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Summoner Wars (Second Edition) box art

Summoner Wars (Second Edition)

Game ID: GID0308218
Game Info
Year
2021
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Description

Summoner Wars puts you in the role of a powerful summoner in control of a unique army, dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.

Countless units, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.

Summoner Wars (Second Edition) is a fully expandable, tactical dueling card game that features updated versions of beloved factions, along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

Description

Summoner Wars puts you in the role of a powerful summoner in control of a unique army, dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.

Countless units, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.

Summoner Wars (Second Edition) is a fully expandable, tactical dueling card game that features updated versions of beloved factions, along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 4:53 sentiment: positive
video_pk 84084 · mention_pk 213105
One Stop Co-op Shop - Summoner Wars (Second Edition) video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of all time
  • Clearly, it's a keep
  • Great online implementation
  • Solo modes and solo campaigns online
  • Awesome awesome game
  • One of the best designs
  • One of my favorite games out there
  • Definitely a keep
Cons
  • Don't buy every faction because I don't play with my kids as often as I might
  • Wish they had a solo co-op mode like they did for Ash's reward
Thematic elements
Comparison games
  • Ash's Reward
Mechanics (from transcript analysis)
  • Online Implementation — Has a great online implementation with solo modes and solo campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video 7YzsTssgtYA One Stop Co-op Shop Discussion at 1:24 sentiment: positive
video_pk 82112 · mention_pk 206183
One Stop Co-op Shop - Summoner Wars (Second Edition) video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep faction asymmetry
  • strong tactical decisions
  • ongoing interest and collection growth (factions)
Cons
  • complex rules for new players
  • some balancing considerations with expansions
Thematic elements
  • faction-based tactical duels
  • fantasy battlefield
  • mythic battles with asymmetric factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for control of zones on a modular board
  • Card-driven combat — cards evolve unit capabilities and affect combat outcomes
  • Combat: Deck/Hand — cards evolve unit capabilities and affect combat outcomes
  • Dice-based resolution — combat outcomes are resolved with dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one continues to be amazing.
  • I'm usually not a FOMO buy everything kind of guy, but I wanted to have every single faction for this one.
  • Love Leviathan Wild. Very happy that my son loved it too and requested to play it multiple times.
  • I could see myself culling the original Unstoppable.
  • It's like you're solving word puzzles almost like Wordle ish, but you're moving around like this little map with this card-based action system.
References (from this video)
No references stored for this video.
Video 3260HfGnFRU Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68572 · mention_pk 241890
Watch It Played - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mix of cheap units enabling swarms and diverse strategies
  • Dynamic event cards that alter combat and dice outcomes
  • Deep tactical options: gates, boosts, and a variety of unit types (clingers, beasts, rhino, champions)
  • Close, tense back-and-forth with a dramatic finish
Cons
  • Rules can be dense and require attention to details during play
  • Dice-driven combat introduces luck that can swing outcomes
  • Magic management can become tight in the heat of the match
Thematic elements
  • unit boosting and synergy between units
  • fantasy battleground featuring cave goblins vs savannah elves (faction leaders like Sneaks and Abuashi)
  • tactical combat with skirmish-style clashes
Comparison games
none
Mechanics (from transcript analysis)
  • Attacks and dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Beast Rider — A unit that can move multiple spaces and gains strength when moved, reflecting mounted mobility.
  • Boosts and Boost tokens — Units can be boosted to increase health or grant extra attacks; summoners boost adjacent units.
  • Chant of weaving/power — A summoning-support event that boosts adjacent units and enhances future summons.
  • Clinger — A zero-cost unit that clings to adjacent units and moves with them.
  • Combat: Dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Gate building — Players build gates (often for free or at low cost) to expand board presence and bolster defense.
  • Pylon and Enrage the Horn (events) — Epic events that modify combat, including granting extra attacks to multiple units.
