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Tapestry box art

Tapestry

Game ID: GID0315127
Game Info
Year
2019
Players
1-5
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 228
This page: 50
Sentiment: pos 22 · mix 7 · neu 8 · neg 3
Mentions per page
Showing 1–50 of 228
Video Mtz386BxJ_c JestaThaRogue Analysis at 2:22 sentiment: neutral
video_pk 151809 · mention_pk 425441
JestaThaRogue - Tapestry video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — June Imperium is a deck building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video lHR0RKD0KsY Stonemaier Games Discussion at 57:41
video_pk 151826 · mention_pk 425745
Stonemaier Games - Tapestry video thumbnail
Click to watch at 57:41 · YouTube ↗
Pros
  • Visible short-term progress.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Track Advancement — Right away you are advancing on a track on the very first turn of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Charterstone was very much a legacy game, a game that featured and was built around permanent changes that couldn't be that can't be undone.
  • It's a game that features and was built around permanent changes that can't be undone.
  • You know, I I think that that could have been cool.
  • So, if you have an idea, pursue it, execute it just for fun and post it on, say, the Wingspan Facebook group for other people to experience and share and enjoy.
  • We are never interested in ideas.
  • A gateway game that costs $80 to $100. I don't think that's reasonable.
  • I do not mind like I would never publish a game with AI art.
  • New players focus on visible short-term progress.
  • If you were on the fence about buying a game or backing a game on crowdfunding. Um, so on or off crowdfunding, just buying a game. If you're on the fence, what is is there often like one specific thing that puts you over over the edge to actually buy it?
  • The key for us for Tokaido is that we bought it and have fostered it as a as a very accessible game, as a as a gateway or gateway plus game.
  • And I don't think there is such thing as a gateway game that costs $80 to $100.
  • Vantage is really about the story that you are telling and your choices.
  • I love the count the rice episode.
  • So, I need to try Corgi Pile up. I haven't I haven't um I haven't played that one yet.
  • Tapure is a good example of visible short-term progress where right away you are advancing on a track on the very first turn of the game.
  • It's a pirate themed deck builder where your crew cards are face up and become a poker hand at the end of the round for points.
References (from this video)
No references stored for this video.
Video VBpPz35RB68 Top List at 12:04 sentiment: positive
video_pk 134299 · mention_pk 382929
Tapestry video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production with detailed miniatures
  • Complex but rewarding gameplay
  • Satisfying strategic development
  • Expansions add more content
Cons
  • Complex, requires multiple plays to fully grasp
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing monuments on a grid to block off areas.
  • civilization building — Players build their civilization across four tracks: military, exploration, science, and technology.
  • Engine Building — Developing strategies and advancing technology.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 40 is going to explode. Going to explode? Potion explosion.
  • I have never won. Like some of the games. Like many of the games. Great Western Trail.
  • Anyways, it is Kemet. Kemet is a pretty fantastic Egyptian themed game.
  • So, My head exploded during the game.
  • It's all about the combos.
  • It's my favorite Tiny Epic game.
  • And when you go around right where they meet, that's what ends the game.
References (from this video)
No references stored for this video.
Video hmBDIkv0Z0o Board Games UnLocked Review at 0:28 sentiment: mixed
video_pk 115971 · mention_pk 328516
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Conquering doesn't hurt the player.
  • Players dictate the speed of the game.
  • Components are high quality and visually appealing.
  • The game is relatively simple to learn if civilization progression isn't a priority.
  • The game is okay at three players.
  • The tapestry cards are different.
  • It's a better experience than the first playthrough.
  • It's an above average game quality-wise.
  • The art on the tapestry and box is good.
Cons
  • The game is long (around two hours).
  • Completely overrated.
  • Players do a lot of nothing for two hours.
  • No visible progression or growth of the civilization.
  • No thematic ties to the progression.
  • Lack of 'wow factor'.
  • No desire to come back to it.
  • The entire game revolves around gaining resources and going up on tracks.
  • Luck of the draw dictates strategy.
  • Capital city placement is annoying and feels like a puzzle.
  • Components don't do anything thematic on the board.
  • Exploration can be fiddly and lack clear rules.
  • Small rulebook lacks clarification.
  • Landmarks felt broken.
  • Not super impressed.
  • A little long for what it is.
  • Players are allocating resources like a resource placement game with civilization flair.
  • Avenues or tracks may feel broken.
  • Some special abilities (personalities) are unbalanced or lame.
  • Some abilities are difficult to utilize effectively.
  • Thematically shallow.
  • Requires imagination to extract theme.
  • Can be difficult for very logical, mechanical players.
  • Traders ability felt underwhelming.
  • Alchemist ability can lead to busting and getting few resources.
  • Not all special abilities are created equal.
  • The game is expensive ($100).
  • Player elimination is a concern if a player falls too far behind.
  • Final score visibility removes excitement.
  • Some tech names are not thematic.
  • The miniatures don't represent the civilization on the board.
Thematic elements
  • Civilization development
Comparison games
  • Sid Meier's Civilization
  • Through the Ages
  • Seven Wonders
  • Everdell
  • Between Two Castles
  • Mad King Ludwig
Mechanics (from transcript analysis)
  • Area Control — Gaining points for conquering territories.
  • Push Your Luck — The Alchemist's ability involves rolling dice and deciding whether to roll again or stop, with consequences for busting.
  • Resource Management — Gaining and spending resources to advance on tracks and acquire abilities.
  • Set Collection — Collecting tapestry cards and certain technology cards for points and benefits.
  • Track Advancement — Players advance on four different tracks (exploration, military, science, technology) to gain points and benefits.
  • Worker Placement — Players place tokens to gain resources and advance on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is completely overrated.
  • At best ok game.
  • You kind of do a whole lot of nothing for 2 hours.
  • There is no thematic ties to this.
