Individual battles between famous Star Wars characters set on different board locations. Players choose a major character that is accompanied by one or two minor characters. Each set of characters has its own deck of cards which are used for attack, defense, or special abilities. Each deck is unique with certain special powers relevant to the major character. There are different modes of play; one-on-one battles, up to three teams can play against each other, or up to six players can play a free-for-all battle.
Battle fields included are Geonosis Arena, Emperor's Throne Room, Carbon-Freezing Chamber, and Kamino Platform. The game includes 31 decorated figures from across the entire Star Wars spectrum, 12 character cards (which have major and minor character life trackers on them), 378 action cards (31 per character group), 4 battle field boards, 1 movement die, wound markers, and rules.
- Star Wars
- Unmatched
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Finga Golf was a game where you hit the golf ball with a little golf club on your finger. It's kind of big and giant. It's okay. Six out of 10.
- Nature. This is the big new game version of Evolution. Evolution has been made quite a few times. I think I liked it fine. Seven out of 10. I think if I play the expansions, I like it more.
- Sumo. A weird two-player trick-taking game that somehow works amazingly well in a small little package. It's almost too weird to love it, but I do like it. Seven out of 10.
- Please don't burn my village. This is from Fireside Games and you're playing cards and moving up values. It's almost like a very, very light economic game and I enjoy it. 7.5.
- Shadow Sea. Beautiful game. Um I think it it's prettier. I'd rather play it than Cascadia, but they're kind of in the same bucket. If you like one, you might like the other. 7.5.
- Waddle, a little game from All Play that I really enjoyed about trying to make groups of penguins in controlled numbers, but also it has this weird little marble thing to see who goes next, which is a very it's a gimmick, but it works really well, but the game play is what attracts me and eight out of 10.
- So, those are all the games I reviewed 1, 5, 10, and 20 years ago. Thanks so much for watching.
- If you really like what we're doing here at The Dice Tower, then there are different ways to support The Dice Tower.
- Tell your friends about The Dice Tower.
References (from this video)
- Thematic and accessible
- Supports many iconic characters
- Balance issues across characters
- Heroic duels using licensed IP
- Star Wars battles across various locales
- Board-game combat with cinematic flavor
- Machi Koro Legacy
- Unmatched
Mechanics (from transcript analysis)
- Combat: Deck/Hand — One-on-one combat with character cards
- Combat: Dice — Dice determine hits and damage
- Dice combat — Dice determine hits and damage
- Duel mechanics — One-on-one combat with character cards
- IP-driven battle scopes — Each character has a unique toolkit
Video topics + discussion points
Quotes (from this video)
- you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
- it's a constant balance of trying to find that workload
- there's a very limited window where publishers want to work with me before they move on to the next thing
- the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
- we're aware of Hero Quest; we want to modernize it while keeping the feel