Skip to main content

Strange Antiquities

Game ID: GID0305903
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Taking place several years after the events of Strange Horticulture, Strange Antiquities is a new dark and cosy adventure set in the world of Undermere. It's a place of ancient woodland, candle-lit libraries, and macabre folklore, where strange things happen as often as it rains.

You are tasked with running a shop dealing in occult antiquities. Hunt down and identify powerful objects and arcane artefacts, and use them to assist the residents of Undermere with their curious and unusual problems.

Prepare for a new adventure, filled with more mystery, puzzles, and dark twists and turns.

You don’t need to have played Strange Horticulture to enjoy Strange Antiquities, but if you haven’t yet, what are you waiting for!?

Description

Taking place several years after the events of Strange Horticulture, Strange Antiquities is a new dark and cosy adventure set in the world of Undermere. It's a place of ancient woodland, candle-lit libraries, and macabre folklore, where strange things happen as often as it rains.

You are tasked with running a shop dealing in occult antiquities. Hunt down and identify powerful objects and arcane artefacts, and use them to assist the residents of Undermere with their curious and unusual problems.

Prepare for a new adventure, filled with more mystery, puzzles, and dark twists and turns.

You don’t need to have played Strange Horticulture to enjoy Strange Antiquities, but if you haven’t yet, what are you waiting for!?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video CQTVMzHj1og Crimsonboardgames Playthrough at 0:05 sentiment: positive
video_pk 84312 · mention_pk 293087
Crimsonboardgames - Strange Antiquities video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich atmosphere with occult and mystery flavor
  • Varied artifacts and symbolic items create a dense, lore-forward experience
  • Strong sense of discovery and progression through exploration
  • Narrative hooks that encourage continued play and curiosity
Cons
  • Clue and symbol density may be challenging and potentially confusing for some players
  • Inventory and symbol tracking can feel cluttered without careful management
Thematic elements
  • mystery, occult artifacts, curses, divination, and the thinning boundary between worlds
  • Undermire region, Heath Wood, Lake Undermir, and a peculiar shop of magical artifacts
  • episodic, first-person exploration with NPC-style dialogue and discovery-driven pacing
Comparison games
none
Mechanics (from transcript analysis)
  • Environmental storytelling and atmosphere — Mood is built through setting, sound cues, and symbolic imagery rather than direct instruction.
  • Exploration and room-based search — Player explores rooms, drawers, and hidden compartments to uncover items and clues.
  • Item collection and placement — Artifacts and clues are gathered and organized on a map or inventory to enable progress.
  • Lore-driven ritual/consumption choices — Rituals and artifacts (e.g., Aries remnant, Spirit eye) influence perception and access to new areas.
  • Narrative progression through clues — Progress hinges on following interconnected clues from NPCs and objects to reveal the plot.
  • Puzzle solving via artifact interactions — Deducing correct combinations and sequences (e.g., color, symbol, or道 relationships) to unlock outcomes.
  • Set Collection — Artifacts and clues are gathered and organized on a map or inventory to enable progress.
  • Storytelling — Mood is built through setting, sound cues, and symbolic imagery rather than direct instruction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very, very excited to continue this game.
  • The triangle has intrigued me ever since I first heard about it as a young boy.
  • During the right of the Red Knives, an Orford Spire is fully submerged in goat's blood for 9 days and nine nights.
  • The Order of the Black Veil will have the information I'm looking for.
  • The ravens can feel it.
  • Voice of Cernos?
  • Voice. Voice. Have we had anything with voice?
  • Maiden in the tower points the way.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek