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Steampunk Rally box art

Steampunk Rally

Game ID: GID0304112
Game Info
Year
2015
Collection
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Steampunk Rally Fusion
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Description

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

Description

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 21 · mix 0 · neu 3 · neg 0
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Showing 1–27 of 27
Video Q2vqoA2Hr5s Watch It Played Discussion at 5:25
video_pk 92094 · mention_pk 247270
Watch It Played - Steampunk Rally video thumbnail
Click to watch at 5:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
  • for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
  • board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
  • tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
  • for me the tiebreakers need to make sense Within the play of the game
  • games that include tie Breakers should have meaningful ways to break ties
  • a tie is like kissing your sister there's just no thrill
  • there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
  • the more possible points there are to score in a game the rarer it becomes that there will be a tie
  • if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 5:03 sentiment: positive
video_pk 91347 · mention_pk 245053
3 Minute Board Games - Steampunk Rally video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Engines can break
Thematic elements
  • engine building and racing game starring many of the great inventors of the late 19th and early 20th centuries
  • late 19th and early 20th centuries
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — An engine building and racing game.
  • racing — An engine building and racing game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Fy5-WBoxDd4 Meeple University Playthrough at 4:42 sentiment: positive
video_pk 90991 · mention_pk 243762
Meeple University - Steampunk Rally video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality components and upgraded variants mentioned
  • Engaging drafting and dice-driven engine construction with multiple strategic paths
  • Short enough to be reasonably paced and repeatable, with opportunities for big builds
Cons
  • Described as finicky and dense, potentially challenging for new players
  • No solo mode mentioned in this edition
Thematic elements
  • invention/drafting contrasted with a racing landscape
  • Swiss Alps race where inventors build contraptions
  • muted fiction through scientists and their machines
Comparison games
  • Dominion
  • Valley of the Kings
  • Hogwarts Battle
  • Seven Continents
  • Tengarden
  • Trains
Mechanics (from transcript analysis)
  • Card Drafting — Each round starts by drawing one card from red, silver, blue, gold, and bonus decks; each deck has a flavor (connectors, dice manipulation, movement).
  • Card drafting from multiple decks — Each round starts by drawing one card from red, silver, blue, gold, and bonus decks; each deck has a flavor (connectors, dice manipulation, movement).
  • Combat: Damage Based — Entering certain spaces (e.g., glacier) may force discarding a dye or incur damage, integrating terrain risk into movement.
  • dice and resource management — Players gain dice and cogs from cards, roll dice to activate contraption parts, and manage storage to prevent overflow.
  • Event and upgrade cards — Event cards like Greek Fire, Particle Beam, and Mass Ejection affect opponents or the player's own engine; power cards provide reinforcement and various bonuses.
  • Events — Event cards like Greek Fire, Particle Beam, and Mass Ejection affect opponents or the player's own engine; power cards provide reinforcement and various bonuses.
  • Movement and progress along a race track — Dice results and card effects determine movement along the track toward a finish line; the furthest advances win after a final round.
  • Phased turn structure with a vent/draft cycle — Each round includes drafting, venting (removing dice at a cost), and a race/damage phase, with a light-bulb power token providing automatic abilities each round.
  • Terrain and damage — Entering certain spaces (e.g., glacier) may force discarding a dye or incur damage, integrating terrain risk into movement.
  • Variable Phase Order — Each round includes drafting, venting (removing dice at a cost), and a race/damage phase, with a light-bulb power token providing automatic abilities each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are inventors plucked from different but similar eras and we are putting together some wonderful contraptions to race through the swiss alps
  • once you know what you're doing you can knock the game over in an hour
  • steampunk rally is neat looking cute but is actually quite finicky
  • you've got wheels and underneath it you've got giant breaks
References (from this video)
No references stored for this video.
Video 8YasXMTlzF0 Watch It Played Top 10 List at 8:36 sentiment: positive
video_pk 90979 · mention_pk 243723
Watch It Played - Steampunk Rally video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Ingenious inventors build racing contraptions.
  • Steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • dice manipulation — Use cogs to augment bad dice rolls.
  • Dice Rolling — Use custom dice representing powerful fusion energy.
  • Engine Building — Upgrade certain machine parts.