  • It's a lacroix of of civilization games you kind of give a little taste it smells like a sieve game like the orange one smells like an orange it tastes like ass.
  • Stonemaier does make beautiful games.
  • Unfortunately Stillmeyer missed the mark on on this one.
References (from this video)
No references stored for this video.
Video wZkQC8okaPY Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 115973 · mention_pk 328518
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strategic depth with multiple paths to victory.
  • Variable player powers add replayability.
  • Visually appealing art that connects across components.
  • Engaging player interaction through competing for track positions.
  • Satisfying feeling of building and developing a civilization.
Cons
  • Can feel overwhelming with many tracks and resources.
  • Initial hype may lead to disappointment if expectations are too high.
  • Some mechanics, like military advancement, can be difficult to execute effectively.
  • Player elimination is not a factor, but some players may disengage if they feel they are losing badly.
Thematic elements
  • Weaving your own tapestry in history
  • History
Comparison games
  • Skyrim the board game
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on a map to control territories or specific locations, which can grant benefits or points.
  • Card Play — Players play 'Tapestry' cards that provide unique abilities, points, or ongoing effects.
  • Drafting — Players draft tiles or cards from a common pool.
  • Resource Management — Players collect and spend resources like culture, food, workers, coins, and stars to perform actions.
  • Set Collection — Players collect certain types of tiles or complete sets of actions to gain bonuses.
  • Tile Placement — Players place territory tiles onto a map, scoring points based on matching terrain.
  • Track Advancement — Players advance on multiple tracks (technology, military, science, culture, exploration) to gain benefits and points.
  • Variable player powers — Each player controls a unique civilization with distinct abilities and starting conditions.
  • Worker Placement — Players use workers to perform actions or gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is weaving your own tapestry in history.
  • There was so much hype around this game that I felt that that in and of itself would skew any mindset.
  • I really don't like you Keith.
  • I thought I won a nuclear bomb but I don't.
  • It bums me out like I didn't read them first.
References (from this video)
No references stored for this video.
Video C5XYLsFc8tQ Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 115974 · mention_pk 328519
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great multiplayer game and great solo variant game.
  • The AI for the solo variant changes its favorite tracks throughout the game.
  • The pacing of the game is quite good.
  • The late game allows for doing a lot of stuff.
  • Tapestry cards are interesting.
  • The exploration path and technology progression are enjoyable.
  • The solo variant works relatively well.
Cons
  • Only two or three tapestry cards are typically played in a game, which is a shame given their interest.
  • The AI sometimes conquers areas that the player wanted to use for points.
  • The thematic progression of technology in games can be non-linear (e.g., medicine to nuclear weapons).
Thematic elements
  • Spreading influence by entertaining various sectors of society
Comparison games
  • Civilization
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a mechanic the host generally despises in Civilization games, but not explicitly how it functions in Tapestry.
  • Deck Building — Implied through the acquisition and playing of Tapestry cards.
  • Tile Placement — Players place tiles on the board, impacting resource generation and exploration.
  • Track Advancement — Players advance on various tracks (e.g., tech, exploration, military) to gain benefits.
  • Worker Placement — Mentioned in relation to resource management and action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The pacing of this game is actually quite good.
  • The coolest part of the game in the whole name of the game you only do a select that's like a few times that's oh well.
  • I really like the expiration path in this game and that in the technology the technology while makes Nothe Matic sense in any linear way of a sieve game you can have medicine and then immediately have you know nuclear weapons or something like that but that's pretty cool.
  • My civilization was just better and you can clearly tell that from the board state I am just vastly superior than everyone.
References (from this video)
No references stored for this video.
Video YkrITAidx8c Board Games UnLocked Review at 0:30 sentiment: negative
video_pk 115972 · mention_pk 328517
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The solo variant manages two AI players ('Anima' and 'Shadow Variant').
  • The AI progression is understandable and not overly complicated.
  • The board clearly indicates AI actions based on track level.
  • The game is manageable and doesn't require struggling for resources.
  • The Shadow Variant can block players from completing tracks.
Cons
  • The solo variant is described as lackluster, boring, and half-assed.
  • There is little to no player interaction in the solo mode.
  • The AI's actions are predictable and don't pose a real challenge.
  • The solo rules are poorly explained and incomplete.
  • The AI doesn't gain points, making its presence feel arbitrary.
  • Attacking the AI is ineffective due to mechanics like traps.
  • The solo variant missed the mark for a publisher known for great games.
Thematic elements
Comparison games
  • Root
  • Scythe
  • Wingspan
Mechanics (from transcript analysis)
  • AI Opponent — A solo variant with an AI ('Anima' and 'Shadow Variant') that mimics player actions and track progression.
  • Card drawing — The AI draws cards to determine its actions and track progression.
  • Landmark Acquisition — Players aim to acquire landmarks, which the AI also tries to block or steal.
  • Space travel tiles — Exploration tiles related to space travel are mentioned as beneficial.
  • Track progression — The core gameplay involves advancing on various tracks to gain points and landmarks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like you have a competent designer and a designer that makes really good solo variants but this one it just felt half-assed
  • I'd rather I'd play any other solar variant I'd even give route another shot with before they they're the expansion
References (from this video)
No references stored for this video.
Video BmhdPTbCM7g Board Games UnLocked Analysis at 19:47 sentiment: negative
video_pk 116020 · mention_pk 328576
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The components are amazing.
  • The game is functionally fine and works.
  • Potentially better with house rules to scale powers.
  • Stonemaier Games makes many loved games.
Cons
  • Astronomically boring and quick.
  • Fails as a civilization game.
  • Illogical leaps in logic and progression.
  • Did not live up to the hype.
  • Unbalanced powers.
  • Boring tracks.
Thematic elements
  • Civilization building.
Comparison games
  • Wingspan
  • Through the Ages
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Area Control — Implied through the context of civilization building.
  • civilization building — Critiqued for not truly representing civilization building, starting from scratch and growing organically.
