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Summoner Wars (Second Edition) box art

Summoner Wars (Second Edition)

Game ID: GID0308218
Game Info
Year
2021
Collection
Ratings
Creator Score
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Mechanic profile
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Description

Summoner Wars puts you in the role of a powerful summoner in control of a unique army, dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.

Countless units, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.

Summoner Wars (Second Edition) is a fully expandable, tactical dueling card game that features updated versions of beloved factions, along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

Description

Summoner Wars puts you in the role of a powerful summoner in control of a unique army, dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.

Countless units, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.

Summoner Wars (Second Edition) is a fully expandable, tactical dueling card game that features updated versions of beloved factions, along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 18 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–20 of 20
Video PRlq8LBCZvc Board Games UnLocked Top List at 41:31 sentiment: positive
video_pk 134287 · mention_pk 383227
Board Games UnLocked - Summoner Wars (Second Edition) video thumbnail
Click to watch at 41:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combat feels better with guaranteed hits
  • Each faction is unique
  • Low cost of entry with lots of content
  • Well-balanced gameplay
Cons
  • Phoenix Elves are considered terrible by the reviewer
  • Original app writing was awful
Thematic elements
  • Card-based skirmish game
Comparison games
  • Arkam Horror: The Card Game
  • Lord of the Rings: The Card Game
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to cast spells and summon units.
  • Deck Building — Players build decks for their factions.
  • Dice Rolling — Dice are used for combat resolution.
  • Variable player powers — Each faction and summoner has unique abilities and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The setup is always different at the beginning of the game as well.
  • This game is so much fun I I was just I got the feeling that I got when I first played it.
  • The gameplay is still extremely solid uh it's a very very difficult Cooperative game but that's what you want.
  • Every single one you've brought up and this is not like a knock on you just even if I was describing them it's like uh you're Gathering resources and going up on a track they all sound the [ __ ] same but I know when you play them they they all play differently and feel different.
  • This game has the most video game feel versus other board games that try to incorporate that.
  • This is topnotch if you like seven seven wonders duel this is a better version of Seven Wonders duel.
  • Thank you from the bottom of my heart to everyone who has shown concerns about my health after a long diagnostic process I have been diagnosed with ALS and we are still coming to terms with the news.
References (from this video)
No references stored for this video.
Video U8Msuqo7DOM Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 115069 · mention_pk 327768
Board Games UnLocked - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Much cleaner and more streamlined than the first edition.
  • Unique factions play drastically different from one another.
  • Simple rules yet interesting gameplay.
  • Quick skirmishes with some depth.
  • Custom dice make hitting much more reliable and rewarding.
  • Mana system works well; simple to gain mana.
  • Grid placement is interesting and strategic.
  • Cards are used as units, avoiding the expense of miniatures.
  • Placement, maneuvering, and attack strategy matter.
  • Risk/reward system for mana generation.
  • Graveyard recursion for champions is powerful.
  • Deck construction is limited and thematic, similar to Commander.
  • Artwork is high fantasy, colorful, and vibrant.
  • Significantly better than the first edition.
Cons
  • Destroying the opponent's gate might be more important than directly attacking them.
  • The card orientation (sideways) is strange and awkward to handle.
  • The insert for the game is poor.
  • First edition was considered one of the worst games.
Thematic elements
  • Skirmish combat with unique factions
Comparison games
  • Magic
  • Rage
  • Chain Mail
  • Ashes
Mechanics (from transcript analysis)
  • Deck construction — Players can construct custom summoner decks by mixing cards from different faction decks, adhering to specific requirements for summoner life, starting units, events, and common units, and matching deck symbols.
  • Dice Rolling — The custom dice have a 2/3 chance to hit with range and a 5/6 chance to hit with melee, significantly reducing misses compared to the first edition.
  • graveyard recursion — Players can discard champions to gain magic and then pay life to summon them back, which was described as 'broken'.
  • Grid Movement — The placement of the grid is interesting, with half yours and half mine, and gates can only be placed in the first three rows or around your champion.
  • Mana system — Simple kill a thing, get mana for it. The mana generation system works really well.
  • Resource Management — Players manage mana to summon units and play cards, with strategies involving sacrificing cards or units for mana.
  • Risk/Reward — Players can choose between focusing on weakening the opponent's champion for less mana or whittling down other units for more mana.
