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Speakeasy box art

Speakeasy

Game ID: GID0296373
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano, a prominent mobster. To strengthen his grip on the territory, he implemented a well-structured system. He divided Manhattan into different districts, each assigned to a specific mobster responsible for handling their "business" operations.

In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.

You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully, placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.

The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

Description

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano, a prominent mobster. To strengthen his grip on the territory, he implemented a well-structured system. He divided Manhattan into different districts, each assigned to a specific mobster responsible for handling their "business" operations.

In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.

You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully, placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.

The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 75
This page: 25
Sentiment: pos 22 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–75 of 75
Video _nbn7yjbPRM Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 32230 · mention_pk 95212
Totally Tabled - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic decision space with strong theme integration
  • Engaging solo mode against a programmable opponent
  • Rich action economy with tracks and modifiers
  • Tension from cops, mob wars, and protection mechanics
Cons
  • High complexity and lengthy setup
  • Rule clarity can be challenging for new players
  • Pacing can be slow during early learning
Thematic elements
  • Organized crime, speakeasies, mafia empires
  • Prohibition era Manhattan
  • Heavy thematic flavor; infamy tracks and risk management
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control districts and manage protected vs non-protected buildings against cops and mob threats.
  • area/territory control — Control districts and manage protected vs non-protected buildings against cops and mob threats.
  • Movement and logistics — Fleet/truck movement to deliver barrels to various venues; delivery and sell actions drive income.
  • Resource Management — Manage cash, safe money, barrels; laundering money at 2:1, with separate on-hand cash.
  • Set collection / engine building — Acquire helper cards and city tiles to unlock future actions and bonuses.
  • Worker Placement — Capos trigger actions from different figures and then resolve bottom actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Speak Easy is the new heavyweight worker placement game from Vatal Lerta, one of my favorite designers."
  • "This is a learning game. This is what learning games are all about."
  • "We barely got a win against Joe on the easiest possible level."
  • "Joe always has to cheat a lot here."
References (from this video)
No references stored for this video.
Video LcCEV3p2XVQ Gaming Rules! Discussion at 4:51 sentiment: positive
video_pk 31955 · mention_pk 94225
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social interaction
  • strong group play potential
  • clear thematic flavor
Cons
  • potentially long setup
  • not ideal for solo play
Thematic elements
  • social deduction, negotiation, party game dynamics
  • Prohibition-era social scene centered around speakeasies
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — players have concealed identities and agendas that influence interactions
  • Negotiation — players negotiate, trade, and influence others to achieve goals
  • negotiation / bluffing — players negotiate, trade, and influence others to achieve goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is almost no video in any of my how to play videos
  • it's literally scripted absolutely as if it's a film to the letter
  • In most of my how to play videos, there is actually no video
  • the process is first of all, I've got to get the game
References (from this video)
No references stored for this video.
Video LVhVF1or8x8 Board Stupid Top 10 List at 17:13 sentiment: positive
video_pk 31330 · mention_pk 92272
Board Stupid - Speakeasy video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • stunning artwork and color palette
  • strong thematic cohesion with Prohibition eraMobsters
Cons
  • epic production may imply complexity for new players
Thematic elements
  • mobsters vying for empire and influence
  • 1920s Manhattan during Prohibition
  • vibe-forward, stylish, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — control influence across districts
  • End Game Bonuses — careful timing of actions to maximize mafia influence
  • end-game management — careful timing of actions to maximize mafia influence
  • Pick-Up and Deliver — 1920s vibe with an economic flow and route decisions
  • pickup and deliver with a twist — 1920s vibe with an economic flow and route decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything is in a mist of mystery
  • it's going to be a mega surprise
  • I am enticed by the concept
  • Joy Ride is pure chaos
  • the vibe is so cool
  • this looks absolutely stunning
  • one of the most beautiful boards and components I ever seen
  • it sounds right on my street
  • it's going to be a big big boom
  • oh my gosh by Fantasia Games
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 23:51 sentiment: positive
video_pk 30713 · mention_pk 308395
BoardGameGeek - Speakeasy video thumbnail
Click to watch at 23:51 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • One of the best ENO Tool art experiences
  • Engaging theme and adventure within a dense economic engine
Cons
none
Thematic elements
  • mobsters running speakeasies, avoiding cops, and expanding influence
  • Prohibition-era New York, 1920s America
  • historical/organized crime drama
Comparison games
none
Mechanics (from transcript analysis)
  • arcade of connected buildings and districts — Protect buildings from cops with family members; expand influence across districts.