  • Track Advancement — Progression involves moving up tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is actually the first year we're doing a disappointing list.
  • They're not bad games they just didn't live up to the hype they just didn't work for me
  • Viewer discretion is advised
  • This video is brought to you by audible
  • Coloma was I kind of it has it's kind of a Western game
  • The game was extremely I wouldn't say long but it was very very boring
  • The game was very bog-standard boring and long and just tedious
  • The game worked out and I'm more sad than mad that the game is bad
  • It's fine but it just doesn't I was hesitant and then I I got it
  • This game is too difficult for you to figure out
  • it's such a niche like oh are you an 80 year old submarine World War two veteran this is the game for you
  • basically your your thing with you had like Dragon cards but no dragons to use them for right
  • this is the most disappointing game of all time
  • This game was such I mean it was fine like you but like that what killed it was a civilization game like that's what made that's what made it so hyped up
  • I think this game was astronomically boring
  • You don't go from like oh I am a euphoria down to you know whatever the the Bronze Age it's like what like the leaps and logic that this game makes you have to be a civilization you wipe that
  • This game is not terrible functionally it works fine
  • This game had very high expectations for but ultimately fell flat
  • It's like I know is that is it or is it just like this is just a piss-poor 2019 Kickstarter game or is it like it's just like still just like damn it shows its age
References (from this video)
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Video xpe7gTYXKDc Board Games UnLocked Review at 0:30 sentiment: mixed
video_pk 115841 · mention_pk 328329
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds more content for existing fans.
  • New civilizations and Tapestry cards offer variety.
  • Aesthetic tokens for building placement are a nice touch.
  • Solo variant campaign adds value for solo players.
Cons
  • Does not fix core issues of the base game.
  • Expansion doesn't add significant new mechanics.
  • Still perceived as themeless and boring.
  • Comparison to other civilization games is unfavorable.
Thematic elements
  • Civilization building
Comparison games
  • Civ games
Mechanics (from transcript analysis)
  • civilizations — The expansion adds new civilizations with unique abilities. The reviewer mentions 'Treasure Hunters' who gain benefits based on terrain placement, and 'Aliens' who start with space tiles.
  • Landmarks — New landmark cards are introduced, providing unique buildings that players can add to their civilization, offering new scoring opportunities.
  • Solo Variant Campaign — The expansion includes a solo variant campaign with five unique scenarios.
  • tapestry cards — The expansion includes new Tapestry cards, many of which focus on cancelling opponent actions or providing bonus points and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you've seen both of my run-throughs for tapestry or my discussion of tapestry you're gonna know i don't like this game
  • an expansion shouldn't fix the base game the game should already be good enough on its own and expansion should only enhance that
  • this did nothing for me i just i played the game with it and i was like yeah it's still tapestry like there's nothing that was like oh what no that totally changes everything no there there was no eureka moment
  • for me personally the expansion's a 5 out of 10 as well it's it's not it's not a bad expansion but it's not a good one either because it's for a game that I don't really like
References (from this video)
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Video X_Ll5ERgQhI Board Games UnLocked Playthrough at 1:07:37
video_pk 112798 · mention_pk 324466
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 1:07:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement — The advancement system allows players to unlock new abilities and options, impacting gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • it's going to be a fight
  • every time we try to help out we lose Humanity
  • losing humanity is I it's going to bite Us in the ass because it sounds like he wants to shape us into something
  • It's like we're playing by their rules it's like we don't need to play by their rules
  • I don't like him I think he's he's unnecessarily uh complicated
  • it seems like a push your luck but yeah I guess I don't know it's weird what tokens are you leaving behind
  • I wish I didn't have to scan the [__] like why why did they make it to where you scan the stupid sheet instead of just have it ailable
  • You accepted your fear not as a vice but as wisdom and a rare kind of courage
  • this God tier weapon turns it's like it opens up like thises this like a handgun it's a BFG
References (from this video)
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Video cKw4H6-4xT8 Board Game Sanctuary Discussion at 8:36 sentiment: positive
video_pk 108939 · mention_pk 314489
Board Game Sanctuary - Tapestry video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be a fun point salad experience.
Cons
none
Thematic elements
  • Starting your own civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Point Salad — Players score points in various ways, often without a strong central theme tying them together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is playing a board game once ever enough?
  • So when we play a game once, we're really essentially testing the game to see if it meets our expectations, exceeds them, or maybe is underwhelmingly below our expectations.
  • And so that first game is quite pivotal for forming that initial opinion about a game.
  • If I don't give a game another chance, I feel justified in saying that you know what, this game is a waste of my time. This game is not a good fit.
  • And so often if a game on my first play I can see there are a lot of flaws or a lot of uh things that don't really sit right with me, I'm probably not going to waste any more time on a game that feels painful to set up, play, and plow through.
  • And so the game can really surprise you sometimes on a second or third play when you're like, 'Oh, this game is actually making sense now.'
  • So sometimes that first initial value that we place on our initial play can be a barrier into further enjoyment of the game.