  • Unit Abilities — Units have unique abilities such as buffing adjacent units, teleporting, resurrecting, relentless attacks, life drain, and gaining strength based on damage taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i hated this game like whenever i was first in the hobby the first edition um just absolutely pissed me off and it really just kind of came down to like whenever you're fighting um like it was just it was i believe it was literally a d6 and it was like oh okay missed missed and it's just like what the [__] is the point of anything that I'm doing if I'm always gonna be missing here
  • second edition is a lot of fun
  • the uniqueness so far from the different factions I've played um they do play drastically different from one another
  • the mana system or uh magic generation system works really well
  • the custom dice yeah these were real nice like you're almost always gonna hit and that's rewarding
  • I like deck construction that's limiting like that. Otherwise I think it's too wide open.
  • this is way better than the other game
  • I'm gonna give it a nine man it's right there with you.
  • The dice like if you're gonna add randomness at least give it to where oh look at all the hits the odds of you missing are very low.
  • this game is superb.
References (from this video)
No references stored for this video.
Video u2Jayud9wiQ Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115070 · mention_pk 327769
Board Games UnLocked - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays differently and is much better than another mentioned game (implied Ashes: Rise of the Phoenixborn)
  • Interesting unit abilities like Spirit Bond and Raise the Dead.
Cons
none
Thematic elements
  • Summoners warring over summoning stones
  • Aetharia
Comparison games
  • Ashes
Mechanics (from transcript analysis)
  • Card Play — Players play cards to summon units, cast spells, or activate abilities. Some cards have costs in 'magic' or life.
  • Combat — Units attack each other, dealing damage based on dice rolls and unit stats. Special abilities can modify combat outcomes.
  • Dice Rolling — Dice rolls determine the success and damage of attacks.
  • Discard Pile Interaction — Certain abilities interact with units in the discard pile, allowing them to be resurrected.
  • Hand Management — Players manage a hand of cards, deciding when to play them.
  • Structures — Players can build structures like gates that affect gameplay.
  • Summoning — Players spend 'magic' to bring units onto the board from their hand or discard pile.
  • Unit Abilities — Units have unique abilities that affect movement, combat, or other units, such as 'Spirit Bond', 'Imbued Speed', 'Raise the Dead', 'Blood Fury', 'Swift Shot', 'Momentum', 'Imbued Life', and 'Trample'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • Oh god my neck I don't know what I did
  • This game plays different and it's better much much better
References (from this video)
No references stored for this video.
Video S8vlplG8eMw The Dice Tower Top List at 0:11 sentiment: positive
video_pk 103754 · mention_pk 299894
The Dice Tower - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You got to play from the gut when you play with these guys.
  • They're tricky. They're a little bit funky. They're a little bit uh uh hard to pin down both you as the player playing them and certainly as the opponent Josh trying to hit something, and they keep vanishing, changing into something else.
  • This tree fella uproots himself and becomes an absolute beast.
  • It's a It's a double-edged sword. It's that idea that it's, you know, it's in your hands how much you rev up your engine, but you don't want to blow a piston out of the side.
  • You are burning through your own people in order to get that sort of forbidden power.
  • I really enjoy the idea that uh you know, you are playing the the evil characters in this world, right? And that's that's the faction you are.
  • Any game that gives me a faction where that's a thing I can pursue, I'm there.
References (from this video)
No references stored for this video.
Video 9HMZtFaYR3M The Dice Tower Discussion at 4:15:00 sentiment: mixed
video_pk 103697 · mention_pk 299534
The Dice Tower - Summoner Wars (Second Edition) video thumbnail
Click to watch at 4:15:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to Week In Review, where we go past back over the past week and uh we talk about all the different videos we did.
  • I reviewed West Story, which I gave a five out of 10 to.
  • This is one of those games uh like Space Base uh in which you are rolling dice and then everybody gets something off of the little town they've built in front of themselves.
  • It has this one really cool concept, which uh has to do with where you are on the score track around the board. Uh matters it it it denotes and delineates what you may affect on the board, which is neat.
  • I reviewed The Dwarves of Alfhelm, which I gave an eight out of 10 to. This is a 1.5 uh version of uh Nidavellir and I like this better.
  • Nidavellir I thought was a little had this one great idea mechanically, in which you're using these upgradeable tokens to simultaneously bid on things, but you get better ones, you get to manipulate things. Great.
