RX) that can mount Attack 3, Defense 3, and can carry one ground unit!

All of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and midgame, but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.

Some additional counters have been included for all players. The Fleet and Miner counters that were misprinted in the Close Encounters expansion have also been corrected. Additional Empire Advantages have been added.

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All mentions
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Video TuZNuIZQ_hk The Discriminating Gamer Review at 0:16 sentiment: positive
video_pk 10926 · mention_pk 32179
The Discriminating Gamer - Space Empires: Replicators video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces a distinct asymmetrical faction that plays very differently from the base game
  • Keeps core Space Empires gameplay while simplifying some bookkeeping
  • Tiles provide clearer spatial reading and visual appeal
  • Resource card system adds tactical hand management and fog-of-war element
  • Supports cooperative and multi-player options (including 5-player games)
Cons
  • Some advanced rules and content were not fully explored in the review
  • Tile movement can slow things down a bit in practice
  • Maximal card impact may require Close Encounters cards to be fully optimal in some setups
Thematic elements
  • Asymmetrical faction play with self-replicating replicators
  • Interstellar empire-building in space; expansion adds new mechanics and a self-replicating faction
  • Strategic, data-driven discussion with emphasis on gameplay impact and components
Comparison games
  • Close Encounters
  • Talon
  • Star Wars Armada
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — A playable opposing/faction mechanic with unique research/production dynamics and flagship scaling.
  • Card-based combat and cancel cards — Combat cards introduce strategic back-and-forth; cancel cards can negate opponents' benefits, adding tension.
  • Combat: Deck/Hand — Combat cards introduce strategic back-and-forth; cancel cards can negate opponents' benefits, adding tension.
  • Fog of war through hand management — Unclear strength of other players' hands adds psychological and strategic depth.
  • Production and hull-size fleet building — Colonies produce ships; technology allows combining ships into larger hulls for stronger fleets.
  • Replicators (Vonoyman machines) — A playable opposing/faction mechanic with unique research/production dynamics and flagship scaling.
  • Resource cards — Deck-based resource system drawn at the economic phase; can discard for resource points, used for CP and building.
  • Resource Management — Deck-based resource system drawn at the economic phase; can discard for resource points, used for CP and building.
  • Tile Placement — New tiles provide visual flavor and board readability; enhances aesthetics with minimal gameplay change.
  • Tiles replacing counters — New tiles provide visual flavor and board readability; enhances aesthetics with minimal gameplay change.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tiles look super cool.
  • The back and forth of card play adds tension and spice and sugar there for sure.
  • Replicators are a truly chilling villain.
  • This is an outstanding expansion.
References (from this video)
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