  • building and route logistics — Build speakeasies, hooch production, and distribute goods through trucks.
  • Network/Route Building — Build speakeasies, hooch production, and distribute goods through trucks.
  • open-world economic system — Everything costs money; money is both currency and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video RXazOjkQh28 Unknown Channel Top 5 List at 29:50 sentiment: positive
video_pk 30374 · mention_pk 179178
Unknown Channel - Speakeasy video thumbnail
Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, competitive scoring across multiple phases
  • thematic and flavorful with strong interaction
Cons
  • may be too heavy for casual players
  • some players may want more direct theme integration
Thematic elements
  • majorities on a map, social influence, and protection
  • Manhattan under Prohibition with mob and police dynamics
  • semi-confrontational, economic/social control through actions
Comparison games
  • Vinhos
  • Ticket to Ride
  • Sushi Go
Mechanics (from transcript analysis)
  • map-based majority scoring — three scoring rounds across the game determine control of districts
  • mob/police interaction — elements of conflict resolution with enforcers and mob interactions
  • Worker Placement — players place workers to claim influence in districts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's gateway level game and the rules are simple, but the decisions can be surprisingly tense.
  • The engine build is strong and the routes are rewarding in Canals of Windrest.
  • Eight fate tokens zip around the table, and whoever holds the strongest fate can pull ahead in Soothsayers.
  • Post-apocalyptic wasteland rebuild and a fairly conventional worker placement core in Phoenix New Horizon.
  • Tile drafting city-building type of game with a push-your-luck feel in Solar Garden.
  • Mob and police come into each district and you have to fight them in Speak Easy.
References (from this video)
No references stored for this video.
Video MXAzfHTNKxU Board Game Hangover Top 12 List at 13:29 sentiment: positive
video_pk 29602 · mention_pk 208595
Board Game Hangover - Speakeasy video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic immersion in 1920s NYC
  • layered worker placement with a strong thematic hook
  • board and components convey the mobster vibe
Cons
  • hefty downtime for some players
  • could be overwhelming for new players due to theme and options
Thematic elements
  • mob bosses and management under Luciano
  • Manhattan in the 1920s during Prohibition
  • narrative-driven, thematic worker placement in a crime saga
Comparison games
  • Spirited
  • Si
Mechanics (from transcript analysis)
  • Area Control — control territories to score points based on end-game holdings.
  • card and action synergy — cards enable actions and protect properties; workers defend assets.
  • Worker Placement — send family members to spaces to gain money, influence, and control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most colorful area control game that you will be able to find anywhere.
  • We love those, but this time it didn't click.
  • This is a space game, but a weird one.
  • It's the hands down the best racing game ever.
  • This is the most thematical trick taking game ever made.
  • The artwork is gorgeous. It’s one of those games that looks amazing on the table.
  • I haven't played it; I hope it has more content in the update.
References (from this video)
No references stored for this video.
Video 9KGhQS3Mwwg slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 29064 · mention_pk 85499
slickerdrips - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo mode with satisfying decision space
  • Tight, fast-moving turns in solo play
  • Strong thematic flavor of Prohibition-era mob dynamics
  • High production quality; components and setup are solid
  • Clear integration of protection, district control, and delivery economy
  • Engaging endgame scoring with protected buildings and crates
Cons
  • Setup and rule depth can be intimidating for newcomers
  • AI opponent (Joe) can feel predictable or occasionally stall in certain turns
  • Minor production misprint noted in final version requiring an update pack
  • Component density leads to some camera/space clutter when streamed
Thematic elements
  • organized crime, bootlegging, and mob influence over districts
  • 1920s Manhattan during Prohibition
  • live-streamed solo playthrough with AI opponent and audience commentary
Comparison games
  • The Gallerist
  • Renegade
  • Deca's Next
Mechanics (from transcript analysis)
  • Area Majority — Districts award bonuses and influence, determining best protected/unprotected statuses and payoffs.
