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Sudden Conflict box art

Sudden Conflict

Game ID: GID0307751
Game Info
Year
2024
Collection
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Description

Sudden Conflict is a two-player miniatures skirmish game where players control teams of unique characters from across a multiverse that lurches on the edge of annihilation. Players battle each other across various battlefields, and can create their own teams using characters from multiple Sudden Conflict sets.

There are three separate core sets that each unveil a distinct reality awaiting exploration. Each core set can be played separately, or combined to give players access to a greater pool of character to specific build teams or to create a drafting experience which challenges players to build teams in a way comparable to building decks in trading card games.

CORE SETS

Sudden Conflict: Valrona presents a dark Renaissance fantasy realm, where a land grapples with the twin challenges of a deadly plague and horrific beasts.

Sudden Conflict: Ukyo invites you to a Far East domain inhabited by anthropomorphic animals, all under the rule of an oppressive government.

Sudden Conflict: Galactic Throne immerses you in a space opera setting, where the omnipotent Galactic Tyrant — Empress Melar — strives to assert dominance across all realities.

EXPANSION SETS

Sudden Conflict: Exiled brings six more characters into the mix. Exiled includes 3 pairs of characters which thematically fit into the worlds of Valrona, Ukyo and Galactic Throne, and may be added or swapped into teams to create unique battles. Sudden Conflict: Exiled is not playable without one or more Core Sets.

Players engage in intermittent turns, directing one character at a time to influence the dynamics of the battlefield. With each strategic move, you either push your opponent closer to defeat or capitalise on setbacks, accumulating momentum dice. These momentum dice serve as valuable assets, empowering you to shift the tide in your favour in future conflicts.

Each set of Sudden Conflict contains six custom miniatures, six character cards, ten action dice, ten momentum dice, a double-sided battlefield, rulebook and numerous tokens to track various conditions and game states.

—description from the publisher

Description

Sudden Conflict is a two-player miniatures skirmish game where players control teams of unique characters from across a multiverse that lurches on the edge of annihilation. Players battle each other across various battlefields, and can create their own teams using characters from multiple Sudden Conflict sets.

There are three separate core sets that each unveil a distinct reality awaiting exploration. Each core set can be played separately, or combined to give players access to a greater pool of character to specific build teams or to create a drafting experience which challenges players to build teams in a way comparable to building decks in trading card games.

CORE SETS

Sudden Conflict: Valrona presents a dark Renaissance fantasy realm, where a land grapples with the twin challenges of a deadly plague and horrific beasts.

Sudden Conflict: Ukyo invites you to a Far East domain inhabited by anthropomorphic animals, all under the rule of an oppressive government.

Sudden Conflict: Galactic Throne immerses you in a space opera setting, where the omnipotent Galactic Tyrant — Empress Melar — strives to assert dominance across all realities.

EXPANSION SETS

Sudden Conflict: Exiled brings six more characters into the mix. Exiled includes 3 pairs of characters which thematically fit into the worlds of Valrona, Ukyo and Galactic Throne, and may be added or swapped into teams to create unique battles. Sudden Conflict: Exiled is not playable without one or more Core Sets.

Players engage in intermittent turns, directing one character at a time to influence the dynamics of the battlefield. With each strategic move, you either push your opponent closer to defeat or capitalise on setbacks, accumulating momentum dice. These momentum dice serve as valuable assets, empowering you to shift the tide in your favour in future conflicts.

