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Steampunk Rally Fusion box art

Steampunk Rally Fusion

Game ID: GID0304113
Game Info
Year
2021
Players
2-6
Age
14+
Playtime
60 min
Collection
Your Tier
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Expansions & Family
Steampunk Rally
Mechanic profile
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Description

Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

—description from the publisher

Description

Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video 8YasXMTlzF0 Watch It Played Top 10 List at 8:36 sentiment: positive
video_pk 90979 · mention_pk 243723
Watch It Played - Steampunk Rally Fusion video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Ingenious inventors build racing contraptions.
  • Steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • dice manipulation — Use cogs to augment bad dice rolls.
  • Dice Rolling — Use custom dice representing powerful fusion energy.
  • Engine Building — Upgrade certain machine parts.
  • Push Your Luck — Smash through damaging terrain spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • like the quiet kid who sat in the back row during study hall I went on to invent the paperclip whether they're new releases old favorites or coming soon to Kickstarter these are the top 10 games we're rooting for or so that kids now a millionaire and I hate him
  • The game is designed to be simple and fast playing similar to mini-golf itself only without their sunburn and rage
  • The real monster is monsters that make sense
  • Just like in a real factory
  • It's a real velcro covered Hedgehog that's pretty wicked
  • Nothing is off the table apart from the board which stays on the table
  • Which doesn't sound dangerous at all
  • True to every beloved talisman game however it is possible that not every potential player will have the chance to embark on these custom sculpted inner ring adventures just yet
  • Which was great news on what was to reiterate a less than fantastic Thursday
  • Because who doesn't like to take pictures other than vampires and me I don't like to take pictures I normally just want to forget
  • You never see a dolphin taking photographs Tia case closed
References (from this video)
No references stored for this video.
Video kMejx1ZzNUU Brains On Games Review at 1:06 sentiment: positive
video_pk 88032 · mention_pk 230951
Brains On Games - Steampunk Rally Fusion video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to modular maps, diverse inventors, and optional challenges
  • clear components and appealing artwork; physical cogs and impressive inserts
  • simultaneous play speeds up games with multiple players and increases interaction
  • strong thematic flavor with biographies and humorous gadgets
  • flexibility to adjust complexity for new players
Cons
  • some starting abilities feel overpowered, potentially unbalancing early game
  • rule complexity may be challenging for first-time players
  • heavy reliance on dice can introduce luck-factor variance
Thematic elements
  • time-traveling inventors race to cement Earth’s ambassador status and prevent invasion
  • 1950s alternate-history after a War of the Worlds-style Marian invasion
  • biographical glimpses of real historical inventors; modular, puzzle-like contraption construction
Comparison games
  • Sushi Go
  • Steampunk Rally
Mechanics (from transcript analysis)
  • boost cards — cards that grant bonuses or disrupt opponents; can be stashed under a damage counter for later use
  • Card Drafting — draft one card from a deck and pass the rest to a neighbor, shaping your engine build
  • currency and resource management — cogs are spent to buy parts, boosts, and upgrades for your engine
  • Dice-based activation — dice results determine movement and which parts activate on your engine
  • Engine Building — assemble a contraption from parts with connectors and valves to enable movement and abilities
  • Engine Building: Efficiency — spend cogs to reduce dice pips or vent waste to open up engine space
  • fusion dice and modular tiles — fusion dice offer high potential movement but cannot be vented and permanently occupy engine space
  • Multi-Use Cards — cards that grant bonuses or disrupt opponents; can be stashed under a damage counter for later use
  • Pick and pass drafting — draft one card from a deck and pass the rest to a neighbor, shaping your engine build
  • racing — move along a modular track by spending dice pips and activated components
  • Resource Management — cogs are spent to buy parts, boosts, and upgrades for your engine
  • secret missions and challenges — optional goals and board conditions that add variability and replayability
  • simultaneous action — all players roll dice, place them, and activate effects in parallel each round
  • Simultaneous Actions — all players roll dice, place them, and activate effects in parallel each round
  • venting / heat management — spend cogs to reduce dice pips or vent waste to open up engine space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is a lot of fun
  • Roxley always makes games with amazing components and certainly steampunk rally is no exception
  • I like simultaneous play just because it allows things to go a little bit faster and further
  • it's a light game so even though there are lots of you combining lots of mechanisms it is a game that's not too complicated to figure out and it is as I said quick to play
References (from this video)
No references stored for this video.
Video 1mCzF1OVK1A Rules Teach at 0:08 sentiment: positive
video_pk 79745 · mention_pk 193304
Steampunk Rally Fusion video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Event cards can be used instead of the play direction tile.
  • On ramp tile makes the first game faster and easier to grasp.