  • Push Your Luck — Smash through damaging terrain spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • like the quiet kid who sat in the back row during study hall I went on to invent the paperclip whether they're new releases old favorites or coming soon to Kickstarter these are the top 10 games we're rooting for or so that kids now a millionaire and I hate him
  • The game is designed to be simple and fast playing similar to mini-golf itself only without their sunburn and rage
  • The real monster is monsters that make sense
  • Just like in a real factory
  • It's a real velcro covered Hedgehog that's pretty wicked
  • Nothing is off the table apart from the board which stays on the table
  • Which doesn't sound dangerous at all
  • True to every beloved talisman game however it is possible that not every potential player will have the chance to embark on these custom sculpted inner ring adventures just yet
  • Which was great news on what was to reiterate a less than fantastic Thursday
  • Because who doesn't like to take pictures other than vampires and me I don't like to take pictures I normally just want to forget
  • You never see a dolphin taking photographs Tia case closed
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 3:35 sentiment: positive
video_pk 90797 · mention_pk 242981
3 Minute Board Games - Steampunk Rally video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderfully silly
  • Stunningly engaging
  • Great for racing and engine building fans
Cons
  • Incredibly complex engines
Thematic elements
  • scientists racing with engine building
  • Turn of the century
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Engine building and racing in one game.
  • racing — Engine building and racing in one game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kMejx1ZzNUU Brains On Games Review at 1:06 sentiment: positive
video_pk 88032 · mention_pk 230951
Brains On Games - Steampunk Rally video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to modular maps, diverse inventors, and optional challenges
  • clear components and appealing artwork; physical cogs and impressive inserts
  • simultaneous play speeds up games with multiple players and increases interaction
  • strong thematic flavor with biographies and humorous gadgets
  • flexibility to adjust complexity for new players
Cons
  • some starting abilities feel overpowered, potentially unbalancing early game
  • rule complexity may be challenging for first-time players
  • heavy reliance on dice can introduce luck-factor variance
Thematic elements
  • time-traveling inventors race to cement Earth’s ambassador status and prevent invasion
  • 1950s alternate-history after a War of the Worlds-style Marian invasion
  • biographical glimpses of real historical inventors; modular, puzzle-like contraption construction
Comparison games
  • Sushi Go
  • Steampunk Rally
Mechanics (from transcript analysis)
  • boost cards — cards that grant bonuses or disrupt opponents; can be stashed under a damage counter for later use
  • Card Drafting — draft one card from a deck and pass the rest to a neighbor, shaping your engine build
  • currency and resource management — cogs are spent to buy parts, boosts, and upgrades for your engine
  • Dice-based activation — dice results determine movement and which parts activate on your engine
  • Engine Building — assemble a contraption from parts with connectors and valves to enable movement and abilities
  • Engine Building: Efficiency — spend cogs to reduce dice pips or vent waste to open up engine space
  • fusion dice and modular tiles — fusion dice offer high potential movement but cannot be vented and permanently occupy engine space
  • Multi-Use Cards — cards that grant bonuses or disrupt opponents; can be stashed under a damage counter for later use
  • Pick and pass drafting — draft one card from a deck and pass the rest to a neighbor, shaping your engine build
  • racing — move along a modular track by spending dice pips and activated components
  • Resource Management — cogs are spent to buy parts, boosts, and upgrades for your engine
  • secret missions and challenges — optional goals and board conditions that add variability and replayability
  • simultaneous action — all players roll dice, place them, and activate effects in parallel each round
  • Simultaneous Actions — all players roll dice, place them, and activate effects in parallel each round
  • venting / heat management — spend cogs to reduce dice pips or vent waste to open up engine space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is a lot of fun
  • Roxley always makes games with amazing components and certainly steampunk rally is no exception
  • I like simultaneous play just because it allows things to go a little bit faster and further
  • it's a light game so even though there are lots of you combining lots of mechanisms it is a game that's not too complicated to figure out and it is as I said quick to play
References (from this video)
No references stored for this video.
Video 8Leim_Lw01Q Rules Teach at 0:12 sentiment: positive
video_pk 79801 · mention_pk 193360
Steampunk Rally video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can add complexity with challenge tiles
  • Two-sided track tiles allow for randomization
  • Gold border cards allow for more movement
  • Silver border cards give more dice
  • Copper border cards have more connections, making them easier to connect
Cons
  • Discarding cards without using them for actions does not grant dice or cogs.