  • I reviewed a couple of new packs for Summoner Wars second edition.
  • And one of those two got a 10 out of 10.
  • Hey everyone, it's Chris time. This week I took a look at five games.
  • Blorp, I give a five. That Blorp was It's a tiling game, kind of like Carcassonne, but you're building your own area. It's a little bit too strange, and the scoring's not fun for the amount of of effort and work.
  • Zombie Princess, I give a 6.5. I think it's actually more of a six. I wish I liked this one as a follow-up to Rebel Princess, a trick-taking game wherein you are trying to bid and hit that number of bids, but there's also so many wacky effects I don't think that it blends well and has a convoluted scoring.
  • It's fun, I enjoy it. It's not good enough, so a six I said point five. Six. I'm changing it to a six, I'm
References (from this video)
No references stored for this video.
Video 9HMZtFaYR3M The Dice Tower Discussion at 43:04:40 sentiment: positive
video_pk 103697 · mention_pk 299538
The Dice Tower - Summoner Wars (Second Edition) video thumbnail
Click to watch at 43:04:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive (for one pack)
Pros
  • One of the new packs received a 10 out of 10 rating.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to Week In Review, where we go past back over the past week and uh we talk about all the different videos we did.
  • I reviewed West Story, which I gave a five out of 10 to.
  • This is one of those games uh like Space Base uh in which you are rolling dice and then everybody gets something off of the little town they've built in front of themselves.
  • It has this one really cool concept, which uh has to do with where you are on the score track around the board. Uh matters it it it denotes and delineates what you may affect on the board, which is neat.
  • I reviewed The Dwarves of Alfhelm, which I gave an eight out of 10 to. This is a 1.5 uh version of uh Nidavellir and I like this better.
  • Nidavellir I thought was a little had this one great idea mechanically, in which you're using these upgradeable tokens to simultaneously bid on things, but you get better ones, you get to manipulate things. Great.
  • I reviewed a couple of new packs for Summoner Wars second edition.
  • And one of those two got a 10 out of 10.
  • Hey everyone, it's Chris time. This week I took a look at five games.
  • Blorp, I give a five. That Blorp was It's a tiling game, kind of like Carcassonne, but you're building your own area. It's a little bit too strange, and the scoring's not fun for the amount of of effort and work.
  • Zombie Princess, I give a 6.5. I think it's actually more of a six. I wish I liked this one as a follow-up to Rebel Princess, a trick-taking game wherein you are trying to bid and hit that number of bids, but there's also so many wacky effects I don't think that it blends well and has a convoluted scoring.
  • It's fun, I enjoy it. It's not good enough, so a six I said point five. Six. I'm changing it to a six, I'm
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 4:53 sentiment: positive
video_pk 84084 · mention_pk 213105
One Stop Co-op Shop - Summoner Wars (Second Edition) video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of all time
  • Clearly, it's a keep
  • Great online implementation
  • Solo modes and solo campaigns online
  • Awesome awesome game
  • One of the best designs
  • One of my favorite games out there
  • Definitely a keep
Cons
  • Don't buy every faction because I don't play with my kids as often as I might
  • Wish they had a solo co-op mode like they did for Ash's reward
Thematic elements
Comparison games
  • Ash's Reward
Mechanics (from transcript analysis)
  • Online Implementation — Has a great online implementation with solo modes and solo campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video 7YzsTssgtYA One Stop Co-op Shop Discussion at 1:24 sentiment: positive
video_pk 82112 · mention_pk 206183
One Stop Co-op Shop - Summoner Wars (Second Edition) video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep faction asymmetry
  • strong tactical decisions
  • ongoing interest and collection growth (factions)
Cons
  • complex rules for new players
  • some balancing considerations with expansions
Thematic elements
  • faction-based tactical duels
  • fantasy battlefield
  • mythic battles with asymmetric factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for control of zones on a modular board
  • Card-driven combat — cards evolve unit capabilities and affect combat outcomes
  • Combat: Deck/Hand — cards evolve unit capabilities and affect combat outcomes
  • Dice-based resolution — combat outcomes are resolved with dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one continues to be amazing.
  • I'm usually not a FOMO buy everything kind of guy, but I wanted to have every single faction for this one.
  • Love Leviathan Wild. Very happy that my son loved it too and requested to play it multiple times.
  • I could see myself culling the original Unstoppable.