  • Project cards offer long-term goals during the race.
  • Machine part cards come in different borders (copper, silver, gold) with increasing benefits.
  • Overcharge abilities provide strong immediate effects.
  • Gear up cards provide ongoing effects while attached.
  • Fusion dice have higher values and can be placed on any machine part for any dice.
  • Challenge tiles can be placed by players in the advanced game.
  • Secret projects can be chosen by players for added objectives.
  • Crowd tokens can be placed to influence the game state (advanced game).
Cons
  • Overcharge requires discarding the part immediately.
  • Fusion dice cannot be vented or discarded and remain on the card until the machine part is discarded.
  • If damage gauge is below zero, parts are lost, and if unable to discard, the player explodes.
Thematic elements
  • Inventors building racing machines to become champion.
  • Steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • car drafting — Players draft cards in steps, choosing one, deciding to attach or stash it, and passing the rest.
  • Dice Rolling — Players roll dice for various actions, including activating machine parts and potentially using them on project cards.
  • Hand Management — Players manage cards drawn and drafted, deciding which to attach to their machine, stash for later use, or discard.
  • Modular Board — The race track is created using double-sided track tiles, allowing for variable track layouts.
  • Push Your Luck — Overcharge abilities offer powerful effects but require discarding the card immediately. Exploding due to damage also has significant consequences.
  • racing — The core objective is to be furthest past the finish line by the end of the game.
  • Resource Management — Players manage cogs/gears to reduce dice values and potentially spend them to re-roll dice or increase their value.
  • Set Collection — Players collect machine part cards and cockpit pieces to build their racing machine, aiming for a complete valve connection.
  • Variable player powers — Players choose an inventor, which comes with corresponding parts and cockpit, implying unique starting capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in steampunk rally fusion you take the role of an inventor building your own racing machine trying to become the champion of the steampunk rally
  • this is a 2-8 player car drafting dice rolling racing game
  • this place similar to its predecessor steampunk rally with a few additions that we'll go over during the component section of this video
  • how do you become champion at the steampunk rally and win the game by being the furthest past the finish line at the end of the final round
  • if a player is in a tripod space or if it's the first time they're in an artifact space
  • this is for the advanced game and these are long-term goals during your race phase you can play dice to the project cards that will advance your clip and then you'll be able to cash it in at any point for the effects on the card based on where your clip is located
  • fusion dice have higher values and can be placed on any machine part for any dice but when placed on the machine part will remain there until that machine part is discarded you cannot vent or discard fusion dice
  • challenge tiles these are used in the advanced game and instead of the crowd challenge tiles being printed on the track like in steampunk rally you can actually have players place them on a chosen place on the track
  • a game consists of a number of rounds until the final round is triggered when a player crosses the finish line
  • around a round consists of five phases draft vent race damage and upkeep
  • if at any point you reduce a die number to zero it is removed and returned to the general supply this would open up a slot for you to place a new die keep in mind that fusion dice can never be vented
  • if there is a star on that machine part card on the die then the number doesn't matter
  • if you do not have enough parts to discard you would explode if you explode you would discard all parts except your cockpit reset your damage gauge and go one space behind the last place player
  • if it's a tripod event card any player on a tripod space would trigger a tripod event card to be resolved
  • this triggers the final round so you finish the current round and have one last round then after that final round the player that is furthest past the finish line is the best inventor and wins steampunk rally fusion
References (from this video)
No references stored for this video.
Video lQAj6AxZbzA Meeple University Review
video_pk 70100 · mention_pk 167000
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's strapping a contraption together and then trying to race it.
  • This new box replaces the base game because everything that is in the base game, all the original characters and cards and maps are in there, but then it's it's added a whole lot of extra modules and options and things.
  • It didn't make the game feel less tight here, it actually made it because it is a race to the finish line for me, it made that much more explosive like you've got so many options to have that one big turn.
  • I like what Fusion brings to the game, I think it's a really good enhancement for Steampunk Rally.
References (from this video)
No references stored for this video.
Video lQAj6AxZbzA Meeple University Review at 0:29 sentiment: positive
video_pk 70100 · mention_pk 242341
Meeple University - Steampunk Rally Fusion video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a lot of different options and directions to play.
  • Enhances existing strategies and makes them more viable.
  • Makes the game more explosive with more options for big turns.
  • Adds forgiveness to certain game elements.
  • New maps and mechanics offer fresh gameplay.
  • Secret projects provide a good way to use leftover dice for a bonus.
  • Fusion dice add a wild element with permanent placement.
Cons
none
Thematic elements
  • racing contraptions
  • steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • Card Drafting — Each time you draft some cards which gives you dice to roll and engine to build.
