Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable.
This time, they learn to fear Nature Incarnate.
Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
- Spirit Island is highly regarded and grows with expansions
- Nature Incarnate adds more depth and variety
- new expansion may require substantial rule learning
- Terraforming Mars (solo mode)
- Branch & Claw
Mechanics (from transcript analysis)
- cooperative engine-building / AI threat management — players cooperate to grow powers and defend against incursions.
- Expansion-driven depth — Nature Incarnate adds more layers and complexity to the base game.
Video topics + discussion points
Quotes (from this video)
- This is a new year, a fresh start, a new opportunity to succeed, as well as a new opportunity to fail.
- I love the base game and I love the way everything clinks together.
- Expansions don't make the game great. And so that's part of why I'm always a little hesitant.