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Description
A strategy game originating in Java. The game includes circular paths which loop around the corners of the board. In order to make a capture, a piece must loop around one or more of the circular paths before moving onto a space occupied by an enemy piece.
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Video xXqMoRvWrf4
Adam in Wales - Board Game Design Analysis at 4:10
video_pk 80331 · mention_pk 284766
Click to watch at 4:10 · YouTube ↗
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Mechanics (from transcript analysis)
- Lose on three in a row — A game similar to tic-tac-toe, but connecting three in a row results in a loss.
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Quotes (from this video)
- Creativity rarely works that way.
- So, SCAMPER is essentially a checklist, seven letters each representing a different approach that you could take to modify an existing product.
- Most ideas will be bad, but occasionally, a prompt forces you into a design space you would never have explored otherwise.
- SCAMPER will create weird and wacky games, innovative new takes on a tried and tested formula. And that's great, but commercially, without an understanding of your potential audience, it's a shot in the dark.
- Your player persona is there to help you with your own focus. It acts as a lens through which you can view your developing game, a different set of eyes to your own.
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