Thematic elements
  • Inventors competing in a no-holds-barred race
  • Turn of the 20th century, Swiss Alps
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Player pawns move along a track on the board.
  • Card Drafting — Players draw and select machine part and boost cards from shared stacks.
  • Dice Rolling — Players roll dice (heat, electricity, steam) which are then placed in their invention to activate machine parts.
  • Hand Management — Players manage a hand of cards, choosing which to play, discard, or stash.
  • Player Elimination — If a player's damage gauge resolution requires discarding their cockpit, their invention explodes and they are out of the race.
  • Set Collection — Machine part cards are connected to form an invention, with connections being important.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steampunk Rally this is a two to eight player dice rolling card drafting racing game where you take the role of an inventor from the turn of the 20th century competing in a no-holds-barred race through the Swiss Alps
  • you'll be building and driving your contraptions through the Swiss Alps to prove that you are the greatest inventor of all time
  • how do you prove you're the greatest inventor of all time and wind steampunk rally by making it the farthest past the finish line at the end of the final round
References (from this video)
No references stored for this video.
Video 1mCzF1OVK1A Rules Teach at 0:08 sentiment: positive
video_pk 79745 · mention_pk 193304
Steampunk Rally video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Event cards can be used instead of the play direction tile.
  • On ramp tile makes the first game faster and easier to grasp.
  • Project cards offer long-term goals during the race.
  • Machine part cards come in different borders (copper, silver, gold) with increasing benefits.
  • Overcharge abilities provide strong immediate effects.
  • Gear up cards provide ongoing effects while attached.
  • Fusion dice have higher values and can be placed on any machine part for any dice.
  • Challenge tiles can be placed by players in the advanced game.
  • Secret projects can be chosen by players for added objectives.
  • Crowd tokens can be placed to influence the game state (advanced game).
Cons
  • Overcharge requires discarding the part immediately.
  • Fusion dice cannot be vented or discarded and remain on the card until the machine part is discarded.
  • If damage gauge is below zero, parts are lost, and if unable to discard, the player explodes.
Thematic elements
  • Inventors building racing machines to become champion.
  • Steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • car drafting — Players draft cards in steps, choosing one, deciding to attach or stash it, and passing the rest.
  • Dice Rolling — Players roll dice for various actions, including activating machine parts and potentially using them on project cards.
  • Hand Management — Players manage cards drawn and drafted, deciding which to attach to their machine, stash for later use, or discard.
  • Modular Board — The race track is created using double-sided track tiles, allowing for variable track layouts.
  • Push Your Luck — Overcharge abilities offer powerful effects but require discarding the card immediately. Exploding due to damage also has significant consequences.
  • racing — The core objective is to be furthest past the finish line by the end of the game.
  • Resource Management — Players manage cogs/gears to reduce dice values and potentially spend them to re-roll dice or increase their value.
  • Set Collection — Players collect machine part cards and cockpit pieces to build their racing machine, aiming for a complete valve connection.
  • Variable player powers — Players choose an inventor, which comes with corresponding parts and cockpit, implying unique starting capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in steampunk rally fusion you take the role of an inventor building your own racing machine trying to become the champion of the steampunk rally
  • this is a 2-8 player car drafting dice rolling racing game
  • this place similar to its predecessor steampunk rally with a few additions that we'll go over during the component section of this video
  • how do you become champion at the steampunk rally and win the game by being the furthest past the finish line at the end of the final round
  • if a player is in a tripod space or if it's the first time they're in an artifact space
  • this is for the advanced game and these are long-term goals during your race phase you can play dice to the project cards that will advance your clip and then you'll be able to cash it in at any point for the effects on the card based on where your clip is located
  • fusion dice have higher values and can be placed on any machine part for any dice but when placed on the machine part will remain there until that machine part is discarded you cannot vent or discard fusion dice
  • challenge tiles these are used in the advanced game and instead of the crowd challenge tiles being printed on the track like in steampunk rally you can actually have players place them on a chosen place on the track
  • a game consists of a number of rounds until the final round is triggered when a player crosses the finish line
  • around a round consists of five phases draft vent race damage and upkeep
  • if at any point you reduce a die number to zero it is removed and returned to the general supply this would open up a slot for you to place a new die keep in mind that fusion dice can never be vented
  • if there is a star on that machine part card on the die then the number doesn't matter
  • if you do not have enough parts to discard you would explode if you explode you would discard all parts except your cockpit reset your damage gauge and go one space behind the last place player
  • if it's a tripod event card any player on a tripod space would trigger a tripod event card to be resolved
  • this triggers the final round so you finish the current round and have one last round then after that final round the player that is furthest past the finish line is the best inventor and wins steampunk rally fusion
References (from this video)
No references stored for this video.