  • area_majority — Districts award bonuses and influence, determining best protected/unprotected statuses and payoffs.
  • Hand Management — Cards coordinate tracks, leverage, and actions; discards move you up tracks and reveal bonuses.
  • hand_management_and_card_play — Cards coordinate tracks, leverage, and actions; discards move you up tracks and reveal bonuses.
  • mob_war_and_defense — End-of-round mob wars require defending buildings with strength and protection; cops appear to pressure districts.
  • Negotiation — Temporary agreements with mobsters grant leverage or protection but constrain attacking those territories.
  • negotiation_and_alliances — Temporary agreements with mobsters grant leverage or protection but constrain attacking those territories.
  • Resource Management — Stills generate barrels; barrels are delivered to speak easys or sold via ships and districts.
  • resource_production_and_delivery — Stills generate barrels; barrels are delivered to speak easys or sold via ships and districts.
  • Worker Placement — Players (capos) place on defined actions to gather resources, recruit, or progress tracks.
  • worker_placement — Players (capos) place on defined actions to gather resources, recruit, or progress tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the time of prohibition and we're in Manhattan
  • we are all solo all the time
  • the solo mode on normal difficulty
  • it works fantastically in solo mode
  • this shipboard has been made smaller which is nice for the space that it takes up
  • it's a really smooth one to learn
  • you've got an idea of uh the quality of it already
  • the final version of the game. Not that you'd notice a huge difference
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA Meeple University Top 20 List at 57:50 sentiment: positive
video_pk 29035 · mention_pk 85407
Meeple University - Speakeasy video thumbnail
Click to watch at 57:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, compact box game with strong feel
  • high interaction and thematic appeal
  • rapid rounds and replayability
Cons
  • could be divisive for players who dislike thematic games
Thematic elements
  • mob-informed crime/puzzle
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yay. There's a rule book about it. So technically, we create our own rule book.
  • It's our video. There's a rule book about it, so technically we create our own rule book.
  • This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
  • Formidably so this is a contract card shading game.
  • Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 2:01 sentiment: neutral
video_pk 28179 · mention_pk 210549
Neon Gorilla - Speakeasy video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video rei7BD0GuoI Board Game Hangover Top List at 6:32 sentiment: positive
video_pk 13296 · mention_pk 98908
Board Game Hangover - Speakeasy video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic flavor with mob boss dynamics
  • High interaction and negotiation opportunities
Cons
  • Not yet released; limited in-hand impressions
  • Theme may be polarizing for some players
Thematic elements
  • Mob boss management and urban strategy
  • 1930s Manhattan, Prohibition-era vibe
  • Flamboyant, noir-influenced
Comparison games
none
Mechanics (from transcript analysis)
  • area control / influence — Each area yields rewards when controlled and negotiated.
  • Negotiation / interaction — High level of player interaction and strategic scheming against rivals.
  • Worker Placement — Assign capo family members to locations to gain actions and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most popular board games out there right now.
  • these character powers are insane.
  • after four races of rolling dice and using your abilities, you'll check who's going to be the winner.
  • Zenith is a line battler.
  • Eternal Decks, which is a cooperative board game all about playing out cards.
  • the theme is through and through true to the true material real.
  • The hottest board game out there right now is The Old King's Crown.
  • You reveal those cards, but then all of the players can manipulate cards, chaos ensues.
References (from this video)
No references stored for this video.