References (from this video)
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Video LwiwkpP5Sf4 Rolling Dice & Taking Names Event Coverage at 13:18 sentiment: mixed
video_pk 103728 · mention_pk 299620
Rolling Dice & Taking Names - Tapestry video thumbnail
Click to watch at 13:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • based off Majesty, going to be a great game
Cons
  • hate it
  • got rid of it
  • don't play with games
Thematic elements
  • Middle Ages
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it cost me two things actions and resources
  • the print is that small cuz it does not need to be
  • the thing that I thought was cute with one piece is the same thing here is at the beginning of the game you take seven cards off the top of your deck and that's your life and when you take damage you take one of the life cards and discard it but there may be a trigger on it which does something like maybe puts it to your hand I thought that was kind of unique
  • Evolution 2.0 that's right Evolution one of my favorite games
  • this game is for those of you that enjoy Evolution but want to play with people who have never played
  • I'm loving the concept I'm loving the idea of the um individual modules and the various biomes that they're picking
  • you can make the deck so the the game so that okay there's not a lot of player interaction not of a lot of attacking or could be there could be a lot of attacking
  • we were completely mesmerized by these things cuz they are very cool
  • they are actually very helpful for even people of advanced age because it's 4 through 99
  • the fact that it's a magnetic setting where you put an overlay in the box and you are sticking these pieces to it just blew us away
  • teaching people how to use chopsticks
  • this is the miniature game for board gamers
  • 45 minutes okay now I'm paying a lot more attention
  • this is a skirmish game
  • an army is only like 15 Miniatures I could put those together real quick and paint those real quick
  • we did another draft event tonight oh my gosh 64 people sign up for the event
  • my leaders were all of the villain the dark side that I had
  • don't judge a book by its cover
  • she made it look easy and I played that leader the night before and I felt like I was an idiot
  • you know what am I dealing with here and she just I was like wow
References (from this video)
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Video nPFJbyiq668 Stonemaier Games Rules Teach at 1:37 sentiment: mixed
video_pk 100011 · mention_pk 278084
Stonemaier Games - Tapestry video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Could complete rows or columns or re-racks.
Cons
  • Not a great showing.
Thematic elements
  • making polyomino shapes to fill in squares
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — Making polyomino shapes to fill in squares.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are waiting for some of these promo realms, the ones with the stars to come back in stock, I have some good news.
  • I slipped a disc in my back about two weeks ago and Gary, you know, it's it's feeling a lot better.
  • I'm still being very cautious about it, but I did tentatively work out for the first time today and that felt really good.
  • I'm still doing my stretches, my routine, uh, prescribed by physical therapist, but uh, yeah, it's going well.
  • So, let's jump in and play these realms. I'll talk about how they work for those of you who don't know while we're playing along.
  • I love playing tab. I haven't played it in a while, but there's a certain configuration that works really well, especially if you get some early sixes. And I forgotten what it is.
  • Mark says he's working on a card game and he hired an artist. That's exciting, Mark.
  • Garrett says, "It was fun chatting with Mitchell briefly in World of Warcraft the other night. Such a lovely guy."
  • Mark says, "I'm foreseeing I'll need a nice prototype for pitching, so I talked to a friend who does graphic design to help me out and pay him according to his rates."
  • Garrett says that he was just able to chat on World of Warcraft.
  • So, I think that's worthwhile.
  • Ideally, actually, I would kill one more monster.
  • Not a great showing in Tapestry, but still a few points.
  • 12.4. A little bit lower than I expected, but I'm a little rusty at a few of these realms, so that's fine.
  • Mark just barely edged me out. Mark got a 12.7. Well done. Oh, and Ian got a 13.5. Well done, Ian.
References (from this video)
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Video L_Vn7U0MXeo Stonemaier Games Discussion at 28:14 sentiment: positive
video_pk 99462 · mention_pk 276551
Stonemaier Games - Tapestry video thumbnail
Click to watch at 28:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the civ game that I always wanted to exist
  • turned out beautifully
  • based on the art and the and the and the sculpts
Cons
none
Thematic elements
  • civilization game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
  • And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
  • Overall topic that I was thinking about today. So, I had game night this past Wednesday.
  • And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
  • Should we call those plug-and-play expansions? They seem like they're plug and play.
  • On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
  • But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
  • And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
  • So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
  • Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
  • If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
  • Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
No references stored for this video.
Video 0jcZStOpWAA Rolling Dice & Taking Names News at 57:55
video_pk 98878 · mention_pk 274886
Rolling Dice & Taking Names - Tapestry video thumbnail
Click to watch at 57:55 · YouTube ↗
Pros
  • Beautiful models
Cons
none
Thematic elements
Comparison games
  • Cartographers
  • Marvel Champions
  • Wingspan
Mechanics (from transcript analysis)
  • Poker chips — Used poker chips as components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Ragusa with Marty he taught me the game or rather he taught me some alternate universe version of the game
  • there were so many rules mix-ups I didn't even know what was going on half the time
  • I'm sorry I cannot in good conscience give out this award I'm gonna have to hang on to it
  • This is one of those games that normally would have probably not been my game of the year if I would have played it
  • it deserves my game of the year
  • Raccoon Tycoon is from designer Glen drover from forbidden games and it is a market commodities game where you are trying to get the best prices for the commodities in the game
  • Unbelievable oil paintings brought the game to life with with incredible anthropomorphic animals in Victorian dress
  • it did give the game a cuddly fuzzy feel that I think makes the game a little bit more appealing to non-gamers as well as gamers
  • Raccoon Tycoon that came out earlier this year and yet that was very much a contention for my my top game of the year
  • it's just so well done
  • 2019 was just a great year for games especially more of the the mid-level like euro type games
  • we really dope into a lot of really really good two-player games in 2019
References (from this video)
No references stored for this video.
Video S54FKQH-_sw Tantrum House Top List at 5:20 sentiment: positive
video_pk 93044 · mention_pk 250966
Tantrum House - Tapestry video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of ways to score points
  • Enjoyed the game
Cons
none
Thematic elements
  • Building and developing a civilization.
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gathering resources to build and score.
  • Rondel — Movement on inner and outer tracks dictates available actions.
  • Tile Placement — Players lay tiles on their player area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
  • but the art is what sort of really drew me in.
  • you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
  • I have Night at the Zoo. This is another tiling game. I love laying tiles.
  • really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
  • I thought it was a fun theme.
  • So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
  • With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
  • So, if nothing else, the theme and the components have definitely made me interested in this game.