Video lQAj6AxZbzA Meeple University Review
video_pk 70100 · mention_pk 167000
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's strapping a contraption together and then trying to race it.
  • This new box replaces the base game because everything that is in the base game, all the original characters and cards and maps are in there, but then it's it's added a whole lot of extra modules and options and things.
  • It didn't make the game feel less tight here, it actually made it because it is a race to the finish line for me, it made that much more explosive like you've got so many options to have that one big turn.
  • I like what Fusion brings to the game, I think it's a really good enhancement for Steampunk Rally.
References (from this video)
No references stored for this video.
Video lQAj6AxZbzA Meeple University Review at 0:29 sentiment: positive
video_pk 70100 · mention_pk 242341
Meeple University - Steampunk Rally video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a lot of different options and directions to play.
  • Enhances existing strategies and makes them more viable.
  • Makes the game more explosive with more options for big turns.
  • Adds forgiveness to certain game elements.
  • New maps and mechanics offer fresh gameplay.
  • Secret projects provide a good way to use leftover dice for a bonus.
  • Fusion dice add a wild element with permanent placement.
Cons
none
Thematic elements
  • racing contraptions
  • steampunk
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • Card Drafting — Each time you draft some cards which gives you dice to roll and engine to build.
  • damage mitigation — One where instead of taking damage you can give up a die from your dice pool, easier to get away without damage.
  • Dice Rolling — Each time you roll that dice to try to power up to try to reach the finish line first.
  • Engine Building — You start with a different isometric character and each time you draft some cards which gives you dice to roll and engine to build.
  • Events — Events that affect players who are in certain spaces on the map.
  • Fusion dice — Some effects in the game that give you these fusion dice. You roll them into your pool like any other. They're wild in color, you can place them anywhere, but you can never take that die off.
  • Gear up — Effects where you've got a weaker effect and then if you pay a certain number of cogs at the same time you can get a bonus effect on top of it.
  • Modular Board — New maps are included like Machu Picchu and Mars.
  • Movement timing — Over on Mars, there's a bunch of canal spaces which require either one smooth movement or two rough movement to get into, so you've got to time your movement actions quite well.
  • Overcharge — You can get a general effect but then discard the card to get a bonus effect on the top effect.
  • Secret projects — A way that if you're not placing your dice onto your machine, you can place them onto your secret project in a run. You would move up that many steps and then eventually at some point in the game you flip your secret project and get the once off effect for it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's strapping a contraption together and then trying to race it.
  • This new box replaces the base game because everything that is in the base game, all the original characters and cards and maps are in there, but then it's it's added a whole lot of extra modules and options and things.
  • It didn't make the game feel less tight here, it actually made it because it is a race to the finish line for me, it made that much more explosive like you've got so many options to have that one big turn.
  • I like what Fusion brings to the game, I think it's a really good enhancement for Steampunk Rally.
References (from this video)
No references stored for this video.
Video lQAj6AxZbzA Meeple University Review at 0:35 sentiment: neutral
video_pk 70100 · mention_pk 242342
Meeple University - Steampunk Rally video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Strategy of jettisoning machine parts weakens towards the end.
Thematic elements
  • racing contraptions
  • steampunk
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each time you draft some cards which gives you dice to roll and engine to build.
  • Dice Rolling — Each time you roll that dice to try to power up to try to reach the finish line first.
  • Engine Building — You start with a different isometric character and each time you draft some cards which gives you dice to roll and engine to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's strapping a contraption together and then trying to race it.
  • This new box replaces the base game because everything that is in the base game, all the original characters and cards and maps are in there, but then it's it's added a whole lot of extra modules and options and things.