Video I7eIfX2wRBc slickerdrips Top List at 43:25 sentiment: positive
video_pk 10677 · mention_pk 122774
slickerdrips - Speakeasy video thumbnail
Click to watch at 43:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, thoughtful, often puzzly gameplay
  • approachability for a Vital game with a smoother learning curve
  • solo mode is accessible and well-implemented
Cons
  • some may find it less brutal than other crime-themed games
  • multiplayer balance can be environment-dependent
Thematic elements
  • non-player factions and leverage through operation cards
  • prohibition-era mobster milieu with speak-easy dens
  • board-game RPG-like social interaction with NPCs
Comparison games
  • The Gallerist
  • Veto games (Beetle/Beetl) style mechanisms
Mechanics (from transcript analysis)
  • economic and risk management — balance trades, police pressure, and expansion of operations
  • operation cards and speak-easys — activate bonuses, expand influence, and deploy enforcers
  • Worker placement with limited spaces — each turn you place capos in spots, with crowding and competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a really cool dice system for the players
  • I absolutely love it
  • There is an absolutely like huge world in there
  • The solo mode is really easy to run
  • it's the most exciting spreadsheet you will find
References (from this video)
No references stored for this video.
Video -e1ivl_WNGM Drive Thru Games Top List at 3:06 sentiment: positive
video_pk 10207 · mention_pk 115258
Drive Thru Games - Speakeasy video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic fit with the setting
  • high production value
  • engaging narrative feel
Cons
  • retail availability timing may limit immediate access
  • not fully described mechanics in the transcript
Thematic elements
  • secrecy, social interaction, ambiance of an underground club
  • Speakeasy-era venue with a social, party-hosting focus
  • story-driven, atmosphere-first
Comparison games
  • Just Robin Hood
  • Spectre Ops
  • Mr. Jack
  • Race for the Galaxy
  • Battlestar Galactica
  • Dominion
  • Ascension
Mechanics (from transcript analysis)
  • set collection / hand management — players collect event cards to host the most joyful party and score points
  • social interaction / negotiation — player interaction and influence to maximize joy and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is fantastic. It's great.
  • it's almost like two different games where it works really good solo and really good two-player.
  • I hate ordering this top 10. I hate ordering this.
References (from this video)
No references stored for this video.
Video vhwqrvI_Wi4 Board Gaming Ramblings Top List at 9:52 sentiment: positive
video_pk 8347 · mention_pk 24580
Board Gaming Ramblings - Speakeasy video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production quality; visually appealing
  • engaging, straightforward design for multiplayer tension
Cons
none
Thematic elements
  • organized crime strategy with social interaction
  • 1920s mobster-era intrigue and crime networks
  • straightforward, action-focused
Comparison games
none
Mechanics (from transcript analysis)
  • multi-worker mechanics — more than one worker per player adds depth and tension
  • Worker Placement — a straightforward worker-placement frame with robust interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power of Love basically is very strong in this game
  • it's a pure Euro with some like is really good
  • the artwork we have seen on the front of the Box looks amazing
  • this might be the coolest thing I have played in like a choose to own ADV Adventure
References (from this video)
No references stored for this video.
Video Y8wIgJ7YR9Y The Brothers Murph Top List at 31:19 sentiment: positive
video_pk 8335 · mention_pk 91746
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 31:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast cadence keeps a tight city-wide tension
  • strong theme integration and art direction
  • replayable with different strategies
Cons
  • tight turns can be punishing for new players
  • not as interactive as some heavier titles
Thematic elements
  • underground nightlife and hustle
  • Roaring 20s, Prohibition-era speakeasies
  • tight, competition-driven, semi-cooperative
Comparison games
  • Machi Koro
  • Pax Pamir
Mechanics (from transcript analysis)
  • building and protecting assets — protect districts with family members and manage risk.
  • resource/lucrative action economy — players gain and manage resources to maximize income and scoring.
  • Worker Placement — short, intense sequence with a focus on timing and optimization.
  • worker placement with 11-turn cadence — short, intense sequence with a focus on timing and optimization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the perfect kind of game to play like late in the evening with maybe some people who aren't into like super heavy games.
  • I played it 80 times as a result.
  • Moon Colony Blood Bath. Try and think of a crazier name. You can't.
References (from this video)
No references stored for this video.