Each set of Sudden Conflict contains six custom miniatures, six character cards, ten action dice, ten momentum dice, a double-sided battlefield, rulebook and numerous tokens to track various conditions and game states.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
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Video lntnPY_oSBk Shelfside Review at 0:00 sentiment: mixed
video_pk 87898 · mention_pk 294034
Shelfside - Sudden Conflict video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Easy setup and teachability
  • Cool miniatures and clear hit symbols
  • Lore depth on individual characters
  • Engaging movement and positioning with interesting map design
  • Momentum dice add strategic depth and mitigate failed rolls
  • Asymmetric character design enables varied play and counterplay
Cons
  • Component quality concerns (fragile minis, rough edges, cheap cardboard)
  • Visual design is grim and somewhat inconsistent across components
  • Player boards/readability can be confusing; lack of color-coding
  • Balance concerns; some characters feel overpowered especially in mixed-box play
  • RNG and momentum/initiative systems can lead to turtle-heavy games and longer sessions
  • Uncertain balance when mixing boxes; potential for in-game imbalance
Thematic elements
  • Array
  • Galaxy / Sci-Fi
  • Lore-rich with character backstories
Comparison games
  • Unmatched
  • Heroscape
Mechanics (from transcript analysis)
  • Action economy — On a turn, a player selects one of their characters and has two actions from a five-action pool; actions cannot be repeated in the same turn.
  • Asymmetry and Counterplay — Pre-built teams have distinct strengths and counters; there is a rock-paper-scissors element that shapes matchup decisions.
  • Buffs, Debuffs, and Glory/Hex Tokens — Characters buff allies and apply debuffs to opponents; Glory tokens enhance dice for allies, hexes apply status effects.
  • Combat: Damage Based — Damage is determined by comparing the attack die results to the target's defense stats; the difference yields damage.
  • Damage resolution — Damage is determined by comparing the attack die results to the target's defense stats; the difference yields damage.
  • Defeated/Downed Ability — Certain characters retain some actions or effects even after being defeated (downed state interacts with momentum or other abilities).
  • Hazardous terrain — Certain map sides feature hazardous terrain that can deal damage when stepped on.
  • initiative — Each round begins with rolling for initiative to determine turn order; the higher roll acts first.
  • Line of Sight — Line of sight, barriers, and pushing into walls influence combat; hazardous terrain exists on some maps.
  • Melee and ranged combat — Attacks can be melee or ranged; players choose an attack type and roll dice shown on the ability card to determine hits.
  • Momentum Die — Momentum dice are single-use dice that can be added to checks or attacks; earned via abilities or by failing a non-damaging attack.
  • Momentum Optimization vs Defense — Players balance saving momentum for big offensive plays against using momentum to defend; the defender sees the attack before committing momentum dice.
  • Movement — Characters move across a map with four to five spaces per turn, diagonals allowed; positioning affects line of sight and terrain risk.
  • Positioning and Terrain Interaction — Line of sight, barriers, and pushing into walls influence combat; hazardous terrain exists on some maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is sudden conflict a game trying to combine two very popular things
  • round is like this first you roll for initiative
  • momentum die which are just normal die that you can add on to any die check during the game but they're one time use
  • I am a fan as a fighting game player
  • Sudden Conflict is going to get a 7 out of 10
  • the momentum die is the RNG balance throughout the game
References (from this video)
No references stored for this video.
Video BBGD6x7Taeg Board Of It Discussion at 0:00 sentiment: positive
video_pk 31076 · mention_pk 299070
Board Of It - Sudden Conflict video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, approachable rules; quick to pick up
  • Strong theme and flavor with lore
  • Interchangeable sets allow customizable teams
  • Great for 1v1 or multi-player skirmish with several configurations
Cons
  • Luck-based dice can lead to non-damaging turns and occasional long stretches without hits
  • Some perceived fiddliness in rules and tactical depth; not as tactical as some players want
  • Pricing/availability uncertain; unknown until launch
Thematic elements
  • Factions of fighters in skirmish combat across alternate realms
  • A multiverse crisis setting with three verse campaigns: Valona, Yukio, Galactic Throne
  • Lore-rich background per box; interconnected campaigns
Comparison games
  • Unmatched
Mechanics (from transcript analysis)
  • Action Points — Each active fighter has two action points to spend on actions like move, melee, ranged, or special abilities.
  • Momentum dice — Single-use dice earned via certain conditions; can be rolled to influence outcomes, sometimes granting advantage.
  • Rock-paper-scissors style defense and dice combat — Attack dice, defense dice based on body/mind/soul; hits cancel others; momentum dice add extra bite.
  • Team building across boxes — Sets are interchangeable; players can mix fighters from different boxes but cannot duplicate the same fighter on a team.
  • Turn order and initiative — Fighter activation is sequential; round resets initiative with a new roll; loser of roll gains momentum dice.
  • Two action points per fighter per turn — Each active fighter has two action points to spend on actions like move, melee, ranged, or special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not deep. In fact, it's not that deep.
  • too fiddly.
  • it's a really nice little skirmish game.
  • a chill dice chucking game.
  • one of your favorites you've played in this genre easily
References (from this video)
No references stored for this video.
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