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Take The "A" Chord box art

Take The "A" Chord

Game ID: GID0313477
Game Info
Year
2015
Collection
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Description

Take The "A" Chord, a.k.a. Aコードで行こう, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks.

What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place.

You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins.

The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players.

Publisher's summary:
ジャズがテーマのトリックテイキングゲームです。プレイヤーはジャズミュージシャンとなって、和音コードの強弱で競います。 コードの強さが変わる転調がこのゲームの主導権を握る鍵です。勝利したトリック数によって得点をえることが目的ですが、あまり勝ちすぎてもいけません。

Description

Take The "A" Chord, a.k.a. Aコードで行こう, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks.

What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place.

You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins.

The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players.

Publisher's summary:
ジャズがテーマのトリックテイキングゲームです。プレイヤーはジャズミュージシャンとなって、和音コードの強弱で競います。 コードの強さが変わる転調がこのゲームの主導権を握る鍵です。勝利したトリック数によって得点をえることが目的ですが、あまり勝ちすぎてもいけません。

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Video OfZXQLgmZD0 Board Game Sanctuary Review at 0:04 sentiment: positive
video_pk 81706 · mention_pk 334057
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Overall sentiment (raw)
positive
Pros
  • Ability to gain bonus points by improvising
  • Unique mechanic of playing a note card of a different color to change the key
  • Thematic link between mechanics and jazz chords
Cons
none
Thematic elements
  • Forming a jazz band
  • Jazz band at four different venues
Comparison games
none
Mechanics (from transcript analysis)
  • Bonus Points — Players will also be able to gain bonus points by improvising.
  • Following suit — Players are generally going to be following suit, but are allowed to play a note card that matches a card of a different color.
  • Lead player control — Changing the card strength and changing the key are key to becoming the next lead player, which allows you to take control of the game.
  • Trick-Taking — Players play one card in turn order, strengths are compared, and one player wins all cards in a trick. The number of tricks won determines the score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a trick-taking game of changing situations.
References (from this video)
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