Video kiBzmtxyk3k The Dice Tower Review at 0:00 sentiment: positive
video_pk 7974 · mention_pk 113468
The Dice Tower - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, card-driven AI that scales with difficulty
  • Well-integrated solo mode with a clean setup
  • Joe's turns are fast and intuitive, avoiding excessive downtime
  • High production quality and strong thematic integration
  • Allows robust solo play without dominating time on Joe's turns
Cons
  • Initial setup and teardown can be lengthy; conceptually heavy
  • Early solo rule ambiguities can require checking the rulebook or community consensus
Thematic elements
  • Illicit liquor trade, district development, and economic manipulation
  • 1920s Prohibition-era city with speakeasies, districts, and organized activity
  • card-driven, engine-building with heavy interactivity and AI interaction
Comparison games
  • other Vital Lacerda games
  • two-player Speak Easy (base game comparison)
Mechanics (from transcript analysis)
  • Card-driven actions — Joe's actions are driven by levels on action decks and district cards, with level determining the extent of the turn.
  • Deck Building — On Joe's turn, district cards determine where districts can be placed and how Joe develops the board.
  • District deck placement — On Joe's turn, district cards determine where districts can be placed and how Joe develops the board.
  • Economic engine and scoring — Barrel production, money management, district control, and end-game scoring with city tiles.
  • End-of-game comparison to AI — Win condition mirrors two-player scoring: player money vs. Joe's money, with Joe having access to certain assets.
  • Infamy, VIP, and family mechanics — Joe uses VIP track, family members, and protection to influence nonoperational/operational status and defend buildings.
  • Three-act progression for AI setup — Difficulty tuning is achieved by evolving the action decks across acts, adjusting challenge from easy (duck soup) to very hard (brick wall).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like Speak Easy is an excellent, excellent solo game.
  • I'm giving it a 9 out of 10.
  • Speak Easy for me will be primarily a solo game.
  • I am just very impressed that they did it in such a way that you are not spending more time on Joe's turn than you are on your own.
References (from this video)
No references stored for this video.
Video xtAbGekJTbw The Dice Tower Top List at 2:26 sentiment: positive
video_pk 6902 · mention_pk 103380
The Dice Tower - Speakeasy video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth theme-to-mechanic integration
  • engaging tension from police pressure and turf dynamics
  • strong narrative support for player decisions
Cons
  • some players may find the mob theme dense or opaque at first
  • may rely on player count balance for best flow
Thematic elements
  • underground empire building and risk management
  • old-school mobster era with alcohol production and distribution
  • cohesive, theme-driven mechanics that emphasize control and expansion
Comparison games
none
Mechanics (from transcript analysis)
  • economic progression — players build up their organization through a progression of opportunities, staying ahead of rivals.
  • Resource Management — balancing illicit resources, money, and risk to grow empire while avoiding shutdowns.
  • resource management and control — balancing illicit resources, money, and risk to grow empire while avoiding shutdowns.
  • thematic engine integration — mechanics reinforce the mob-era themes, from illicit operations to policing pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the map has all these different ways, and where they're located is very deduction-based
  • this is a nice marriage of the two—cooperative play and deduction
  • I love the pieces on this
  • it's a good heavy euro where you have action bidding; you don't just place out a worker
  • the interaction of the player spaces and the gears that you put out that allow you to basically pick from adjacent action spaces
  • everything in this game is so logical and cohesive
References (from this video)
No references stored for this video.
Video ahSjPUyvsIo BoardGameGeek Top List at 7:28 sentiment: positive
video_pk 5634 · mention_pk 97032
BoardGameGeek - Speakeasy video thumbnail
Click to watch at 7:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic, beautiful production
  • Supports varied playstyles and tactics
  • Strong art direction and component quality
Cons
  • Complexity may vary by player experience
  • Thematic focus may not appeal to everyone
Thematic elements
  • Prohibition-era crime, mobsters, and illicit nightlife
  • Roaring 20s New York clandestine speakeasies
  • Pragmatic, character-driven storytelling with themes of risk and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control of buildings and districts affects income and influence.
  • area/ownership control — Control of buildings and districts affects income and influence.
  • economic/hidden information — Players manage resources to run speakeasies and fend off rivals, with hidden information and interaction.
  • pawned action cards and events — Actions and events drive player decisions and can affect availability of buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really about exploring around
  • this is a cooperative game, you and all your teammates crash landing onto a planet
  • it's really about enjoying the kind of stories that emerge as you explore these different parts of the world
  • Flip 7 is a really simple push your luck game, round after round
  • The Old King's Crown... it's the hottest game right now. People are playing this a bunch
  • Lost Ruins of Varnac, which is also from CGE in that you're trying to find a way to keep that round going
  • It's war on steroids. Like, there's a million things you can do to augment what you have played
  • it's just silly fun
References (from this video)
No references stored for this video.
