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Street Masters box art

Street Masters

Game ID: GID0306511
Game Info
Year
2018
Collection
Rating
Mechanic profile
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Vibe profile
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Description

THE GAMEPLAY

Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.

THE STORY

Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.

Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.

Description

THE GAMEPLAY

Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.

THE STORY

Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.

Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video TqDRDLy0YrA Playthrough at 0:01 sentiment: positive
video_pk 69018 · mention_pk 165330
Street Masters video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really, really enjoying Street Masters.
  • Really glad that I now have the base game.
  • Lots to explore now.
  • Loot gained from defeating minions was very helpful.
Cons
  • Gear gave enemies a lot of good defense tokens, making them invincible at first.
  • Host forgot about gaining loot.
  • Potentially made major mistakes during the playthrough.
  • Close to death multiple times.
  • Game is very tough.
Thematic elements
  • fighter combat
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The host mentions interacting with and picking up objectives, and enemies moving towards objectives.
  • Boss battles — The primary objective is to defeat a specific boss character, Dimmitri.
  • Combat — The core gameplay involves attacking enemies and bosses.
  • Deck building — The host mentions drawing cards from their hand and shuffling cards back into their deck after a mulligan.
  • Dice rolling — The host frequently describes rolling dice for attacks and defense tokens.
  • hand management — The host discusses mulliganing their starting hand and deciding which cards to play or discard.
  • loot — The host acquires loot cards like 'Smoke Bombs', 'Energy Drink', and 'Throwing Daggers' which provide abilities or resources.
  • minions — Various enemy units like Drago, Boris, and Anastasia are present and need to be dealt with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hopefully, I'm saying that correctly. But basically, this is my fighter, 20 health, requires six power to charge up, and its main attack action is a punch.
  • So, the point of this game is to defeat Dimmitri.
  • So, I think I will probably put Gathering Storm back in. Draw them from the sky as well. And then uh we'll draw two more. Draw them from the sky and shock wave.
  • Now thirsty Kevlar is a gear says if Dimmitri has less than five, he gains three random. He does have less than five defense tokens, so he'll gain three, which is pretty crazy.
  • But the loots that I totally forgot about that I gain when I defeat the minions were definitely very helpful.
  • Um, but yeah, really, really, really enjoying Street Masters.
  • Thank you, Todd, for sending me a copy.
References (from this video)
No references stored for this video.
Video aEKdH3TgVSk Playthrough at 0:02 sentiment: positive
video_pk 68094 · mention_pk 164423
Street Masters video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable setup with Brotherhood and Gone Ballistic.
  • Allows exploration of the deck.
  • Good for learning new characters.
  • Reusing cards and having resources to bring them back is a liked aspect.
  • Likes the deck.
Cons
  • Might have stacked up on defense tokens due to playing with classic rules.
  • Did not remember to perform an action correctly on a previous turn.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • attack — An action attack to gain each defense token the target uses to block this attack.
  • Boss activation — The boss moves towards the nearest objective and picks it up.
  • Critical hits — Special hits that may allow for re-rolls or extra effects.
  • Defense tokens — Tokens used to block attacks.
  • Discard Defense Token — After an attack, you may discard one defense token to play one strike card.
  • Discard Pile Interaction — Returning strike cards from the discard pile to hand.
  • event cards — Cards that introduce special effects or damage.
  • Gear cards — Gear cards stay out once played.
  • loot — Players can move to loot spaces to gain items.
  • minions — Minions can be added to the threat area and have effects on adjacent fighters.
  • objectives — Players draw objective cards and there are green and blue objectives.
  • Power Resource — Discarding power to choose a strike card from the discard pile or play a strike card.
  • Power Up — Takes eight power to power up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not remember to do that before but that's okay.
  • Um, but yeah, this was this was a fun one.
  • I like playing this setup of the Brotherhood and Gone Ballistic.
  • So, whenever I'm playing a new deck, I like to do this setup to kind of learn the best way to use Gabriel.
  • And it looks like it's a lot of like reusing cards and having the resources to bring them back.
  • Let me know if I made any mistakes.
  • I'm not an expert in this game. I just enjoy playing it.
  • So, um definitely feel free to kindly put it in a comment if if you notice any uh mistakes I made.
References (from this video)
No references stored for this video.
Video Dhm-GPDKVBs DaniCha Playthrough at 0:01 sentiment: mixed
video_pk 60859 · mention_pk 153294
DaniCha - Street Masters video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dice-based combat with clear, tangible feedback (hits, damage, and tokens) creates crunchy, tactical moments.
  • Token and tactic systems introduce potential depth and modularity in play, with various combinations to explore.
  • Loot and stage/objective cards add variability and sense of progression during a session.
Cons
  • Solo playthrough feels limiting; the author suggests two-handed (co-op) play may better showcase the depth.
  • The session escalates quickly with multiple high-threat enemies, risking a quick loss near the exit.
  • Some complexity and strategic depth feel underexplored in a single run; may require multiple sessions to fully appreciate.
Thematic elements
  • Array
  • Urban crime/fighting in a modern city
  • solo playthrough with campaign-style objectives and boss encounters