  • damage mitigation — One where instead of taking damage you can give up a die from your dice pool, easier to get away without damage.
  • Dice Rolling — Each time you roll that dice to try to power up to try to reach the finish line first.
  • Engine Building — You start with a different isometric character and each time you draft some cards which gives you dice to roll and engine to build.
  • Events — Events that affect players who are in certain spaces on the map.
  • Fusion dice — Some effects in the game that give you these fusion dice. You roll them into your pool like any other. They're wild in color, you can place them anywhere, but you can never take that die off.
  • Gear up — Effects where you've got a weaker effect and then if you pay a certain number of cogs at the same time you can get a bonus effect on top of it.
  • Modular Board — New maps are included like Machu Picchu and Mars.
  • Movement timing — Over on Mars, there's a bunch of canal spaces which require either one smooth movement or two rough movement to get into, so you've got to time your movement actions quite well.
  • Overcharge — You can get a general effect but then discard the card to get a bonus effect on the top effect.
  • Secret projects — A way that if you're not placing your dice onto your machine, you can place them onto your secret project in a run. You would move up that many steps and then eventually at some point in the game you flip your secret project and get the once off effect for it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's strapping a contraption together and then trying to race it.
  • This new box replaces the base game because everything that is in the base game, all the original characters and cards and maps are in there, but then it's it's added a whole lot of extra modules and options and things.
  • It didn't make the game feel less tight here, it actually made it because it is a race to the finish line for me, it made that much more explosive like you've got so many options to have that one big turn.
  • I like what Fusion brings to the game, I think it's a really good enhancement for Steampunk Rally.
References (from this video)
No references stored for this video.
Video PBBHeXMMwkw Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63395 · mention_pk 156784
Getting Games - Steampunk Rally Fusion video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only reason this video is being made is because it won the monthly poll
References (from this video)
No references stored for this video.
Video 4KIG3sRTVC4 Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63396 · mention_pk 156785
Getting Games - Steampunk Rally Fusion video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • dice-driven movement — Roll energy dice and allocate them to slots in your machine to move along the track.
  • Disassembly and reconstruction — You can disassemble your machine and reassemble it as long as the new orientation is valid; pieces may be discarded.
  • Drafting — Players draft cards each round and pass the rest to the left or to the right.
  • Gear up spots — Certain spots let you add cogs to machine parts to enhance actions.
  • Hidden Roles — Secret projects can be worked on during play.
  • Optional modules (events & fusion maps) — Event deck and fusion maps provide additional variability.
  • Resource economy (cogs and energy) — Cards can be sold for cogs or energy to be used later; cogs can upgrade or reroll dice, etc.
  • Resource Management — Cards can be sold for cogs or energy to be used later; cogs can upgrade or reroll dice, etc.
  • Secret projects — Secret projects can be worked on during play.
  • Venting and clogging — Venting reduces dice values; fusion dice cannot vent and may clog the machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now i do want to mention that steampunk rally fusion is a standalone expansion to steampunk rally
  • you can mix and match the different parts of these games between them
  • you can even combine it all together
  • the only thing that matters is getting as far down the track as you can
  • the machines are constantly evolving
  • disassemble your machine and put it back together again as long as the new orientation is a valid construction
References (from this video)
No references stored for this video.
Video BKRv9Jdqd2c Totally Tabled Top List at 3:36 sentiment: positive
video_pk 42882 · mention_pk 130332
Totally Tabled - Steampunk Rally Fusion video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core game is strong; solo mode feels natural and rewarding
  • Satisfying engine-building feel with big late-game moves
  • Accessible entry into a rich, multi-faceted system
Cons
  • Solo mode may not be for everyone; some may prefer the base game
Thematic elements
  • invention, speed, and mechanical ingenuity
  • steampunk racing and invention in a brass-and-gear world
  • engine-building race with evolving contraptions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to design and power your flying machine and its components.
  • Die-fueled actions — Dice are spent to fuel the machine and activate actions; timing matters toward the race end.
  • Engine Building — Cards feed into a machine to generate movement and special abilities.
  • engine-building — Cards feed into a machine to generate movement and special abilities.
  • Multi-Use Cards — Cards contribute to movement, fuel, and machine effects; choices drive timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it sounds downright ridiculous but it's incredibly fun
  • Time Track in order to determine turn order
  • zombies are represented by wooden cubes
  • the solo mode is very well done
  • it's wild and crazy and swingy and really leans into the pirate theme
  • you can screw yourself over you can have just an absolutely horrendous game
  • it's one of my favorite rolling rights
  • cooperative pick up and deliver puzzle that is deceptively crunchy
  • this auction system is brutal but incredibly satisfying
  • the zombies feel scary the system is just incredible
References (from this video)
No references stored for this video.