Video gEl1z35HXhw The Broken Meeple Discussion at 34:01 sentiment: other
video_pk 5320 · mention_pk 116441
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 34:01 · YouTube ↗
Overall sentiment (raw)
unclear
Pros
  • potentially clever theme
  • could offer tense social deduction
Cons
  • retail release not yet available
  • prototype board and aesthetics can be underwhelming
Thematic elements
  • underground deals and hidden information
  • Prohibition-era speakeasy
  • shadowy intrigue and negotiation
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • area_control — control key spots within the speakeasy
  • hidden_information — bluffing and deduction drive tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • it's not worth it to hype something that may never come out
  • remember, it's only again merry Christmas and have a happy new year
References (from this video)
No references stored for this video.
Video pJh3rd9qcic Before You Play Top List at 24:23 sentiment: positive
video_pk 5124 · mention_pk 128753
Before You Play - Speakeasy video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme-mechanism integration is strong and cohesive
  • deep, satisfying, and highly interactive
Cons
  • the heaviest title on the list; steep learning curve
  • may be lengthy for casual players
Thematic elements
  • underground nightlife and organized crime
  • Prohibition-era theme; mobs and bootlegging
  • immersive, heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Complex action economy and branching choices require planning and adaptation.
  • engine-building — Complex action economy and branching choices require planning and adaptation.
  • Negotiation — High player interaction with dynamic district control and competing agendas.
  • strong interaction and negotiation — High player interaction with dynamic district control and competing agendas.
  • Worker Placement — Place workers to influence districts; control regions to score.
  • worker placement and area control — Place workers to influence districts; control regions to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
Video QYmdyetgXsU slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 4576 · mention_pk 117386
slickerdrips - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive prohibition-era gangster theme with indirect competition via mob wars and police pressure
  • Tight action economy and a well-defined 11-capos limit per act that rewards planning
  • Solid solo mode with competitive AI (Joe) and scalable difficulty
  • Strong component quality and thematic flourishes (board posters, track design, visual cues)
  • Engaging decision space: turn order, protection, and distribution of district advantages
Cons
  • Steep learning curve and potentially dense setup
  • Decision space can feel overwhelming early, with many interdependent moves
  • Endgame requires careful protection and district planning; potential for stalling if goals are blocked
Thematic elements
  • Organized crime, bootlegging, and business management under threat of law enforcement
  • Prohibition-era gangster milieu with mobs, speak easys, rum runners, and police pressure in a stylized city
  • Semi-cooperative, competitive engine-building framed by external pressures (police, mob wars)
Comparison games
  • The Gallerist
  • Weather Machine
  • Kanban: Automotive Revolution
Mechanics (from transcript analysis)
  • Area Majority — Players vie for control of city districts via buildings, protection, and majorities to earn payouts.
  • Area majority / district control — Players vie for control of city districts via buildings, protection, and majorities to earn payouts.
  • Building upgrade and protection — Speak Easy, Stills, Casinos, and Nightclubs can be protected or upgraded to improve output.
  • Endless loop of actions and goals — Players must sequence actions to meet district and zone goals while contending with cops and mob wars.
  • Hand management and card drafting — Operations cards and helper cards shape early turns and provide ongoing benefits.
  • Resource Management — Barrels, money, leverage, and city tiles drive actions and endgame scoring.
  • Turn order manipulation — Actions and card play can shift turn order, affecting who acts first/last in a round.
  • Worker Placement — Capos are placed on action spaces to perform actions such as producing, protecting, and moving goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo is easy and quick to handle, but it still gets in the way and is really competitive.
  • Build, protect, produce, sell. Pretty much.
  • This will be one of my favorites.
  • Speak Easy is going to be in the top 10 of the year.
  • I love the little touch of the posters appearing on your playerboards.
