Game Info
Year
2023
Players
2
Age
9+
Playtime
50 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description
Faction deck for Summoner Wars Second Edition led by Mugglug built around sacrifice and swamp units
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment:
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mix 1 ·
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Video vPkjyfdFamQ
Board Games UnLocked Playthrough at 0:42 sentiment: mixed
video_pk 151332 · mention_pk 424956
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Muglug can hit two spaces.
- Bog shaman can boost and grow units.
- Regenerate heals based off boost.
- Witch has grow and augment for extra attacks.
- Vinegate pulls from draw pile/hand.
Cons
- The witch's augment ability requires the unit to be adjacent to the summoner or champion.
Thematic elements
- Swamp Orcs
Comparison games
none
Mechanics (from transcript analysis)
- augment — When attacking with this unit may spend two boosts to resolve an extra attack with a friendly adjacent summoner or champion.
- boost — Can spend one boost from friendly units within three spaces. Unit has plus one strength for each boost spent. Unit may attack cards up to two clear spaces, three straight spaces.
- Grow — After a unit ends its move within two spaces, if this unit has two or fewer boosts, boost it and then grow. After this unit moves, boost it.
- regenerate — Units with the bases one damage so heals based off boost.
- Vinegate — Breathes from your draw pile hand thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Summoner Wars Online tournament.
- The Spectral Conclave is not my play style.
- Muglug. Before this unit attacks, he may spend one boost from any number of friendly units within three spaces. This unit has plus one strength during that attack for each boost spent.
- Got it.
- That's pretty solid.
- Vinegate which breathes from your draw pile hand thing.
- At the start of your turn, boost this unit. At the end of your opponent's turn, if this unit has three or more boosts, remove all boosts and one damage from it.
- Feed the pack. During your turn, this unit may target a damage friendly wolf unit within two spaces. If it does, destroy this unit and remove two damage from the target.
- Glurp is kind of cool. Attacks and destroys. You may place the destroyed unit with a vine gate. Retreat draw pile.
- I need I really need to read everything.
- Ooh, pretty solid.
- Oh god. And I don't have um
- Can I play this in summon phase?
- Emerge. Move one boost from up to three friendly units to this card. You may retrieve a champion from your draw or discard pile. Reveal it. Add it to your hand. Reduce the cost of the next champion you summon by the number of boost on this card. That is good. That means I can get Glurf out pretty quick.
- My witch.
- Damn it.
- I will just to see if I kill it. I would have killed it anyway, but it gives me the five I need.
- Oh god, they have six magic, too.
- My vinemaner. Oh my god. How'd you get over there?
- We are cooked.
- I totally forgot about that extra extra boost.
- Well, I guess it's over.
- That was nasty. And that was quick.
- I completely blanked. I have not seen the Moon Moonstep Wolves at all.
- That was the power move right there. I just wasn't paying attention.
- All right. Well, Moonstep Wolves, move on.
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