  • We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
  • My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
  • I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
  • Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video WEZrMNSD0zo The Mill Discussion at 0:03 sentiment: positive
video_pk 91472 · mention_pk 245460
The Mill - Tapestry video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tapestry cards interact with tracks for evolving benefits
  • Exploration and space progression provide meaningful rewards
  • Science track with dice adds thematic and dynamic choices
Cons
  • Dice-based science track may be controversial for players who dislike luck
  • Tapestry cards are blind draws, which adds unpredictability
Thematic elements
  • civilization progression, exploration, technology, space exploration
  • civilization-building on a map with income turns and a capital city map
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and map — The map is double-sided for different player counts; you place tiles adjacent to areas you control, matching terrain to gain victory points, with potential space exploration later.
  • Income — You use your civilization card power (if any); you may play tapestry cards; your income mat reveals benefits as you advance buildings to your capital city map, increasing income over time.
  • Income turns — You use your civilization card power (if any); you may play tapestry cards; your income mat reveals benefits as you advance buildings to your capital city map, increasing income over time.
  • interaction with neighbors — Certain upgrades (e.g., obtaining Zeppelin) require neighbors to meet prerequisites; there's interaction where advancing on a track by someone else can benefit you.
  • Neighbor Interaction — Certain upgrades (e.g., obtaining Zeppelin) require neighbors to meet prerequisites; there's interaction where advancing on a track by someone else can benefit you.
  • science track and dice — The science track includes a 12-sided die with an X on some faces; rolling can progress along the science or tech track and may yield benefits depending on the result.
  • Space Exploration — Advancing exploration can allow drawing space tiles; space offers greater benefits but is harder to reach.
  • tapestry cards — There are 43 unique tapestry cards; they can provide immediate benefits or benefits over the course of an era; cards are blind draws from a deck.
  • Tech Cards and Upgrades — There are 33 tech cards representing inventions; you upgrade cards along a path (X -> circle -> square) with different benefits; upgrades can be influenced by neighbors for certain effects.
  • Tech Trees — There are 33 tech cards representing inventions; you upgrade cards along a path (X -> circle -> square) with different benefits; upgrades can be influenced by neighbors for certain effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are 43 unique cards in the box
  • these tapestry cards are blind draws
  • they offer either a immediate benefit or a benefit over the course of an era
  • space is a harder place to get to the benefits are greater
  • you can move that tech card up to the circle and you gain that circle benefit
  • Zeppelin and to get the Zeppelin you or a neighbor had to be at least tier 2 in exploration
References (from this video)
No references stored for this video.
Video nbnXzR4eCpA The Mill Discussion at 0:05 sentiment: positive
video_pk 91432 · mention_pk 245359
The Mill - Tapestry video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rulebook is tight, clean, small, and remarkably fine as written.
  • Income phase is well-structured and the teaching approach helps new players learn the game.
  • Shadow Empire integration is clever and adds engaging interaction similar to the Euphoria automa.
  • Two-player downtime is minimal, keeping the game pace brisk.
  • Thematic elements and art are appealing; the game presents a unique, playful world.
Cons
  • Randomness of tapestry cards has been noted as a potential issue by players.
Thematic elements
  • civilization building with fantasy/alternate history technology
  • a non-Earth civilization development world
  • humorous, whimsical, somewhat anachronistic worldbuilding
Comparison games
  • Euphoria
Mechanics (from transcript analysis)
  • advance turns — From four options, players choose to advance civilization, military technology, science, or other paths during advance turns.
  • Combat: Dice — Conquer dice are rolled to gain benefits when territories are conquered.
  • conquer dice — Conquer dice are rolled to gain benefits when territories are conquered.
  • exploration tiles — Players gain exploration tiles as part of income and game progression.
  • Income — During income, players gain resources according to a side chart; income is a distinct phase from advancement.
  • income phase with separate income step — During income, players gain resources according to a side chart; income is a distinct phase from advancement.
  • landscape buildings and automa interaction — Shadow Empire interactions and placement of landscape buildings affect the board state.
  • outposts and fortification (isolationists) — Outposts can be fortified to prevent topple; players aim to connect land types to maximize points.
  • shadow Empire automa for 2-player/solo — An automa variant that moves along tracks to influence landscape buildings and pacing, not directly scoring points.
  • tapestry cards — Cards that contribute to the tapestry and are drawn/played as part of the game flow.
  • tile map with land-type connections — Connecting tiles of the same land type yields high VP potential (e.g., up to 40 VP with six connected tiles).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't earth
  • there's two type of turns there's an income turn and there's an advance turn
  • the rulebook is very tight it's very clean it's very small and remarkably it's totally fine that it's that way
  • I like the inclusion of the shadow Empire for kind of clogging up the board
  • basically it's just telling you where to place the shadow empires tokens
  • the merrymakers frequently celebrate love in life the longer the festival the better
  • it's almost like Flintstones like story in that regard
References (from this video)
No references stored for this video.
Video r8TiX0V36so The Mill Playthrough at 0:09 sentiment: mixed
video_pk 91443 · mention_pk 245381
The Mill - Tapestry video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Russian Railroads
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Control — a conquer action allows placement of outposts adjacent to controlled territories, with dice for benefits; outposts enable expansion and VP
  • building_placement_and_rows — placing buildings to complete rows or squares on a capital map yields VP and resources; some actions allow building on impassable terrain under special conditions
  • civilization_tracks — advancement on science/technology, exploration, military, etc. tracks provides benefits and triggers further actions
  • conquer_and_outposts — a conquer action allows placement of outposts adjacent to controlled territories, with dice for benefits; outposts enable expansion and VP
  • era_transition_and_tech_advancement — eras (e.g., era two, era three) introduce new mechanics and buildings; players advance on technology tracks and gain era-specific bonuses
  • exploration_and_tiles — exploration tiles are drawn and placed; players may give tiles to opponents for VP; tiles contribute to victory point totals and resource generation
  • Income — beginning of turns where resources are gained and tapestry cards may be acquired; in-game text references earning resources, tech cards, and VP from various actions
  • income_turn — beginning of turns where resources are gained and tapestry cards may be acquired; in-game text references earning resources, tech cards, and VP from various actions
  • tapestry_cards_and_upgrades — playing tapestry cards can upgrade tracks or provide VP and resources; layering of benefits across eras occurs
  • Track Advancement — advancement on science/technology, exploration, military, etc. tracks provides benefits and triggers further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the merrymakers frequently celebrate love and life the longer the festival the better
  • it's like a party they they like partying and the longer it looks like the longer the benefits
  • alchemists is kind of like a push your luck faction
  • it's not necessarily about trying to get to the end of the track first or is it about trying to race to a building or is it just literally about getting the most bang for your buck
  • terraforming card which is probably an Easter Egg for terraforming Mars
  • this was definitely my worst game which is only makes sense that that's what's gonna end up on camera
  • good game for you
References (from this video)
No references stored for this video.