  • The ordering of your actions is the key
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: positive
video_pk 4016 · mention_pk 116325
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool theme
  • Meaty Euro from Leder Games
Cons
  • Expensive Kickstarter
  • Leder Games needs to win him back
Thematic elements
  • Prohibition era
  • 1920s
  • Mobster theme
Comparison games
  • The Gallerist
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video hopiSHqQ3VI Before You Play Playthrough
video_pk 3867 · mention_pk 166545
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very heavy game and there are a lot of concepts to digest.
  • Speak Easy is designed by Vital Lacerda and published by Eagle-Gryphon Games.
  • There are two different areas to hold your money: hand and vault, and laundering is 2:1.
  • Cooking the books is the way you score these public objectives that litter the board.
References (from this video)
No references stored for this video.
Video hopiSHqQ3VI Before You Play Playthrough at 0:00 sentiment: positive
video_pk 3867 · mention_pk 86447
Before You Play - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic integration of Prohibition-era mob dynamics
  • deep action economy with multiple leverage points (trucks, family members, goons, books, crates)
  • variety in objectives (zone payouts, public goals, crates) and modular scoring
  • two distinct money tracks (hand and vault) that influence risk/reward and end-game scoring
  • high replay potential with differing mobster abilities and district layouts
Cons
  • very heavy rules and dense vocabulary; steep learning curve for new players
  • high decision density can be intimidating for casual players
  • unforgiving if you mismanage turn order and leverage early on
  • asset/resource management (money laundering, crates, books) can feel fiddly
Thematic elements
  • organized crime, bootlegging, and economic power
  • Prohibition-era Manhattan, 1920s
  • heavy euro-strategic engine with strong theme integration
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — control of districts via protected Speak Easys and mobster presence; payouts are zone-based and districts with police/mob presence influence control
  • area_mob_wars — end-of-act mob wars where mobsters attack districts; defending requires strength and sometimes paying for protection via family members and leverage
  • resource_management — money exists in hand and vault; laundering (2:1) when moving money from vault to spend; public/public-goal books and crates as persistent rewards
  • set_collection_and_cooking_books — public goals and books are acquired to score; cooking the books is a scoring mechanism for book-related objectives that are placed on the board
  • upgrading_and_tearing_down_buildings — speak easys can be upgraded to more expensive buildings (nightclubs, casinos) with discounts; buildings may be removed when overridden or captured
  • worker_placement (capos and speak_easys) — placing capos to locations (contractor's office, city planning, park, restaurant, etc.) to resolve actions in a top-to-bottom sequence within each location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very heavy game and there are a lot of concepts to digest.
  • Speak Easy is designed by Vital Lacerda and published by Eagle-Gryphon Games.
  • There are two different areas to hold your money: hand and vault, and laundering is 2:1.
  • Cooking the books is the way you score these public objectives that litter the board.
References (from this video)
No references stored for this video.
Video LsLcDEHm3CM Board Gaming Ramblings Discussion at 19:05 sentiment: positive
video_pk 3858 · mention_pk 122827
Board Gaming Ramblings - Speakeasy video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We inflate our numbers.
  • Day One was a game I bought because of the designers
  • I knew it was a light game
  • From Vital Sura, which is a a game that melts cinema's brain
  • I'm happy if I never have to play it again.
References (from this video)
No references stored for this video.
Video nlEGVSF_EAY Brothers Murph Top 10 List at 19:05 sentiment: positive
video_pk 2588 · mention_pk 122448
Brothers Murph - Speakeasy video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, cohesive theme and art
  • Deep, varied strategy with multiple paths to victory
Cons
  • Can be complex to optimize every route
Thematic elements
  • Underground bars, mobsters, and prohibition enforcement
  • Prohibition-era America with underground venues
  • Lively, theme-forward with criminal underworlds
Comparison games
  • Sleeping Gods
  • Root-inspired design language
Mechanics (from transcript analysis)
  • building and running venues — Stills, nightclubs, and casinos layer into scoring
  • city-action system — Multiple actions per turn, with economic engine through city tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We rely on the generosity of all of us. And so if you like BG, please consider donating.
  • Two great tastes taste great together.
  • It's like war, but there's a million little knobs and levers.
References (from this video)
No references stored for this video.
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