  • It didn't make the game feel less tight here, it actually made it because it is a race to the finish line for me, it made that much more explosive like you've got so many options to have that one big turn.
  • I like what Fusion brings to the game, I think it's a really good enhancement for Steampunk Rally.
References (from this video)
No references stored for this video.
Video TYJWHo5CTSs Getting Games Review at 0:02 sentiment: positive
video_pk 63617 · mention_pk 157089
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building possibilities with interlocking parts that create cascading effects
  • Three distinct uses for a drafted card (build into machine, discard for blue dice, or convert to cogs) providing depth and flexible decision-making
  • Mechanics designed to mitigate randomness; low rolls can still be productive due to how parts activate
  • Very fast-paced feel due to near-total simultaneity, scalable to many players
  • High replayability due to many pilots and a large card deck that supports varied engine builds
  • Supports a wide range of player counts with a generally satisfying experience
Cons
  • Teaching the game has a soft negative; learning curve can be awkward and requires a few turns to feel smooth
  • Limited direct player interaction on the board; drafting is largely solitary with only indirect interaction via events
  • Luck can influence outcomes due to card draws and dice rolls, though mechanics help mitigate this
  • Higher player counts introduce more downtime and early awkwardness; four players is recommended, five is good, six or more can be chaotic
Thematic elements
  • historical scientists and inventors racing to build inventive contraptions
  • a cartoony whimsical world where racers fly through the Alps to the finish line
  • whimsical, humorous, and mechanically dense
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric pilots with unique powers — Each player selects a pilot from a pool; most pilots have a secondary card (often a Racing Engine) and powers that influence how you build and race.
  • Asymmetric Player Powers — Each player selects a pilot from a pool; most pilots have a secondary card (often a Racing Engine) and powers that influence how you build and race.
  • Card Drafting — Cards must be orthogonally adjacent and form seals to be a legal construction; players draft, pass, and can rearrange components within their invention.
  • Card drafting and die-enabled invention building — Cards must be orthogonally adjacent and form seals to be a legal construction; players draft, pass, and can rearrange components within their invention.
  • Cogs as currency — Cogs can be spent to add pips, reroll dice, or repair damage; they also enable converting resources and improving future rolls.
  • damage and repair — Invention pieces can be damaged and must be repaired by discarding or using repair options; too much damage can explode the engine and reset progress.
  • Dice/pips and tool effects — Pips on dice are used to activate parts; some parts modify dice values or generate additional dice; certain parts halve or otherwise modify pips when activated.
  • Draft phase and card utility — Drafted cards can be installed into the machine, discarded for dice or cogs, or converted in other ways; cards must be oriented correctly but can be rearranged later.
  • Event and cheat cards — Event cards can be stored under the damage gauge or used for various effects; some events allow immediate or delayed benefits and some interact with opponents.
  • Events — Event cards can be stored under the damage gauge or used for various effects; some events allow immediate or delayed benefits and some interact with opponents.
  • Finish line and end game trigger — Crossing the finish line signals the final round; the winner is the player farthest ahead when all turns are resolved.
  • Golden moves (smooth movements) — Smooth movements allow advancing without taking damage if conditions are met, creating strategic movement advantages.
  • Racing phase with energy dice — Dice come in different colors (electricity, steam, heat) and are rolled simultaneously to generate energy used to activate machine parts; some dice have special symbols affecting how they are used.
  • Turn structure: draft, vent, race, damage — Each round consists of four phases in sequence, with drafting and vent affecting future dice and machine setup, followed by a simultaneous race and damage resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first thing that each player needs to do is pick one pilot out of this large pool of scientists and inventors
  • they are asymmetric
  • you can rip your invention apart and put it back together again in any way you want
  • the racing phase itself happens simultaneously
  • cogs are obviously pretty great
  • One racing turn can go you can go pretty far
  • the cardinal rule is that you have to be able to trace a path of completed valves from every card back to the pilot
  • the cheat event you flip it over and put it underneath your damage gauge
  • these are smooth movements
  • I would definitely recommend it
  • it's a multiplayer solitary game
  • the four player game plays best
References (from this video)
No references stored for this video.
