Game Info
Year
2001
Collection
Your Tier
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Description
An Arabian themed storytelling game.
"Goal of the game: Being about to tell and finish stories... The longer the story, the more victory points will be earned..."
The stories and sub-stories must be based on cards played by the players. The game ends when one of the players has been able place a final ending to the main storyline.
Victory is determined by scoring the most points. Points are awarded based on finishing story lines and on the number of story cards the player played.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video Zb4lTpqhlIw
Meeple University Discussion at 0:05 sentiment: positive
video_pk 90981 · mention_pk 301554
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Light-hearted game with a bit of luck
- Good for family and gamers
- Unbearably cute art
Cons
- a tad more complex
Thematic elements
Comparison games
- Barbarian Battlegrounds
Mechanics (from transcript analysis)
- Adventure cards and glory scoring — adventure cards drive resource gain and glory; end-of-season victory tied to glory
- Attack/defense combat — brawling phase where attacker and defender dice totals determine glory/penalties
- Combat: Damage Based — brawling phase where attacker and defender dice totals determine glory/penalties
- Dice Rolling — dice are rolled to generate resources and outcomes
- Engine Building — upgrade tokens and cards build an engine to generate resources
- resource collection and market — collect resources and visit a market to buy cards or upgrade tokens
- Simultaneous action selection — players roll dice openly, then secretly assign them behind private screens and reveal
- Simultaneous Actions — players roll dice openly, then secretly assign them behind private screens and reveal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a light-hearted game with a bit of luck
- unbearably cute art
- Tales of Barbaria is in the same universe but a tad more complex
- you can bluff what you're going to do
References (from this video)
No references stored for this video.
Video 6W1z7J6uwIQ
Meeple University Discussion at 11:21 sentiment: positive
video_pk 90974 · mention_pk 301531
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a race game to fulfill these different tasks
- we've played Gaia Project a few times and that was really exciting
- Isle of Skye and you know had hidden information
- Planet Unknown ... implemented really well
- I've played about 200 games of it
- Paladins is heavier than Architects
- Toy Story Obstacles and Adventures cooperative
- Harry Potter Hogwarts Battle
- Seven Wonders
- carcassonne's also on bokeh marina
- I've been playing Everdell on tabletopia
- Code Names which is now recently available at Czech Games
References (from this video)
No references stored for this video.
Video aPB5CUKfE5o
DaniCha Discussion at 0:00 sentiment: positive
video_pk 89973 · mention_pk 336393
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excitement over new pulls and Majestics
- Foils look good; aligns with main deck
- Positive mood about continuing collection
Cons
- Box-opening is time-consuming
- Only a subset of cards pulled; may require more boxes to complete goals
Thematic elements
- Collecting and deck-building in Flesh and Blood's Tales of Aria
- Fantasy realm; Booster box opening in a casual home setting
- Energetic, enthusiastic unboxing commentary
Comparison games
none
Mechanics (from transcript analysis)
- Card pack opening — Opening booster packs to reveal cards and determine potential deck options.
- Card rarity and foil mechanics — Foil cards and Majestics appear as rarities within packs, affecting deck-building plans.
- Deck Building — Selecting pulls to build or upgrade a main deck around a hero (Lexi).
- Deck construction context — Selecting pulls to build or upgrade a main deck around a hero (Lexi).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- definitely been enjoying this game
- i love that a lot of the majestics i'm pulling is perfect for my main deck so my main hero lexi
- i'm not going to buy another box of these
- cool i will definitely keep that
References (from this video)
No references stored for this video.
Video g0ytR--Qxss
UndeadVikingVideos Discussion at 22:42 sentiment: positive
video_pk 31363 · mention_pk 297573
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful cover and art direction
- solid update in the second edition concept
- supports solo play and exploration-focused play
Cons
- name conventions may strain OSR-naming conventions
Thematic elements
- reimagined classic OSR-style rules
- low-magic fantasy; Conan-esque vibe
- inspired by Crystal (second edition); gritty and atmospheric
Comparison games
none
Mechanics (from transcript analysis)
- low-magic, gritty D&D-like rules — focus on atmosphere, exploration, and character agency rather than high-powered abilities
- solo play potential — rules and guidance enabling solo sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't care what your rule set is. have as many rules or as few rules as you want.
- Monster Overhaul is the absolute best monster book of all time.
- Keep your players on their toes, especially if they're players that have been playing for decades.
- Chaosium is really knocking it out of the park right now for Call Cthulhu stuff.
- This is a very good book. It kind of took a little bit from Monster Overhaul.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4