Video 6rCuDZD4Tys Totally Tabled Top 10 List at 7:06 sentiment: positive
video_pk 32181 · mention_pk 95018
Totally Tabled - Steampunk Rally Fusion video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of dice as energy types (red for fire, blue for steam, etc.).
  • Engaging puzzle of optimizing dice placement for speed and defense.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven engine construction — Draft cards to build a racing machine; dice generate energy and movement to advance on a track.
  • Resource/dice management — Dice values and energy types drive both movement and defensive capabilities.
  • Tile Placement — Assemble components of your machine to maximize efficiency and speed.
  • Tile/part integration — Assemble components of your machine to maximize efficiency and speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
  • it's a very clever puzzle and can be quite demanding when you again start adding those modules
  • Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
  • The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
  • each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
  • the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
  • these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
  • it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
  • there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
  • my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
  • it's hard to describe here in just a couple of minutes
References (from this video)
No references stored for this video.
Video g0K7LxhbEFg 3 Minute Board Games Rules Teach at 0:15 sentiment: positive
video_pk 7815 · mention_pk 23097
3 Minute Board Games - Steampunk Rally Fusion video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Constantly evolving contraptions make each round a new puzzle
  • Heavy emphasis on engine-building creativity beyond pure point-scoring
  • Large variety of components and potential engine configurations
  • Fun boosts and secret projects add strategic twists
Cons
  • Simultaneous play can slow pacing because progress depends on the slowest player
  • Complexity and components may be overwhelming for new players
Thematic elements
  • Engineering prowess, risk management, and improvisation in a dynamic race
  • Earth, a race of rival inventors in a steampunk-themed engineering contest
  • evolving, modular engine designs and on-the-fly tweaks
Comparison games
  • Gizmos
  • SpaceCorp
  • Steampunk Rally (original)
Mechanics (from transcript analysis)
  • Card boosts and light bulb actions — Some cards boost actions or trigger special abilities when a light bulb icon is activated.
  • Card Drafting — Each turn, players draft four cards and pass the rest to the next player; choice drives engine construction.
  • Combat: Damage Based — Taking damage consumes health and parts, risking last-place penalties.
  • Combat: Dice — Fusion dice have 4–9 pips, cannot be vented, and can be placed in any usable spot.
  • Damage, health, and part loss — Taking damage consumes health and parts, risking last-place penalties.
  • Dice-based resource engine — Dice are rolled/placed to fuel the machine, with dice values impacting movement and parts.
  • Endgame rule — When a player crosses the finish line, the current round ends; the winner is the furthest along.
  • Engine Building — Players assemble and upgrade a personal engine from interlocking cards and components.
  • Fusion dice — Fusion dice have 4–9 pips, cannot be vented, and can be placed in any usable spot.
  • Hidden Roles — Hidden projects can be powered up over turns using accumulated resources.
  • Network/Route Building — Players move around a map with branching routes; some paths deal damage or unlocks.
  • Race map with multiple paths — Players move around a map with branching routes; some paths deal damage or unlocks.
  • Secret projects — Hidden projects can be powered up over turns using accumulated resources.
  • Vent phase and cog resources — Cogs are spent in a vent phase to reduce dice values or reroll/boost dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steampunk Rally is a racing game like no other as it's all about the wacky engine you build that evolves over the course of the game
  • the best thing about this game is the constantly evolving contraptions each turn is a new puzzle
  • the boosts are a lot of fun and get played all the time to shake the game up
  • for more mad science and engine building try gizmos
References (from this video)
No references stored for this video.
Video qD098L4GBiA Board Game Coffee Discussion at 22:03 sentiment: positive
video_pk 6540 · mention_pk 19380
Board Game Coffee - Steampunk Rally Fusion video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • crazy contraptions and thematic flavor
  • very engaging play with friends and family
Cons
  • can be chaotic with new players
Thematic elements
  • engineering, contraption building
  • steampunk vehicle crafting across eras
  • high-energy, chaotic engine-building race
Comparison games
  • Steampunk Rally (original)
Mechanics (from transcript analysis)
  • engine-building / card drafting — players assemble bizarre contraptions from modular cards to power a race track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic base game is absolutely amazing; it's one of my top 10 favorite games of all time.
  • Dominion ... it's the big box and it's organized by sets; the grand Puba of deck-building.
  • Ticket to Ride is a solid gateway game; a must-have for building a collection.
  • Steampunk Rally Fusion is amazeballs ... it's that good ... board game coffee seal of approval ten times over.
  • This is not an expansion; this is the Cure—the dice game of Pandemic.
  • Pandemic Legacy Season 1 — one of my top ten favorite games.
References (from this video)
No references stored for this video.
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