Video iU75WvQZP4Q Getting Games Playthrough at 0:03 sentiment: positive
video_pk 63629 · mention_pk 157110
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with multiple parts and interactions
  • drafting and simultaneous action during the race phase
  • thematic steampunk setting with inventive mechanics
Cons
none
Thematic elements
  • Steampunk racing with modular engine-building components
  • Alps racing track
  • live playthrough with commentary
Comparison games
none
Mechanics (from transcript analysis)
  • boosts and one-time events — boost cards are one-time USE events that can alter movement, damage, or other effects during the race
  • Card Drafting — players draw the top card from each of four stacks to form four cards, draft one and pass the rest clockwise; then pick three from opponents
  • cogs and dice manipulation — cogs can be spent to reroll or increase die values; some parts convert dice values to other dice values to boost performance
  • Combat: Damage Based — the racetrack has terrain spaces that cause damage; some movement types (smooth) ignore terrain damage
  • damage and repair — damage markers track deterioration; vent phase can remove dice/pips to reduce damage
  • Dice-based movement — you sum pips on dice placed into the engine, divide the total by three to determine movement; certain dice or cards modify movement and provide armor
  • End condition and scoring — the goal is to be the farthest along the track when the game ends after someone crosses the Finish Line; the round finishes with everyone getting one more turn
  • Engine Building — engine parts must be connected via valves back to the pilot; adding/removing parts changes available slots and capabilities
  • Terrain and damage — the racetrack has terrain spaces that cause damage; some movement types (smooth) ignore terrain damage
  • valve-based engine building — engine parts must be connected via valves back to the pilot; adding/removing parts changes available slots and capabilities
  • valves and legality — every engine piece has valves; a piece is only legal if a traceable valve chain connects back to the pilot; engine can be rearranged to become legal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steampunk rally is a racing game
  • the end goal is to be the farthest on this track
  • hand drafting I'd say it's probably one of my favorite at the moment
References (from this video)
No references stored for this video.
Video PBBHeXMMwkw Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63395 · mention_pk 156784
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only reason this video is being made is because it won the monthly poll
References (from this video)
No references stored for this video.
Video 4KIG3sRTVC4 Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63396 · mention_pk 156785
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • dice-driven movement — Roll energy dice and allocate them to slots in your machine to move along the track.
  • Disassembly and reconstruction — You can disassemble your machine and reassemble it as long as the new orientation is valid; pieces may be discarded.
  • Drafting — Players draft cards each round and pass the rest to the left or to the right.
  • Gear up spots — Certain spots let you add cogs to machine parts to enhance actions.
  • Hidden Roles — Secret projects can be worked on during play.
  • Optional modules (events & fusion maps) — Event deck and fusion maps provide additional variability.
  • Resource economy (cogs and energy) — Cards can be sold for cogs or energy to be used later; cogs can upgrade or reroll dice, etc.
  • Resource Management — Cards can be sold for cogs or energy to be used later; cogs can upgrade or reroll dice, etc.
  • Secret projects — Secret projects can be worked on during play.
  • Venting and clogging — Venting reduces dice values; fusion dice cannot vent and may clog the machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now i do want to mention that steampunk rally fusion is a standalone expansion to steampunk rally
  • you can mix and match the different parts of these games between them
  • you can even combine it all together
  • the only thing that matters is getting as far down the track as you can
  • the machines are constantly evolving
  • disassemble your machine and put it back together again as long as the new orientation is a valid construction
References (from this video)
No references stored for this video.
Video 4KIG3sRTVC4 Getting Games Rules Teach at 2:56 sentiment: neutral
video_pk 63396 · mention_pk 156786
Getting Games - Steampunk Rally video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Referenced as the base game related to Fusion; detailed mechanics are not enumerated in this transcript.
  • Racing with machine parts — Referenced as the base game related to Fusion; detailed mechanics are not enumerated in this transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now i do want to mention that steampunk rally fusion is a standalone expansion to steampunk rally
  • you can mix and match the different parts of these games between them
  • you can even combine it all together
  • the only thing that matters is getting as far down the track as you can
  • the machines are constantly evolving
  • disassemble your machine and put it back together again as long as the new orientation is a valid construction
References (from this video)
No references stored for this video.
