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Spire's End: Hildegard box art

Spire's End: Hildegard

Game ID: GID0298053
Game Info
Year
2022
Collection
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Description

Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years, I've grown fond of Hildegard -- a main character from the first game. This is her story.

After the dark descent into the Spire, I felt like a change of pace was in order. With Hildegard, I can do that. I've left behind the cold and the dark for something warm and vibrant.

The game has almost no set-up, intuitive rules, and minimal components. No DM, bookkeeping, or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice!

Like the previous game in the Spire's End series, the story unfolds one card at a time. You will be presented with numerous-narrative driven choices, enemies, and items that move the story along.

—description from the designer

Description

Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years, I've grown fond of Hildegard -- a main character from the first game. This is her story.

After the dark descent into the Spire, I felt like a change of pace was in order. With Hildegard, I can do that. I've left behind the cold and the dark for something warm and vibrant.

The game has almost no set-up, intuitive rules, and minimal components. No DM, bookkeeping, or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice!

Like the previous game in the Spire's End series, the story unfolds one card at a time. You will be presented with numerous-narrative driven choices, enemies, and items that move the story along.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 33ZRSDG6xog The Dice Tower Discussion at 10:00 sentiment: mixed
video_pk 81387 · mention_pk 201744
The Dice Tower - Spire's End: Hildegard video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Love the look of the game
Cons
  • Too lucky
Thematic elements
  • Choose your own adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — It's a big choose your own adventure game
  • Dice Rolling — rolling dice up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
  • Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
  • I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
  • Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
  • FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
  • This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
  • Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
  • Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
  • Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
No references stored for this video.
Video Btc6Q5ZizUU Meet Me At The Table Discussion at 0:04 sentiment: positive
video_pk 9381 · mention_pk 27635
Meet Me At The Table - Spire's End: Hildegard video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player cooperative design with built-in co-op synergy
  • Branching narrative across four chapters with multiple starting paths
  • Unique dice-based combat with bullseye mechanics and blocking opportunities
  • Second character option in chapter four increases replayability
  • High component quality: custom dice, markers, and modular decks add tactile appeal
  • Clear potential for future playthroughs due to branching paths and varying starts
Cons
  • Complexity may be intimidating for new players
  • Story progression can be slower for casual players seeking quick plays
  • Solo play is not the primary focus, despite two-player capability
  • Component setup could be lengthy for first-time players
Thematic elements
  • Cooperative exploration with branching narrative
  • A fantasy adventure world connected to Spire's End; standalone game in the same setting
  • Choose-your-path style with card-driven chapters
Comparison games
  • Spire's End
Mechanics (from transcript analysis)
  • Bullseye/target mechanic — Bullseyes and tokens track damage or progress; certain symbol combos create clear successes.
  • Chapter save/load dynamics — Deck configurations and progress can be saved to resume later, enabling branching outcomes across sessions.
  • Combat: Dice — Unique dice are used for combat with bullseye patterns that indicate successes; dice can be locked in to influence outcomes.
  • Cooperative Actions — Hildegard and a second character can combine their abilities to tackle a single target more effectively.
  • Cooperative Game — Two players (with an optional second character) work together to overcome encounters; tag-team synergy is possible.
  • cooperative gameplay — Two players (with an optional second character) work together to overcome encounters; tag-team synergy is possible.
  • custom dice combat — Unique dice are used for combat with bullseye patterns that indicate successes; dice can be locked in to influence outcomes.
  • Deck-driven progression across chapters — Multiple decks correspond to chapters; starting cards determine setup and path choices.
  • Face-offs and targeted encounters — Encounter types that require multi-round resolution; success builds toward defeating a foe.
  • Fishing/inventory mechanics — Fishing decks yield items and influence outcomes; symbols on these decks relate to dice results.
  • Inventory drafting — Progression yields inventory cards that can be used in conversations or during encounters to influence outcomes.
  • Resource/counter cubes — Cubes track health, resources, and modifiers used in encounters; selecting which to commit affects future checks.
  • Two-player tag-team synergy — Hildegard and a second character can combine their abilities to tackle a single target more effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a standalone game that I'm really excited to play
  • it's kind of like reading a Choose Your Own Adventure game but with cards
  • I'm really excited to dig into this game and see what it's all about
  • this is gonna be a super fun game
  • gonna be an absolutely fantastic game
References (from this video)
No references stored for this video.
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