Video syb8dj93Wf4 The Mill Unboxing at 0:18 sentiment: positive
video_pk 91461 · mention_pk 245446
The Mill - Tapestry video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the detail on the components is nice
  • the buildings are pre-painted and look sharp
  • the art is really pretty
Cons
  • some concerns mentioned about the components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah so here's tapestry civilization
  • game designed by you Jamie Steckler with art by eager Bosley and sculpts by Rama Rao
  • these buildings are pre painted and they look really sharp in person
  • civilization mats that art is really pretty oh okay
  • alchemists right front and center
  • September fourth through seventh
References (from this video)
No references stored for this video.
Video sIbUEUguk-w The Mill Discussion at 2:35 sentiment: positive
video_pk 91481 · mention_pk 245483
The Mill - Tapestry video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are excited about viticulture digital
  • it's coming out on PC
  • it's already in the steam shop
  • it looks really pretty
  • this is his first title since Charter Stone
  • the rule book was four pages long
  • there's 16 asymmetric civilizations right in the box
  • the box itself is about the same size around as the wingspan box but it's deeper
  • it's not a legacy or a campaign game you can play start to finish over and over
  • first print runs gonna be 2500 copies
  • there are no expansions planned yet
  • there's 18 pre painted landmarks
  • the landscapes set on
  • the map is beige with color illustrations
  • drone assassins
References (from this video)
No references stored for this video.
Video VYx-d4PjCl4 Getting Games Discussion at 55:09 sentiment: positive
video_pk 91457 · mention_pk 245440
Getting Games - Tapestry video thumbnail
Click to watch at 55:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • civilization building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3B_hXu74LeQ The Mill Discussion at 0:04 sentiment: neutral
video_pk 91404 · mention_pk 245299
The Mill - Tapestry video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we would talk about after tapestry what is next for stone mire games
  • we were just getting wingspan
  • it's the wingspans first expansion what
  • habitats so four modules european birds oceanic birds
  • it's worth taking a look at
References (from this video)
No references stored for this video.
Video H3-vXQrjAQM The Mill Playthrough at 0:05 sentiment: positive
video_pk 91389 · mention_pk 245276
The Mill - Tapestry video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic twist explaining why civilizations do what they do
Cons
none
Thematic elements
Comparison games
  • Wingspan
  • Age of Wonders
Mechanics (from transcript analysis)
  • Civilization mats and land control — Players manage a civilization mat, buy land on it, and use lands to influence actions (e.g., sending historians to landmarks).
  • Combat: Dice — On the military track players place outposts and roll conquer dice to determine victory point gains.
  • End-game scoring via landmarks, rows and columns — Scoring at game end uses completed rows/columns, landmarks, and tech cards to determine points.
  • Exploration tiles and tapestry cards — Players gain exploration tiles and tapestry cards during income and use exploration to advance on tracks.
  • Historians and landmarks — Historians can be sent to landmarks to gain benefits when landmarks are reached.
  • Income — Each era has an income phase where players gain resources and tapestry cards; tapestry cards can be played to trigger effects.
  • Income phase and tapestry card draw — Each era has an income phase where players gain resources and tapestry cards; tapestry cards can be played to trigger effects.
  • Outposts and conquer dice — On the military track players place outposts and roll conquer dice to determine victory point gains.
  • Technology track and top/bottom rows — Technology cards are advanced or upgraded, affecting top/bottom rows and triggering benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the thematic twist I'm explaining why your civilization does what it does
  • Not bad not bad
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 972:08:00
video_pk 91383 · mention_pk 245257
Watch It Played - Tapestry video thumbnail
Click to watch at 972:08:00 · YouTube ↗
Pros
none
Cons
  • Rulebook could be more detailed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video H4vtSUv9My8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 91337 · mention_pk 244980
Getting Games - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong scoring potential from monarchy income and city planning
  • variety of scoring avenues (technology, districts, capital city)
Cons
  • high complexity and heavy interaction
  • early focus on income buildings can limit diversification
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • advance action — A player spends one resource to advance on a track (e.g., technology, exploration, science).
  • Area Control — Conquer a space adjacent to controlled areas; after conquering, dice are rolled to determine points or other bonuses.
  • conquer action — Conquer a space adjacent to controlled areas; after conquering, dice are rolled to determine points or other bonuses.
  • income phase — End-of-era income phase where players gain resources, civilization bonuses, and potentially extra scoring opportunities.
  • tapestry cards — Play tapestry cards for various effects (extra resources, card draws, scoring bonuses); some cards interact with other players or tiles.
  • Upgrade Action — Upgrade a technology track; prerequisites may require players or neighbors to reach certain tiers to allow subsequent upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Chunga's Games
  • it's a race to get to this spot right here for that landmark.
  • Considering we have monarchy up, we definitely want to get as many of our incomes down as possible before the next era.
  • it was a very good turn for ourselves.
References (from this video)
No references stored for this video.
