Game Info
Year
2023
Players
2
Age
14+
Playtime
75 min
Complexity
2.5/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 8B-AO9eMgCY
Rolling Dice & Taking Names Discussion at 51:20 sentiment: mixed
video_pk 93452 · mention_pk 252848
Click to watch at 51:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Reflects Star Trek theme well
- Interesting dice and card mechanics for tests
- Bonus action for player with fewer characters adds balance
- Tight endgame score
- Modular map tiles for scenarios
Cons
- Felt solo at times due to mission focus
- Borg missions felt less effective and difficult to score
- Easy to succeed in missions by discarding cards to reroll
- Less direct combat than expected for a skirmish game
Thematic elements
- Star Trek IP
- Star Trek Universe
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players use mission and support cards to complete objectives and enhance actions.
- Character Stats/Abilities — Characters have unique abilities and stats that influence tests and actions.
- Damage tracking — Damage is tracked by removing pegs from character boards, which can degrade movement, attack, and skill effectiveness.
- Deck Building — While not fully explored, deck building is mentioned as a mechanic.
- Dice Rolling — Dice rolls are used for skill tests and combat resolution.
- Mission-based scoring — Victory points are earned by completing various mission cards.
- Skirmish game — A game focused on tactical combat and movement on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey y'all it's time for Rolling Dice and taking names
- We lost a giant in the music industry just recently that was a song by Tony Bennett who passed away
- I'm I'm warn out because in the last episode that we just had we talked about some long care businesses is something we do here and so I got it replaced
- The access ramp to miniature games is usually very expensive to get on
- It's right there start here
- I think that was a great idea
- What we have here is a failure to communicate best movie ever
- Oppenheimer it needs to be seen in the theater for the sound alone
- This is inhumane
- Oh man not not much gets under my skin imagine that
- we need to switch to another type of food to something to try on taste buds
- This is good it tastes like a take on tropical punch
- As of this recording Imperial miners is still not up for pre-order
- it definitely has room for expansions
- I don't know anything about the IP so I can't be disappointed in this game by the IP and what they do with it
- I think it's a very clever game with the card play
- This game was designed by my buddy Nick U who does the stuff on media Vania with us
- this is a competitive two-player board game you're controlling a team of characters not just one
- Trials of Tempest is more of like a dungeon Crawley team versus Team based thing
- This other one's meant to be a competitive game that plays in a shorter amount of time
- This game is out right now this is Charles of tempus
- this is a skirmish game in the Star Trek universe
- Star Trek it wasn't about blowing each other up this wasn't Star Wars where you're trying to cut people in half with lightsabers it's about technology it's about peace it's about expanding the universe in your knowledge
- I was whining when we were playing because it felt like Marty's missions were way simpler than mine
- You can have uh your support cards could be like things like weapons where you attach a weapon to a person
- So that's the deal you're having to doal uh go with that
- And I can't believe that now I'm doing some other festival and I'm going around jumping for loot bags and Guild Wars too
- I think the reason why is because when those first came out on the Nintendo Super Nintendo I was just into action games I just wasn't into that
- I felt like well I'm just behind cuz I haven't played any of them not realizing they aren't a sequential story they're all their own story
- I am on that Quest so I'm excited for Mega Muson
- it depends on whether I can gain the system again this year for a win
- I think I'm going Be the One gaming the system cuz I know how it's going to happen it's going to be me but we will take it home
References (from this video)
No references stored for this video.
Video FlIMM-kDLQs
3 Minute Board Games Review at 0:13 sentiment: mixed
video_pk 4156 · mention_pk 12177
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Skirmish focus on missions rather than mere annihilation
- Thematic card ideas enable wacky fun (teleportation, Borg drones rising from the dead)
- Expansions (Klingon and Romulan) broaden play options
- Appeals to Star Trek fans and IP-driven playgroups
Cons
- No solo mode
- Ten-card hand can be heavy to manage
- May require a community of players; not as appealing for casual two-player home play
Thematic elements
- assimilations, exploration, tactical cooperation
- Federation vs Borg themed skirmish on a space-themed map; mission-driven adventures
- mission-based, event-driven with character excerpts
Comparison games
- Memoir 44
- Star Trek Ascendancy
Mechanics (from transcript analysis)
- activation_and_actions — on your turn, activate a character and take two actions, with option to take same action multiple times
- Area Movement — take cover to reduce damage, and move across the board with limitations on enemy spaces
- bonus_token_actions — using a bonus token to take a single action
- Combat: Dice — combat resolved with dice, with hits and defense dice influenced by cards and positions
- cover_and_movement — take cover to reduce damage, and move across the board with limitations on enemy spaces
- Deck Building — each player has two pre-built 20-card decks (Missions and Support) used to drive actions and outcomes
- deck_building — each player has two pre-built 20-card decks (Missions and Support) used to drive actions and outcomes
- Dice_based_combat — combat resolved with dice, with hits and defense dice influenced by cards and positions
- equipment_and_skill_tests — deploy equipment cards; resolve skill tests at terminals with dice and bonuses
- Hand Management — managing up to 10 cards, timing support/useful cards for scoring is important
- hand_management_and_timing — managing up to 10 cards, timing support/useful cards for scoring is important
- mulligan_and_draw — draw to five mission and five support cards; mulligan options at start
- operations_and_mission_card_cycle — draw/discard operations cards, draw mission cards, or pass
- scoring_and_tokens — points from completing missions; stars represent wound/defense mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Being a Star Trek fan will certainly be the number one reason to pick up this game.
- The best thing about this game is assimilating your opponents as the Borg, well it would be if I ever managed it.
- as a skirmish game it's legitimately pretty good
- the cards allow for a bunch of wacky thematic fun such as teleportation and Borg drones rising up from the dead
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2