Video BKRv9Jdqd2c Totally Tabled Top List at 3:36 sentiment: positive
video_pk 42882 · mention_pk 130332
Totally Tabled - Steampunk Rally video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core game is strong; solo mode feels natural and rewarding
  • Satisfying engine-building feel with big late-game moves
  • Accessible entry into a rich, multi-faceted system
Cons
  • Solo mode may not be for everyone; some may prefer the base game
Thematic elements
  • invention, speed, and mechanical ingenuity
  • steampunk racing and invention in a brass-and-gear world
  • engine-building race with evolving contraptions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to design and power your flying machine and its components.
  • Die-fueled actions — Dice are spent to fuel the machine and activate actions; timing matters toward the race end.
  • Engine Building — Cards feed into a machine to generate movement and special abilities.
  • engine-building — Cards feed into a machine to generate movement and special abilities.
  • Multi-Use Cards — Cards contribute to movement, fuel, and machine effects; choices drive timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it sounds downright ridiculous but it's incredibly fun
  • Time Track in order to determine turn order
  • zombies are represented by wooden cubes
  • the solo mode is very well done
  • it's wild and crazy and swingy and really leans into the pirate theme
  • you can screw yourself over you can have just an absolutely horrendous game
  • it's one of my favorite rolling rights
  • cooperative pick up and deliver puzzle that is deceptively crunchy
  • this auction system is brutal but incredibly satisfying
  • the zombies feel scary the system is just incredible
References (from this video)
No references stored for this video.
Video 6rCuDZD4Tys Totally Tabled Top 10 List at 7:06 sentiment: positive
video_pk 32181 · mention_pk 95018
Totally Tabled - Steampunk Rally video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of dice as energy types (red for fire, blue for steam, etc.).
  • Engaging puzzle of optimizing dice placement for speed and defense.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven engine construction — Draft cards to build a racing machine; dice generate energy and movement to advance on a track.
  • Resource/dice management — Dice values and energy types drive both movement and defensive capabilities.
  • Tile Placement — Assemble components of your machine to maximize efficiency and speed.
  • Tile/part integration — Assemble components of your machine to maximize efficiency and speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
  • it's a very clever puzzle and can be quite demanding when you again start adding those modules
  • Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
  • The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
  • each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
  • the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
  • these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
  • it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
  • there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
  • my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
  • it's hard to describe here in just a couple of minutes
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 27:00 sentiment: positive
video_pk 11787 · mention_pk 34555
Getting Games - Steampunk Rally video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simultaneous play for many players
  • Frankenstein-like engine construction with gas/dice resources
Cons
  • Setup and understanding can be dense for newcomers
Thematic elements
Comparison games
  • Furnace
  • Gizmos
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 9:24 sentiment: positive
video_pk 9852 · mention_pk 29025
The Cardboard Herald - Steampunk Rally video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vibrant theme
  • dynamic drafting and engine-building feel
  • engaging head-to-head play
Cons
  • rules can be dense for new players
Thematic elements
  • engineering and competition
  • steampunk racing
Comparison games
  • Brass
  • Santorini
Mechanics (from transcript analysis)
  • card-drafting / engine-building — Build a racing engine for your vehicle using cards and mats to maximize speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 20:20
video_pk 8952 · mention_pk 26425
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 20:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice results are allocated to slots to drive constructing large contraptions and movement.