Video Uu3CZV0LU7g Getting Games Discussion at 22:15 sentiment: positive
video_pk 91361 · mention_pk 245156
Getting Games - Tapestry video thumbnail
Click to watch at 22:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • sieve-themed euro with some randomness
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finally decided that it's something that I should try to see how much money I'll actually make
  • it's something I've been putting off for years like literally since I very first started this channel
  • 80% is still well and good enough for me to go ahead with this
  • sound is a bit magical in my old career that I've been doing for like 12 years
  • I am planning on leaving them on as they are right now for the foreseeable future
  • I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
No references stored for this video.
Video Bkl7Vun9Ee0 The Mill Analysis at 0:08 sentiment: neutral
video_pk 91299 · mention_pk 244846
The Mill - Tapestry video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Alchemists mid-game restriction — If you gain the Alchemists during the game from another benefit you do not randomly gain those two resources.
  • Alchemists starting benefit — Starting the game you gain any two resources.
  • Architects mid-game adjustment — If you acquire Architects during the game you do not gain the additional ten victory points per opponent.
  • Architects starting VP per opponent (3+ players) — Starting the game with Architects, if you have three or more total players you gain ten victory points per opponent.
  • Chosen starting VP per opponent — Starting the game with the Chosen you gain 15 victory points per opponent.
  • Chosen with AutomA / Shadow Empire start boost — If playing AutomA and using the Shadow Empire, starting with the Chosen gives +30 to begin with.
  • Craftsmen starting/mid-game resource loss — Starting the game or gaining Craftsmen, you lose any one resource if possible (after your first income turn or upon acquisition mid-game).
  • Futurists starting/mid-game loss — Starting the game or gaining Futurists you lose one culture and one other resource of your choice.
  • Heralds negative VP — Starting the game or gaining Heralds you lose 15 victory points.
  • Hidden Victory Points — Starting the game or gaining Heralds you lose 15 victory points.
  • Merrymakers resource gain — Starting the game or gaining Merrymakers you gain one resource of your choice.
  • Resource Management — Starting the game or gaining Craftsmen, you lose any one resource if possible (after your first income turn or upon acquisition mid-game).
  • Traitor Game — Starting the game with Traitors you gain any two resources.
  • Traitors starting resources — Starting the game with Traitors you gain any two resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • those are the tapestries civilization adjustments for November 2019 again just a real quick overview
  • Starting the game you gain any two resources
  • if you end up getting the architects during the game you do not give yourself the additional ten victory points per opponent
  • Starting the game or gaining Heralds you lose 15 victory points
  • Starting the game with the chosen gained 15 victory points per opponent
  • go ahead and give yourself plus 30 to begin with because you're playing against the automa
References (from this video)
No references stored for this video.
Video J9DEhYzRNvc Meeple University Discussion at 1:14
video_pk 91293 · mention_pk 244812
Meeple University - Tapestry video thumbnail
Click to watch at 1:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we found at origins in particular was the value of a big box and some rope and packing tape so we acquired a lot of games there
  • the big checked in luggage is the best way to go
  • make sure you have a water bottle or easy access to water
  • to research what games are out and what games you want to get pre-order things download the apps that will come with all conventions these days
  • the most important tip is to make most of the con if you want to play games
  • origins is not as busy
References (from this video)
No references stored for this video.
Video AsjxolqjzoM The Mill Discussion at 1:50 sentiment: neutral
video_pk 91252 · mention_pk 244665
The Mill - Tapestry video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a party game you can have as many people in and in Howard as you want
  • the tapestry expansions gonna move into 2020
References (from this video)
No references stored for this video.
Video qj5LYYFy4qM The Mill Discussion at 13:04
video_pk 91271 · mention_pk 244738
The Mill - Tapestry video thumbnail
Click to watch at 13:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ifvEL5sSzHY 3 Minute Board Games Other at 14:56 sentiment: negative
video_pk 91254 · mention_pk 244688
3 Minute Board Games - Tapestry video thumbnail
Click to watch at 14:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Knew how the game worked
  • Could get big scores
Cons
  • Really didn't like tapestry
  • Really didn't enjoyed it all
  • Scores so dependent on the faction you picked and the tapestry cards you got
  • Colossal difference in scores based on card choice
  • Game keeps punching losers in the face
  • Person who gets the most actions will likely win and play for a while after others finished
  • Winning that way is kind of miserable
  • Miserable gameplay
  • Couldn't wait to see the back of it
Thematic elements
  • Civilization building, advancing through different eras.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by scoring and faction strengths.
  • Resource Management — Players have resources to spend at the end of the game.
  • Tableau Building — Players choose from a tableau of open cards for optimal choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
  • One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
  • It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
  • Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
  • I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
  • The game keeps punching losers in the face.
References (from this video)
No references stored for this video.
Video fDkKy1xfNCg The Mill Discussion at 5:01 sentiment: neutral
video_pk 91213 · mention_pk 244534
The Mill - Tapestry video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oceania expansion officially and officially it is in development
  • the tapestry expansion is officially in blind play testing and solo design now
  • I'm in favor if not an LCG
  • Jamie I love side that's my favorite game it's still my favorite game
  • I think that's a fantastic idea as it usually does
  • inside there probably makes a little more sense that'll help support the box
References (from this video)
No references stored for this video.
Video 5iaKVzmxp8w The Mill Discussion at 1:24 sentiment: neutral
video_pk 91142 · mention_pk 244315
The Mill - Tapestry video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think there's a possibility the wingspan the Oceania expansion may not make it this year
  • the new game of course being codenamed sand whatever ends up being in the expansions
  • the expansions being my little scythe tapestry and wingspan
References (from this video)
No references stored for this video.