  • It's like you're solving word puzzles almost like Wordle ish, but you're moving around like this little map with this card-based action system.
References (from this video)
No references stored for this video.
Video 3260HfGnFRU Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68572 · mention_pk 241890
Watch It Played - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mix of cheap units enabling swarms and diverse strategies
  • Dynamic event cards that alter combat and dice outcomes
  • Deep tactical options: gates, boosts, and a variety of unit types (clingers, beasts, rhino, champions)
  • Close, tense back-and-forth with a dramatic finish
Cons
  • Rules can be dense and require attention to details during play
  • Dice-driven combat introduces luck that can swing outcomes
  • Magic management can become tight in the heat of the match
Thematic elements
  • unit boosting and synergy between units
  • fantasy battleground featuring cave goblins vs savannah elves (faction leaders like Sneaks and Abuashi)
  • tactical combat with skirmish-style clashes
Comparison games
none
Mechanics (from transcript analysis)
  • Attacks and dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Beast Rider — A unit that can move multiple spaces and gains strength when moved, reflecting mounted mobility.
  • Boosts and Boost tokens — Units can be boosted to increase health or grant extra attacks; summoners boost adjacent units.
  • Chant of weaving/power — A summoning-support event that boosts adjacent units and enhances future summons.
  • Clinger — A zero-cost unit that clings to adjacent units and moves with them.
  • Combat: Dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Gate building — Players build gates (often for free or at low cost) to expand board presence and bolster defense.
  • Pylon and Enrage the Horn (events) — Epic events that modify combat, including granting extra attacks to multiple units.
  • Rhino trampling — A trampling unit that can move through enemies and other units, dealing damage along the way.
  • Smeg (champion) — A zero-cost champion with boost mechanics; can be sustained on the board by spending magic.
  • Sneak swap — During the attack phase, zero-cost units can be swapped in for additional attacking opportunities.
  • Summoning phase — Players spend magic to summon units; summons must be placed orthogonally adjacent to a gate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that got really exciting
  • the object of the game is to completely eliminate your opponent's summoner
  • this is the event of the season
  • gate is free
References (from this video)
No references stored for this video.
Video ESi7bZ2xcM0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64506 · mention_pk 157969
watch it played - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • duel between summoners to defeat the opposing summoner
  • battlefield divided in half between two players with gates and summoners
Comparison games
none
Mechanics (from transcript analysis)
  • Attack phase — Attack with up to three units; choose a target; melee requires adjacent targets, ranged can target up to three clear spaces away; roll dice equal to strength to determine damage.
  • boost tokens — Boost counters on units can be spent for additional effects, such as extra attacks or stat boosts.
  • build phase — Pay to place cards labeled as structures (often gates) onto the battlefield, in empty spaces or adjacent to your summoner.
  • Card/under-card effects — Cards can be placed under other cards; when the top card is destroyed, cards underneath are discarded as well.
  • Damage and death — Unit life is reduced by damage; when life reaches zero the card is destroyed and discarded.
  • Deck Building — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Deck construction — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Effect resolution order — If multiple effects occur simultaneously, the current player decides the order of resolution.
  • Events — Events can be played during the move phase; they cost magic and can be active (placed in active events) affecting ongoing abilities until the next turn.
  • Forcing — Some effects slide a card a number of spaces (force movement). Forcing is not considered movement and does not resolve movement-related effects.
  • Magic economy — Gaining magic from certain events or destroying enemy cards; there is a cap of 15 magic; excess magic is ignored.
  • Movement phase — Up to three different controlled units may be moved one or two spaces each, through empty adjacent spaces.
  • Summoning units — From hand to battlefield by paying magic; newly summoned units must be placed in an empty space adjacent to a gate you control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the second edition of Summoner Wars.
  • the first was released in 2009.
  • ultimately trying to defeat the other person summoner as soon as you do you win the game
  • on your turn you'll complete six phases
  • the battlefield is divided in half by a line here
  • you can summon any number of units from your hand to the battlefield
  • you roll a number of dice equal to this value known as your unit's strength
  • you gain one magic
References (from this video)
No references stored for this video.
Video w0VpoY_evY4 Board Gaming Ramblings Discussion at 4:47 sentiment: positive
video_pk 42880 · mention_pk 239905
Board Gaming Ramblings - Summoner Wars (Second Edition) video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • factions are interesting; customization possible
  • core combat mechanics improved in 2nd edition
Cons
  • previous randomness could be harsh; hope for more solid mechanics
Thematic elements
  • arena/battle strategy with varied factions
  • Fantasy tactical skirmish with faction diversity
  • mythic fantasy combat with modular rules
Comparison games
  • Magic: The Gathering
  • Dixit
Mechanics (from transcript analysis)
  • Area Control — faction-versus-faction tactical skirmishes
  • Area control / tactical combat — faction-versus-faction tactical skirmishes
  • deck-building + hand management — factions use decks to deploy units and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a martin wallace game
  • we have played it once but we played it horribly wrong
  • i enjoyed parts of the game but i did not love it
  • we did some rules mistakes like a lot of them
  • it's a competitive dixit game
  • i am not a huge world of warcraft fan i'm not a huge pandemic fan
  • maybe those two together are much made in heaven it's the best thing ever
  • it's a dynamic cooperative game
  • you have dice in it
  • you do not have dice in it
  • it's a vampires deck building game
  • reminds people of clank
References (from this video)
No references stored for this video.
Video PSRm7oYXZds Board of It Discussion at 25:54 sentiment: positive
video_pk 39555 · mention_pk 119413
Board of It - Summoner Wars (Second Edition) video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced, accessible intro to card-based tactics
  • six distinct decks offer varied strategies
  • replayability with different factions
Cons
  • some players find the rules balance and depth uneven
  • marketed as a quick duel, but can stretch with expansions
Thematic elements
  • heroic summoners fighting on a tactical battlefield
  • fantasy battleground grid
  • head-to-head combat with tactical depth
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • deck-building — pre-programmed decks with options to customize
  • grid-based combat — summoners move troops on a map to engage each other
  • two-player head-to-head — focus on direct matchup with tactical planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a push your luck game where you are a quack doctor in Quedlinberg in ye oldie days
  • it's a really cool, more simple economic game
  • the six decks play completely differently within the basic rule set
  • Sandra is brutal
  • you could have tense games with great stories
  • it's the only euro you've ever won that might have something to do with it
References (from this video)
No references stored for this video.
Video ouj_YfqMrxU Board Of It Top List at 11:59 sentiment: positive
video_pk 38942 · mention_pk 117391
Board Of It - Summoner Wars (Second Edition) video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to multiple decks
  • rules are simple yet deep in play
Cons
  • Blitzes can lead to long games if misplayed
Thematic elements
  • Fantasy battle arena with squads
Comparison games
  • Undaunted
Mechanics (from transcript analysis)
  • Card-driven, head-to-head combat — Decks define units and events; diverse deck powers create varied play styles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most risky one i've put on my list
  • it's a heavy roll and write and it's just really well done
  • the sandra mechanic is a clever twist that punishes the least trained department
  • we've just enjoyed it so much we keep going back to it
  • it's not just about winning, it's about optimizing with what you have
References (from this video)
No references stored for this video.
Video GPYx8U5VJzA Board of It Top List at 12:31 sentiment: positive
video_pk 32996 · mention_pk 97818
Board of It - Summoner Wars (Second Edition) video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chess-like feel with strong replayability
  • Multiple base factions for varied play
Cons
  • Endgame can drag if not well-balanced by decks
Thematic elements
  • chess-like planning and melee tension
  • fantasy battleground with summoners on a grid-like board
  • faction-driven skirmish with strategic depth
Comparison games
  • CapER Europe
  • Mind Management
Mechanics (from transcript analysis)
  • Area Control — Positioning and combat control on a board.
  • deck-building / tableau — Factions build a deck to summon and direct units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly well balanced and it's drafting game as well
  • it's chess like and really tense
  • cooperative game... until it isn't
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 16:08 sentiment: positive
video_pk 12935 · mention_pk 127881
No Rolls Bard - Summoner Wars (Second Edition) video thumbnail
Click to watch at 16:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Renowned franchise refined and revitalized
  • Solid two-player puzzle with deep matchup variety
Cons
  • Licensing and availability may affect access in some regions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • two-player tactical skirmish / faction-based — asymmetric factions fight with summoners and creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video v9TzBCunB_s Rolls in the Family Top List at 41:19 sentiment: positive
video_pk 12606 · mention_pk 36778
Rolls in the Family - Summoner Wars (Second Edition) video thumbnail
Click to watch at 41:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight head-to-head experience with strong factions
  • polished second edition improvements
Cons
  • older title; not as accessible to new players
Thematic elements
  • fantasy warfare
  • Head-to-head tactical combat with faction variety
  • asymmetric duel with strategic tension
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — two-player duel with factions and tile placement; campaign modules and expansion integration.
