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Tales of Realms and Ruins box art

Tales of Realms and Ruins

Game ID: GID0314004
Game Info
Year
2024
Collection
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Description

The King has disappeared. When the Othersiders, our sworn enemy, obtained this knowledge, their attacks became more and more frequent. We must not let them take our lands for they will destroy us. It has been decided that each of the three Realms of our Kingdom must present their champion who will unite us under their banner. This is where you come in. Prove that you will be a better ruler than the other pretenders for the throne. Go now! Save our Kingdom!
Tales of Realms and Ruins is a competitive strategy game with slight cooperative elements. The game is for 2-3 players where you take on the role of a Hero campaigning to claim the throne of the Kingdom. You will gain Followers by playing cards, building your deck, conquering Realms and using their effects. Throughout the play, you will encounter various choose-your-own-adventure Events that will shift the odds of success either towards you, your rival players for the Throne, or the game itself. Tales of Realms and Ruins may end in 6 different ways depending on your choices throughout the play.'

—description from the designer

Description

The King has disappeared. When the Othersiders, our sworn enemy, obtained this knowledge, their attacks became more and more frequent. We must not let them take our lands for they will destroy us. It has been decided that each of the three Realms of our Kingdom must present their champion who will unite us under their banner. This is where you come in. Prove that you will be a better ruler than the other pretenders for the throne. Go now! Save our Kingdom!
Tales of Realms and Ruins is a competitive strategy game with slight cooperative elements. The game is for 2-3 players where you take on the role of a Hero campaigning to claim the throne of the Kingdom. You will gain Followers by playing cards, building your deck, conquering Realms and using their effects. Throughout the play, you will encounter various choose-your-own-adventure Events that will shift the odds of success either towards you, your rival players for the Throne, or the game itself. Tales of Realms and Ruins may end in 6 different ways depending on your choices throughout the play.'

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video MIlJvU2C7H0 Let's Table It Rules Teach at 0:12 sentiment: positive
video_pk 87926 · mention_pk 283815
Let's Table It - Tales of Realms and Ruins video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple paths to win (followers, gold, hand/deck size) encourage varied strategies
  • Explicit rules for Realm control, card drafting, and hero progression provide depth and replayability
  • Dynamic realmgood/ruined mechanic adds tense strategic tension and planning
  • Skill-tree hero upgrades reward long-term planning and customization
Cons
  • Rule set is dense with iconography and interactions that may present a steep learning curve
  • Managing three Realms, multiple decks, and event/storybook components can be complex for newcomers
Thematic elements
  • feudal politics, warfare between rival factions, and personal hero progression through a skill-tree system
  • A kingdom with three Realms—Village, Castle, and Magic—where two to three heroes vie for the throne while defending the realm from rival Siders. The board features Healthy and Ruined Realms that can flip and require healing through action and strategic placement.
  • Choose Your Own Adventure–style storytelling driven by events and offer card activations; events unfold as players reveal and resolve them
Comparison games
none
Mechanics (from transcript analysis)
  • Buy a card — Spend gold to acquire a card from the active Realm’s offer deck; only cards from the Realm where your hero is located can be purchased
  • Deck Manipulation — Draw to reach your hand size limit after performing actions; top of your discard pile is visible and the bottom of your deck is visible, shaping strategic planning
  • Draw cards — Draw to reach your hand size limit after performing actions; top of your discard pile is visible and the bottom of your deck is visible, shaping strategic planning
  • event storytelling and storytelling choice — Events introduce narrative choices; a designated storyteller resolves the event, guiding outcomes and player roles within the story
  • Events — New offer cards reveal symbols that trigger realm or event actions; events can steer the narrative and grant choices to players
  • Hero Upgrades — Upgrading the hero via the skill tree increases long-term power; heroes are placed on the board and provide continued benefits
  • move followers — Relocate followers or heroes between realms or within a realm, influencing control and victory conditions
  • Narrative Choice — Events introduce narrative choices; a designated storyteller resolves the event, guiding outcomes and player roles within the story
  • offer deck and events — New offer cards reveal symbols that trigger realm or event actions; events can steer the narrative and grant choices to players
  • play a card — On your turn you draw, then play a card from hand to trigger its listed action or one of two options if the card presents an OR choice
  • ruined vs healthy realms — Realms can flip to a ruined state; healing requires removing enemy influence and restoring a realm to its healthy side
  • train your hero — Discard two cards from your hand to place a follower on your hero’s skill tree, unlocking permanent abilities
  • use the effect of a realm — Activate the realm’s effect by ruling that realm, typically giving you a benefit or impacting other players’ followers
  • win conditions and multiple paths — Victory can come from realm domination, most followers, most gold, or most cards, depending on how the game evolves and which deck is depleted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game can end in several ways
  • The winner will be either the player with the most followers on the board, the player with the most gold, or the player with the most cards in their own deck
  • you can win when an offer deck becomes emptied depending on which realm's deck is depleted
  • the order in how you play your cards can be a very strategic Choice
  • you can train your hero
  • Choose Your Own Adventure type of storytelling
References (from this video)
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