  • dice placement into slots to power large devices — dice results are allocated to slots to drive constructing large contraptions and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video qzHP6VMKCIw Our Family Plays Games Top List at 6:37 sentiment: positive
video_pk 8795 · mention_pk 25936
Our Family Plays Games - Steampunk Rally video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic dice-driven racing theme
  • Interesting machine concepts and variability
Cons
  • Rules complexity can be a hurdle for casual players
Thematic elements
  • Steampunk engineering
Comparison games
  • Steampunk Fusion
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to build rolling machines
  • engine-building — assemble machines to gain speed and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful game
  • dice are mean
  • you gotta feed your birds
  • travel with it
  • it's a quintessential dice rolling game
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Drive Thru Games Top List at 21:46 sentiment: neutral
video_pk 8456 · mention_pk 24865
Drive Thru Games - Steampunk Rally video thumbnail
Click to watch at 21:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting engine-building twist with a fast pace
Cons
  • Some players feel it lacks depth compared to heavier titles
Thematic elements
  • Steampunk engineering and competitive racing
  • Steampunk era with engines, racing, and racing gadgetry
  • quirky, mechanical innovation theme
Comparison games
  • Ankh
  • Blood Rage
Mechanics (from transcript analysis)
  • engine-building / dice drafting — Players draft dice and allocate to machines to optimize speed and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video g0K7LxhbEFg 3 Minute Board Games Rules Teach at 0:15 sentiment: positive
video_pk 7815 · mention_pk 23097
3 Minute Board Games - Steampunk Rally video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Constantly evolving contraptions make each round a new puzzle
  • Heavy emphasis on engine-building creativity beyond pure point-scoring
  • Large variety of components and potential engine configurations
  • Fun boosts and secret projects add strategic twists
Cons
  • Simultaneous play can slow pacing because progress depends on the slowest player
  • Complexity and components may be overwhelming for new players
Thematic elements
  • Engineering prowess, risk management, and improvisation in a dynamic race
  • Earth, a race of rival inventors in a steampunk-themed engineering contest
  • evolving, modular engine designs and on-the-fly tweaks
Comparison games
  • Gizmos
  • SpaceCorp
  • Steampunk Rally (original)
Mechanics (from transcript analysis)
  • Card boosts and light bulb actions — Some cards boost actions or trigger special abilities when a light bulb icon is activated.
  • Card Drafting — Each turn, players draft four cards and pass the rest to the next player; choice drives engine construction.
  • Combat: Damage Based — Taking damage consumes health and parts, risking last-place penalties.
  • Combat: Dice — Fusion dice have 4–9 pips, cannot be vented, and can be placed in any usable spot.
  • Damage, health, and part loss — Taking damage consumes health and parts, risking last-place penalties.
  • Dice-based resource engine — Dice are rolled/placed to fuel the machine, with dice values impacting movement and parts.
  • Endgame rule — When a player crosses the finish line, the current round ends; the winner is the furthest along.
  • Engine Building — Players assemble and upgrade a personal engine from interlocking cards and components.
  • Fusion dice — Fusion dice have 4–9 pips, cannot be vented, and can be placed in any usable spot.
  • Hidden Roles — Hidden projects can be powered up over turns using accumulated resources.
  • Network/Route Building — Players move around a map with branching routes; some paths deal damage or unlocks.
  • Race map with multiple paths — Players move around a map with branching routes; some paths deal damage or unlocks.
  • Secret projects — Hidden projects can be powered up over turns using accumulated resources.
  • Vent phase and cog resources — Cogs are spent in a vent phase to reduce dice values or reroll/boost dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steampunk Rally is a racing game like no other as it's all about the wacky engine you build that evolves over the course of the game
  • the best thing about this game is the constantly evolving contraptions each turn is a new puzzle
  • the boosts are a lot of fun and get played all the time to shake the game up
  • for more mad science and engine building try gizmos
References (from this video)
No references stored for this video.
Video qD098L4GBiA Board Game Coffee Discussion at 22:03 sentiment: positive
video_pk 6540 · mention_pk 19380
Board Game Coffee - Steampunk Rally video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • crazy contraptions and thematic flavor
  • very engaging play with friends and family
Cons
  • can be chaotic with new players
Thematic elements
  • engineering, contraption building
  • steampunk vehicle crafting across eras
  • high-energy, chaotic engine-building race
Comparison games
  • Steampunk Rally (original)
Mechanics (from transcript analysis)
  • engine-building / card drafting — players assemble bizarre contraptions from modular cards to power a race track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic base game is absolutely amazing; it's one of my top 10 favorite games of all time.
  • Dominion ... it's the big box and it's organized by sets; the grand Puba of deck-building.
  • Ticket to Ride is a solid gateway game; a must-have for building a collection.
  • Steampunk Rally Fusion is amazeballs ... it's that good ... board game coffee seal of approval ten times over.
  • This is not an expansion; this is the Cure—the dice game of Pandemic.
  • Pandemic Legacy Season 1 — one of my top ten favorite games.
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 10:27 sentiment: positive
video_pk 6239 · mention_pk 18489
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting Euro-mechanics blended with movement
Cons
  • Complex to learn for beginners
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine-building with movement points — Players build an engine that generates movement points to traverse a track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 12:29 sentiment: positive
video_pk 2737 · mention_pk 8050
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • steampunk engineering/racing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Draft dice to optimize engine construction and track progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
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