  • Rhino trampling — A trampling unit that can move through enemies and other units, dealing damage along the way.
  • Smeg (champion) — A zero-cost champion with boost mechanics; can be sustained on the board by spending magic.
  • Sneak swap — During the attack phase, zero-cost units can be swapped in for additional attacking opportunities.
  • Summoning phase — Players spend magic to summon units; summons must be placed orthogonally adjacent to a gate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that got really exciting
  • the object of the game is to completely eliminate your opponent's summoner
  • this is the event of the season
  • gate is free
References (from this video)
No references stored for this video.
Video ESi7bZ2xcM0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64506 · mention_pk 157969
watch it played - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • duel between summoners to defeat the opposing summoner
  • battlefield divided in half between two players with gates and summoners
Comparison games
none
Mechanics (from transcript analysis)
  • Attack phase — Attack with up to three units; choose a target; melee requires adjacent targets, ranged can target up to three clear spaces away; roll dice equal to strength to determine damage.
  • boost tokens — Boost counters on units can be spent for additional effects, such as extra attacks or stat boosts.
  • build phase — Pay to place cards labeled as structures (often gates) onto the battlefield, in empty spaces or adjacent to your summoner.
  • Card/under-card effects — Cards can be placed under other cards; when the top card is destroyed, cards underneath are discarded as well.
  • Damage and death — Unit life is reduced by damage; when life reaches zero the card is destroyed and discarded.
  • Deck Building — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Deck construction — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Effect resolution order — If multiple effects occur simultaneously, the current player decides the order of resolution.
  • Events — Events can be played during the move phase; they cost magic and can be active (placed in active events) affecting ongoing abilities until the next turn.
  • Forcing — Some effects slide a card a number of spaces (force movement). Forcing is not considered movement and does not resolve movement-related effects.
  • Magic economy — Gaining magic from certain events or destroying enemy cards; there is a cap of 15 magic; excess magic is ignored.
  • Movement phase — Up to three different controlled units may be moved one or two spaces each, through empty adjacent spaces.
  • Summoning units — From hand to battlefield by paying magic; newly summoned units must be placed in an empty space adjacent to a gate you control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the second edition of Summoner Wars.
  • the first was released in 2009.
  • ultimately trying to defeat the other person summoner as soon as you do you win the game
  • on your turn you'll complete six phases
  • the battlefield is divided in half by a line here
  • you can summon any number of units from your hand to the battlefield
  • you roll a number of dice equal to this value known as your unit's strength
  • you gain one magic
References (from this video)
No references stored for this video.
Video w0VpoY_evY4 Board Gaming Ramblings Discussion at 4:47 sentiment: positive
video_pk 42880 · mention_pk 239905
Board Gaming Ramblings - Summoner Wars (Second Edition) video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • factions are interesting; customization possible
  • core combat mechanics improved in 2nd edition
Cons
  • previous randomness could be harsh; hope for more solid mechanics
Thematic elements
  • arena/battle strategy with varied factions
  • Fantasy tactical skirmish with faction diversity
  • mythic fantasy combat with modular rules
Comparison games
  • Magic: The Gathering
  • Dixit
Mechanics (from transcript analysis)
  • Area Control — faction-versus-faction tactical skirmishes
  • Area control / tactical combat — faction-versus-faction tactical skirmishes
  • deck-building + hand management — factions use decks to deploy units and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a martin wallace game
  • we have played it once but we played it horribly wrong
  • i enjoyed parts of the game but i did not love it
  • we did some rules mistakes like a lot of them
  • it's a competitive dixit game
  • i am not a huge world of warcraft fan i'm not a huge pandemic fan
  • maybe those two together are much made in heaven it's the best thing ever
  • it's a dynamic cooperative game
  • you have dice in it
  • you do not have dice in it
  • it's a vampires deck building game
  • reminds people of clank
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 16:08 sentiment: positive
video_pk 12935 · mention_pk 127881
No Rolls Bard - Summoner Wars (Second Edition) video thumbnail
