All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins.
Each turn, players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area.
Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.
(Español)
Jóvenes héroes ansiosos de aventuras, ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo, coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas
de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe, ¡pero solo el que alcance la gloria se convertirá en una leyenda!
En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda, luchando con monstruos, ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.
- another beautiful Seaborn game
- Seaborn
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This isn't a sales pitch or a infomercial.
- I want to make sure that you understand that these maps do not need a game topper.
- The maps come in these beautiful cases even with a little window here.
- This is one of the few good people out there, all right, that is just pure of heart and and pure of soul.
- This is perfect for D 100 for Against Darkness.
- And it's the the styling and and how beautiful it is. It is just an incredible piece of work of art and just done to complete conf perfection.
- nothing builds a better theme in the background than an old west town
- This is just absolutely perfect for Secrets of the Lost Tomb. Another one that just builds this incredible theme to play your games on.
- And these maps just create theme, beauty, and the quality, the stitch lining, how they are just done to perfection.
- And when you look at this and you see the care and and and just complete and utter just quality and passion that is put into these maps and how when you just lay this map down, it just changes everything.
- But go get these maps and start there. add a game table later if you if things are tight.
- This incredible Mars landscape. This was one I really, really wanted because I had just gotten Starcraft, the new miniature game, and this just fits everything perfectly.
- And to play a game on a board like on a map like this that is taken so much time and so much quality and beauty, you have no idea how much it changes the game.
- It's here. It's in the maps.
- Well, we've got you covered because there are all types of terrain packs here, such as rivers.
- Get those mechs moving pretty quickly.
- And I'm asking you to go out there and support this fantastic Kickstarter because you're going to see over the next month. This is this campaign runs for a whole month. You're going to see what I'm talking about that how these maps change the look and how you play the game.
- I got very burnt out with this hobby at some point. Okay. But when I started utilizing these maps and utilizing the game topper, it brought me back. It revitalized me because I was able to create different themes. I was able to create different experiences that immersed me into the games.
- They make such a difference in how you play the game.
- Can imagine what you can do with your group when you lay one of these maps out and you create an evening and experience that is unforgettable.
- Go support one of the great guys in the business. One of the most passionate and and quality controlled people that I've ever met.
- And I'm putting the full power of my channel behind this. Why? Because I believe in it.
- This isn't an infomercial. This is someone telling you passionately how much this has made a difference in my gaming experience.
- But go get these maps and start there. add a game table later if you if things are tight. But go get one or two of these maps and make the difference in your gaming experience. It definitely will.
References (from this video)
- builds a hero's life story
- strategic sequencing of actions
- balances narrative with gameplay
- uncertainty about depth ('laying cards on the table' vs substance)
- proving a hero's worth through their life story
- a hero's life journey
- character development
- Dungeon Crawl
Mechanics (from transcript analysis)
- action selection — each player decides what their hero has done that year
- glory points — to gain glory and then after ten turns the player with the most glory wins
- Sequencing — there's a little bit of sequencing that goes on along with it
- Storytelling — you're building the life story of this hero
Video topics + discussion points
Quotes (from this video)
- The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
- Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
- Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
- Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
- Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
- Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
- There's there's there's something about this game that scene very very familiar.
- Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
- Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
- It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
- Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
- Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
- Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
- I love a good word game.
- In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
- There's a thrilling little challenge of word discovery that starts to happen.
- You score more points the fewer pieces that you lose.
References (from this video)
- Evangelized previously; still solid
- Generic theme may hinder lasting appeal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
- It's so good.
- It's a two-player game, so it's perfect for two players.
- Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
- The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
- This is Baby's first dog fight.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really dislike Go Nuts for Donuts.
- Harrow County is my favorite from this group.
- I kind of like this game and I love the concept.
References (from this video)
- Invites curiosity through suggestive phrasing and lore emphasis
- Short, memorable lines that can function effectively as marketing hooks
- Establishes a mood and tonal direction that can support a strong narrative identity
- Transcript excerpt provides no concrete gameplay mechanics or systems
- Ambiguity about the actual product details, making it difficult to assess game design level or replay value
- grimdark, tragedy, lore-driven storytelling
- A fictional, possibly grim fantasy setting centered on a character’s or world’s backstory, implied through short, punchy lines and lore-forward framing.
- backstory-centric, anecdotal, compact and punchy narration
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not a tail of Fame and Glory
- basically just an inventory we let your fast that we're going to explor
- this is your backstory
- all the details grim and gory
- enjoy these Tales of yor painful anecdotes
References (from this video)
- Tense simultaneous selection adds strategic drama and planning.
- Tile connections create satisfying engine and scoring opportunities.
- Potential waste if duplicates occur and both players miss out on preferred tiles.
- adventure and dungeon exploration through tile drafting
- dungeon/campaign-like tableau drafting
- simultaneous selection with tile-based progression
Mechanics (from transcript analysis)
- simultaneous drafting — Players secretly choose a tile to draft and reveal simultaneously, creating tense competition for unique tiles.
- tile-based tableau building — Drafted tiles are placed into a personal tableau that connects with scoring and dungeon-like progression.
Video topics + discussion points
Quotes (from this video)
- This is one of those games that kind of was an evangelism game for us for a while because it kind of came out and then like seemingly no one ever talked about it.
- It's the epitome of like an elegant game. This game, like we said, has a lot going on, many different mechanics, many different kind of like things going on, but it just works.
- The ramp up effect that you kind of hope to see in these tableau builders where things kind of chain together, and power up each action.
- Ark Nova is obviously a very popular game on Board Game Geek in particular.
- It's just a simple, smooth tableau builder drafting game. It's absolutely outstanding.