Comparison games
  • Rise of the Kingdom
Mechanics (from transcript analysis)
  • Combat: Dice — Attacks are resolved by rolling a pool of attack dice, with hits and special results affecting enemy defense tokens and damage.
  • Dice-based combat — Attacks are resolved by rolling a pool of attack dice, with hits and special results affecting enemy defense tokens and damage.
  • Engagement and movement — Fighters move to engage enemies; positioning affects who is attacked and what actions are available.
  • Loot and equipment integration — Loot tokens grant immediate effects or long-term benefits; some loot can be spent to deal damage or modify actions.
  • Objective carrying and elimination — Enemies can carry objectives; taking damage forces token discard or placement of the objective on the board.
  • Stage and objective cards with payout effects — Stage cards introduce objectives (kickback, protection money) and trigger payout effects based on objective status.
  • Tactics and card actions — Tactics are cards that provide special interactions; players place tokens on tactics and resolve card actions during turns.
  • Threat/React/Stage phase structure — The game progresses through threat phase (enemy card draws), react phase (enemy moves/attacks), and stage effects.
  • Token economy (defense and grapple tokens) — Players gain and spend defense and grapple tokens to modify outcomes, defend, or trigger card effects.
  • Variable Phase Order — The game progresses through threat phase (enemy card draws), react phase (enemy moves/attacks), and stage effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like her.
  • I feel like I didn't really get to experience the full strategy with her deck, especially with the tokens and the different tactics you could have out with tokens on it.
  • This might be my last one for a bit because I feel like it's a bit repetitive when I'm using the same two stages that I only have right now.
  • Not really my style.
  • This game would do a lot better solo; two-handed is not my style.
  • I might just change up the fighters or do the story mode to make it more interesting.
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw The Broken Meeple Top List at 57:05 sentiment: positive
video_pk 5851 · mention_pk 17323
The Broken Meeple - Street Masters video thumbnail
Click to watch at 57:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Similar feeling to Sentinels of the Multiverse
  • Takes homage to Street Fighter and Streets of Rage
  • Great asymmetric character abilities
  • True solo play works well
  • Can multi-hand easily
  • Excellent theme execution
  • Hooked from first game
Cons
  • Hard to find (Kickstarter only, US publisher distribution)
  • Complex rules for thematic games
  • Not quite as good as Sentinels
Thematic elements
  • Beat-em-up arcade style
  • Street fighting
  • Thematic
Comparison games
  • Sentinels of the Multiverse
Mechanics (from transcript analysis)
  • Cooperative skirmish — All players work together against enemies on a skirmish map
  • Loot System — Defeated enemies drop loot items
  • Scenario Objectives — Different objectives like reach weapons, get cash, protect hostages
  • Unique Character Decks — Each character has their own unique deck of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video gHqXILFrg-A The Broken Meeple Top List at 7:34 sentiment: positive
video_pk 1262 · mention_pk 3664
The Broken Meeple - Street Masters video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic immersion with fighting game references
  • excellent solo mode
  • simple but effective mechanics
  • creates great table presence
Cons
  • hard to find
  • mostly played solo
  • limited multiplayer support
Thematic elements
  • fighting game
  • Street Fighter
  • arcade
  • action
Comparison games
  • Street Rage
  • Double Dragon
  • Street Fighter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
  • should you really be really focusing on it in terms of a top 100
  • these games are awesome
  • I just want to talk about these top 50 games which I can do in about five videos Max
  • a game might be rated at a really high level in the past and then drop for me
  • just a simple role selection drafting game
References (from this video)
No references stored for this video.
Video p4BfgAjeKjU Board to Death TV - Board Game Reviews Review at 0:00 sentiment: positive
video_pk 915 · mention_pk 2594
Board to Death TV - Board Game Reviews - Street Masters video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic execution
  • Tactical depth with meaningful decisions
  • High production values (miniatures and art)
  • Flexible replay value via arcade/story modes
  • Balanced mix of luck and strategy
Cons
  • Dice-based system may feel luck-influenced to some players
  • Possible learning curve for new players
Thematic elements
  • Vigilantes, martial arts mastery, and team-based boss battles
  • Urban street-fighting in a modern city with street gangs and vigilantism
  • Campaign and arcade modes driving story through bosses, allies, and rivals
Comparison games
  • Brook City
Mechanics (from transcript analysis)
  • AI opponent with adaptive tactics — Enemies disengage to use range and require strategic targeting
  • Boss scaling per turn — Boss grows stronger each turn; time pressure encourages urgency
  • Card-driven combat — Front-of-card play builds combo cards across rounds; more cards increase combo power
  • Defense-first strategy — Blocking/defense icons generate charge tokens for powerful attacks
  • Environment-based loot — Players can exploit the surroundings for gear and advantages
  • Team coordination / communication — Players coordinate actions to maximize effects; miscommunication leads to failure
  • Two modes: arcade and story — Arcade for one-shot scenarios; Story for campaign with persistent perks/penalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dripping in theme and it's extremely
  • well executed with the mechanics and
  • Street masters scores an eight point five out of ten
  • you really do feel like you're kicking ass
  • not a brainless dice chucker and the luck factor in this one is not too punishing
References (from this video)
No references stored for this video.
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