Click to watch at 16:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Renowned franchise refined and revitalized
  • Solid two-player puzzle with deep matchup variety
Cons
  • Licensing and availability may affect access in some regions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • two-player tactical skirmish / faction-based — asymmetric factions fight with summoners and creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video hg5c9Oo9LjE Rolls in the Family Top List at 2:30 sentiment: positive
video_pk 11444 · mention_pk 109298
Rolls in the Family - Summoner Wars (Second Edition) video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct flavor
  • Second edition improvements (more resilient units, clearer balance)
  • Dense strategic decision-making that rewards planning
Cons
  • Steep learning curve and dense rulebook
  • Can be lengthy to teach and play for new groups
Thematic elements
  • Strategy and faction asymmetry with chess-like tension
  • Fantasy battleground where rival summoners deploy factions on a modular board
  • Competitive, faction-driven skirmish with strong thematic flavor
Comparison games
  • Twilight Imperium
  • Foundations of Rome
  • Mage Knight
Mechanics (from transcript analysis)
  • Area Control — Control key map tiles to gain advantages and objectives
  • Combat resolution with dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Combat: Dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Deck Building — Players manage and draw from personal decks to summon units and champions
  • deck-building — Players manage and draw from personal decks to summon units and champions
  • Faction Asymmetry — Different factions have unique abilities and playstyles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this die instead of the just a normal looking die you've got swords and arrows
  • it's cooperative so you you can't talk
  • the production is beautiful
  • the tutorial mission walks you through learning the game
  • it's a beast to learn
  • gosh Mage Knight is just so dang fun when you finally click
References (from this video)
No references stored for this video.
Video 5FN_9unROsU TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 3909 · mention_pk 11434
TableTop Wolf - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting faction abilities
  • Tactical combat system
  • Affordable starter set
Cons
  • Potentially unbalanced factions
  • Cheap paper mat in starter set
Thematic elements
  • Tactical summoner combat
  • Fantasy battlefield
  • Faction-based warfare
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Units move and attack on a grid-like board
  • Deck Building — Players manage hand of cards and summon units
  • Dice combat — Combat resolved by rolling dice with different symbols
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I managed to pick this up for 7even quid the other day which was I think a bargain
  • We need to see what he says before I even consider thinking about getting the master set
References (from this video)
No references stored for this video.
Video zsLIUlKZclI The Cardboard Herald Top List at 0:03 sentiment: positive
video_pk 2620 · mention_pk 123106
The Cardboard Herald - Summoner Wars (Second Edition) video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best tactical miniatures games without miniatures
  • beautifully crafted
  • brilliant art style
  • cartoony vibe
  • tighter and more focused than original
  • reimagined from the ground up
Cons
  • loses some self-serious notion of original
Thematic elements
  • tactical combat
  • summoner duel
Comparison games
  • Summoner Wars
Mechanics (from transcript analysis)
  • asymmetric decks
  • Card-driven combat
  • Combat: Deck/Hand
  • cover mechanics
  • tactical grid placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are a lot of great games and there are a lot of great games that play excellently at two players
  • so simple and so elegant and so refined and yet so puzzly and ingenious
  • one of the best tactical miniatures games out there without any miniatures whatsoever
  • the thing is is that if you sell in bulk you get extra bonuses but if you sell early then you get the most valuable versions
  • it gives you so much to consider and be cognizant of as you are drafting every single card but it is incredibly indelibly accessible
References (from this video)
No references stored for this video.
Video HDLB2ECYdMc Rolls in the Family Top 50 List at 3:03 sentiment: positive
video_pk 2127 · mention_pk 116603
Rolls in the Family - Summoner Wars (Second Edition) video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We put in the work to rank them; it was a grind but worth it.
  • Shame is the secret word for the entry in case you forgot.
  • This is the first installment; the series only gets better.
References (from this video)
No references stored for this video.
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