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Steampunk Rally box art

Steampunk Rally

Game ID: GID0304112
Game Info
Year
2015
Collection
Rating
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Description

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

Description

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–10 of 10
Video TYJWHo5CTSs Getting Games Review at 0:02 sentiment: positive
video_pk 63617 · mention_pk 157089
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building possibilities with interlocking parts that create cascading effects
  • Three distinct uses for a drafted card (build into machine, discard for blue dice, or convert to cogs) providing depth and flexible decision-making
  • Mechanics designed to mitigate randomness; low rolls can still be productive due to how parts activate
  • Very fast-paced feel due to near-total simultaneity, scalable to many players
  • High replayability due to many pilots and a large card deck that supports varied engine builds
  • Supports a wide range of player counts with a generally satisfying experience
Cons
  • Teaching the game has a soft negative; learning curve can be awkward and requires a few turns to feel smooth
  • Limited direct player interaction on the board; drafting is largely solitary with only indirect interaction via events
  • Luck can influence outcomes due to card draws and dice rolls, though mechanics help mitigate this
  • Higher player counts introduce more downtime and early awkwardness; four players is recommended, five is good, six or more can be chaotic
Thematic elements
  • historical scientists and inventors racing to build inventive contraptions
  • a cartoony whimsical world where racers fly through the Alps to the finish line
  • whimsical, humorous, and mechanically dense
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric pilots with unique powers — Each player selects a pilot from a pool; most pilots have a secondary card (often a Racing Engine) and powers that influence how you build and race.
  • asymmetric player powers — Each player selects a pilot from a pool; most pilots have a secondary card (often a Racing Engine) and powers that influence how you build and race.
  • card drafting — Cards must be orthogonally adjacent and form seals to be a legal construction; players draft, pass, and can rearrange components within their invention.
  • Card drafting and die-enabled invention building — Cards must be orthogonally adjacent and form seals to be a legal construction; players draft, pass, and can rearrange components within their invention.
  • Cogs as currency — Cogs can be spent to add pips, reroll dice, or repair damage; they also enable converting resources and improving future rolls.
  • damage and repair — Invention pieces can be damaged and must be repaired by discarding or using repair options; too much damage can explode the engine and reset progress.
  • Dice/pips and tool effects — Pips on dice are used to activate parts; some parts modify dice values or generate additional dice; certain parts halve or otherwise modify pips when activated.
  • Draft phase and card utility — Drafted cards can be installed into the machine, discarded for dice or cogs, or converted in other ways; cards must be oriented correctly but can be rearranged later.
  • Event and cheat cards — Event cards can be stored under the damage gauge or used for various effects; some events allow immediate or delayed benefits and some interact with opponents.
  • Events — Event cards can be stored under the damage gauge or used for various effects; some events allow immediate or delayed benefits and some interact with opponents.
  • Finish line and end game trigger — Crossing the finish line signals the final round; the winner is the player farthest ahead when all turns are resolved.
  • Golden moves (smooth movements) — Smooth movements allow advancing without taking damage if conditions are met, creating strategic movement advantages.
  • Racing phase with energy dice — Dice come in different colors (electricity, steam, heat) and are rolled simultaneously to generate energy used to activate machine parts; some dice have special symbols affecting how they are used.
  • Turn structure: draft, vent, race, damage — Each round consists of four phases in sequence, with drafting and vent affecting future dice and machine setup, followed by a simultaneous race and damage resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first thing that each player needs to do is pick one pilot out of this large pool of scientists and inventors
  • they are asymmetric
  • you can rip your invention apart and put it back together again in any way you want
  • the racing phase itself happens simultaneously
  • cogs are obviously pretty great
  • One racing turn can go you can go pretty far
  • the cardinal rule is that you have to be able to trace a path of completed valves from every card back to the pilot
  • the cheat event you flip it over and put it underneath your damage gauge
  • these are smooth movements
  • I would definitely recommend it
  • it's a multiplayer solitary game
  • the four player game plays best
References (from this video)
No references stored for this video.
Video iU75WvQZP4Q Getting Games Playthrough at 0:03 sentiment: positive
video_pk 63629 · mention_pk 157110
Getting Games - Steampunk Rally video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with multiple parts and interactions
  • drafting and simultaneous action during the race phase
  • thematic steampunk setting with inventive mechanics
Cons
none
Thematic elements
  • Steampunk racing with modular engine-building components
  • Alps racing track
  • live playthrough with commentary
Comparison games
none
Mechanics (from transcript analysis)
  • boosts and one-time events — boost cards are one-time USE events that can alter movement, damage, or other effects during the race
  • card drafting — players draw the top card from each of four stacks to form four cards, draft one and pass the rest clockwise; then pick three from opponents
  • cogs and dice manipulation — cogs can be spent to reroll or increase die values; some parts convert dice values to other dice values to boost performance
  • Combat: Damage Based — the racetrack has terrain spaces that cause damage; some movement types (smooth) ignore terrain damage
  • damage and repair — damage markers track deterioration; vent phase can remove dice/pips to reduce damage
  • Dice-based movement — you sum pips on dice placed into the engine, divide the total by three to determine movement; certain dice or cards modify movement and provide armor
  • End condition and scoring — the goal is to be the farthest along the track when the game ends after someone crosses the Finish Line; the round finishes with everyone getting one more turn
  • engine building — engine parts must be connected via valves back to the pilot; adding/removing parts changes available slots and capabilities
  • Terrain and damage — the racetrack has terrain spaces that cause damage; some movement types (smooth) ignore terrain damage
  • valve-based engine building — engine parts must be connected via valves back to the pilot; adding/removing parts changes available slots and capabilities
  • valves and legality — every engine piece has valves; a piece is only legal if a traceable valve chain connects back to the pilot; engine can be rearranged to become legal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steampunk rally is a racing game
  • the end goal is to be the farthest on this track
  • hand drafting I'd say it's probably one of my favorite at the moment
References (from this video)
No references stored for this video.
Video 4KIG3sRTVC4 Getting Games Rules Teach at 2:56 sentiment: neutral
video_pk 63396 · mention_pk 156786
Getting Games - Steampunk Rally video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Referenced as the base game related to Fusion; detailed mechanics are not enumerated in this transcript.
  • Racing with machine parts — Referenced as the base game related to Fusion; detailed mechanics are not enumerated in this transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now i do want to mention that steampunk rally fusion is a standalone expansion to steampunk rally
  • you can mix and match the different parts of these games between them
  • you can even combine it all together
  • the only thing that matters is getting as far down the track as you can
  • the machines are constantly evolving
  • disassemble your machine and put it back together again as long as the new orientation is a valid construction
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 27:00 sentiment: positive
video_pk 11787 · mention_pk 34555
Getting Games - Steampunk Rally video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simultaneous play for many players
  • Frankenstein-like engine construction with gas/dice resources
Cons
  • Setup and understanding can be dense for newcomers
Thematic elements
Comparison games
  • Furnace
  • Gizmos
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 9:24 sentiment: positive
video_pk 9852 · mention_pk 29025
The Cardboard Herald - Steampunk Rally video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vibrant theme
  • dynamic drafting and engine-building feel
  • engaging head-to-head play
Cons
  • rules can be dense for new players
Thematic elements
  • engineering and competition
  • steampunk racing
Comparison games
  • Brass
  • Santorini
Mechanics (from transcript analysis)
  • card-drafting / engine-building — Build a racing engine for your vehicle using cards and mats to maximize speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 20:20
video_pk 8952 · mention_pk 26425
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 20:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — dice results are allocated to slots to drive constructing large contraptions and movement.
  • dice placement into slots to power large devices — dice results are allocated to slots to drive constructing large contraptions and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video qzHP6VMKCIw Our Family Plays Games Top List at 6:37 sentiment: positive
video_pk 8795 · mention_pk 25936
Our Family Plays Games - Steampunk Rally video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic dice-driven racing theme
  • Interesting machine concepts and variability
Cons
  • Rules complexity can be a hurdle for casual players
Thematic elements
  • Steampunk engineering
Comparison games
  • Steampunk Fusion
Mechanics (from transcript analysis)
  • dice drafting — draft dice to build rolling machines
  • engine-building — assemble machines to gain speed and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful game
  • dice are mean
  • you gotta feed your birds
  • travel with it
  • it's a quintessential dice rolling game
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Drive Thru Games Top List at 21:46 sentiment: neutral
video_pk 8456 · mention_pk 24865
Drive Thru Games - Steampunk Rally video thumbnail
Click to watch at 21:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting engine-building twist with a fast pace
Cons
  • Some players feel it lacks depth compared to heavier titles
Thematic elements
  • Steampunk engineering and competitive racing
  • Steampunk era with engines, racing, and racing gadgetry
  • quirky, mechanical innovation theme
Comparison games
  • Ankh
  • Blood Rage
Mechanics (from transcript analysis)
  • engine-building / dice drafting — Players draft dice and allocate to machines to optimize speed and efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 10:27 sentiment: positive
video_pk 6239 · mention_pk 18489
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting Euro-mechanics blended with movement
Cons
  • Complex to learn for beginners
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine-building with movement points — Players build an engine that generates movement points to traverse a track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 12:29 sentiment: positive
video_pk 2737 · mention_pk 8050
Adam in Wales - Board Game Design - Steampunk Rally video thumbnail
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • steampunk engineering/racing
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Draft dice to optimize engine construction and track progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
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