  • head-to-head card-driven combat — two-player duel with factions and tile placement; campaign modules and expansion integration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot of tension around the table with arcs; the tension is utmost.
  • This is one of the more polarizing games, but I enjoyed it.
  • Mechs versus Minions is pure fun; you are manipulating this mech by running your command line.
  • Race for the Galaxy which for both of us is our most played game from a physical play standpoint.
References (from this video)
No references stored for this video.
Video hg5c9Oo9LjE Rolls in the Family Top List at 2:30 sentiment: positive
video_pk 11444 · mention_pk 109298
Rolls in the Family - Summoner Wars (Second Edition) video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct flavor
  • Second edition improvements (more resilient units, clearer balance)
  • Dense strategic decision-making that rewards planning
Cons
  • Steep learning curve and dense rulebook
  • Can be lengthy to teach and play for new groups
Thematic elements
  • Strategy and faction asymmetry with chess-like tension
  • Fantasy battleground where rival summoners deploy factions on a modular board
  • Competitive, faction-driven skirmish with strong thematic flavor
Comparison games
  • Twilight Imperium
  • Foundations of Rome
  • Mage Knight
Mechanics (from transcript analysis)
  • Area Control — Control key map tiles to gain advantages and objectives
  • Combat resolution with dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Combat: Dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Deck Building — Players manage and draw from personal decks to summon units and champions
  • deck-building — Players manage and draw from personal decks to summon units and champions
  • Faction Asymmetry — Different factions have unique abilities and playstyles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this die instead of the just a normal looking die you've got swords and arrows
  • it's cooperative so you you can't talk
  • the production is beautiful
  • the tutorial mission walks you through learning the game
  • it's a beast to learn
  • gosh Mage Knight is just so dang fun when you finally click
References (from this video)
No references stored for this video.
Video 5FN_9unROsU TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 3909 · mention_pk 11434
TableTop Wolf - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting faction abilities
  • Tactical combat system
  • Affordable starter set
Cons
  • Potentially unbalanced factions
  • Cheap paper mat in starter set
Thematic elements
  • Tactical summoner combat
  • Fantasy battlefield
  • Faction-based warfare
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Units move and attack on a grid-like board
  • Deck Building — Players manage hand of cards and summon units
  • Dice combat — Combat resolved by rolling dice with different symbols
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I managed to pick this up for 7even quid the other day which was I think a bargain
  • We need to see what he says before I even consider thinking about getting the master set
References (from this video)
No references stored for this video.
Video zsLIUlKZclI The Cardboard Herald Top List at 0:03 sentiment: positive
video_pk 2620 · mention_pk 123106
The Cardboard Herald - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best tactical miniatures games without miniatures
  • beautifully crafted
  • brilliant art style
  • cartoony vibe
  • tighter and more focused than original
  • reimagined from the ground up
Cons
  • loses some self-serious notion of original
Thematic elements
  • tactical combat
  • summoner duel
Comparison games
  • Summoner Wars
Mechanics (from transcript analysis)
  • asymmetric decks
  • Card-driven combat
  • Combat: Deck/Hand
  • cover mechanics
  • tactical grid placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are a lot of great games and there are a lot of great games that play excellently at two players
  • so simple and so elegant and so refined and yet so puzzly and ingenious
  • one of the best tactical miniatures games out there without any miniatures whatsoever
  • the thing is is that if you sell in bulk you get extra bonuses but if you sell early then you get the most valuable versions
  • it gives you so much to consider and be cognizant of as you are drafting every single card but it is incredibly indelibly accessible
References (from this video)
No references stored for this video.
Video HDLB2ECYdMc Rolls in the Family Top 50 List at 3:03 sentiment: positive
video_pk 2127 · mention_pk 116603
Rolls in the Family - Summoner Wars (Second Edition) video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We put in the work to rank them; it was a grind but worth it.
  • Shame is the secret word for the entry in case you forgot.
  • This is the first installment; the series only gets better.
References (from this video)
No references stored for this video.
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