Video 3OYxk4G23lo The Mill Discussion at 3:50 sentiment: positive
video_pk 91123 · mention_pk 244266
The Mill - Tapestry video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • city-building
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tiling — polyomino shapes to fit on a city map, as referenced in the roll-and-write concept
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great port
  • they did a patch and incorporated some of that feedback
  • it's infinitely scrollable
  • you can play this by myself and get a score and compete against myself
  • this particular one is tapestry wingspan and viticulture
References (from this video)
No references stored for this video.
Video bzjCUC8oVUc The Mill Discussion at 3:33 sentiment: positive
video_pk 91053 · mention_pk 244008
The Mill - Tapestry video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's play scythe
  • you have permission to assume that everything i do is wrong or mistaken
References (from this video)
No references stored for this video.
Video gji8gMFl_-Q Getting Games Discussion at 5:16 sentiment: mixed
video_pk 91064 · mention_pk 244035
Getting Games - Tapestry video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • enjoyed it for its experience
Cons
  • not necessarily balanced
  • takes up a decent amount of shelf space
  • not sure how balanced the game is
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fascinating domino style game where you're putting down triangular pieces and then building out this massive tech grid
  • the analysis paralysis potential is pretty high in this game
  • Santa Monica looks to be a lightweight tableau building game about building a boardwalk and a beach area it looks cute
  • one person rolls dice for the round and then gives the dice to everyone else so that they know what actions they get to take
  • it's a goofy game
  • The crew is a game that I played it AG con and really liked they sent me a copy which I really appreciate and have actually been playing it quite a bit on tabletop simulator recently with my friends I haven't played my physical copy yet but I'm still really enjoying it
References (from this video)
No references stored for this video.
Video 0qlL084hxEE The Mill Discussion at 6:46 sentiment: positive
video_pk 91105 · mention_pk 244202
The Mill - Tapestry video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really looking forward to that
  • it's officially going to be available for pre-order or to order on April 29th
  • this is a living thing that the changes a lot
References (from this video)
No references stored for this video.
Video DPqxZ9On7nE The Mill Discussion at 5:25
video_pk 91005 · mention_pk 243822
The Mill - Tapestry video thumbnail
Click to watch at 5:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are absolutely gonna see code names say on this year
  • it's going to be twenty-five dollars if he ends up making it
  • the juggernaut now has just flown away
  • digitized went ahead and made an announcement that it will be in the app stores next week
  • Wingspan digital is going to be focused in the Steam Summer Games Festival 2020
  • Wingspan Oceania is probably a December release
References (from this video)
No references stored for this video.
Video ocTVN5hroME The Mill Interview at 25:09 sentiment: positive
video_pk 90969 · mention_pk 243636
The Mill - Tapestry video thumbnail
Click to watch at 25:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
  • this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
  • I really do think it's one of the higher content expansions out there as far as just amount of content
References (from this video)
No references stored for this video.
Video I440OFtQlpc The Mill Discussion at 0:17 sentiment: positive
video_pk 90902 · mention_pk 243415
The Mill - Tapestry video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art looks really cool
  • new buildings and space tiles
  • landmark cards look awesome
  • build your own buildings on an island possibility
  • new civilizations, spies, treasure hunters, infiltrators
  • advisors, recyclers, tinkerers variants
  • plans and ploys add countermeasures to traps
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh just that art looks really cool
  • i love all the art oh man
  • andrew bosley does such good work
  • tapestry plans employees
  • i know josh can't wait to get it to the table
  • plans and ploys
References (from this video)
No references stored for this video.
Video I440OFtQlpc The Mill Discussion at 0:58 sentiment: positive
video_pk 90902 · mention_pk 243416
The Mill - Tapestry video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new cards and civilizations
  • new structures and buildings (e.g., monolith)
  • landmark cards and new tokens
  • expansion adds counter-traps and related mechanics
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh just that art looks really cool
  • i love all the art oh man
  • andrew bosley does such good work
  • tapestry plans employees
  • i know josh can't wait to get it to the table
  • plans and ploys
References (from this video)
No references stored for this video.
Video PjbSDOHZl9I The Mill Discussion at 1:54 sentiment: neutral
video_pk 90915 · mention_pk 243461
The Mill - Tapestry video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pendulum is on sale in the pre-order section and it's actually 15 off if you catch it in that pre-order period
  • the scythe complete rule book and that 136 page spiral bound dictionary or internet of scythe is available now
  • Wingspan Oceania has completed pre-production and moves into print and assemble
  • the tapestry expansion it actually completed print and assemble and appears to be in freight shipping so on a boat on its way to us soon
References (from this video)
No references stored for this video.
Video iRqR4VHOoz0 The Mill Discussion at 0:33 sentiment: positive
video_pk 90790 · mention_pk 242947
The Mill - Tapestry video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video iRqR4VHOoz0 The Mill Discussion at 2:28 sentiment: positive
video_pk 90790 · mention_pk 333018
The Mill - Tapestry video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video yQeEVoiOhu4 The Mill Discussion at 10:52
video_pk 90726 · mention_pk 242726
The Mill - Tapestry video thumbnail
Click to watch at 10:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win or you learn
  • it's tremendously considerate
  • thanks to jamie for continuing to sponsor the show
  • stoneware games you guys are awesome
References (from this video)
No references stored for this video.
Video 9sMLa1CgNjg The Mill Discussion at 0:35
video_pk 90653 · mention_pk 242411
The Mill - Tapestry video thumbnail
Click to watch at 0:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always a really fun time to be a stonewire fan and learn about the next game
  • next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
  • i can't wait to start talking to you about it next week
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 0:13
video_pk 90595 · mention_pk 242224
kovray - Tapestry video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video MlQghHcP-SE The Mill Discussion at 0:36 sentiment: neutral
video_pk 90572 · mention_pk 242161
The Mill - Tapestry video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fantastic progress don't get me wrong but hey the weight is going to make the next expansion that much sweeter
  • no expansion requires any other expansion
  • it felt like a real collaboration
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 8:07 sentiment: positive
video_pk 90625 · mention_pk 242316
Getting Games - Tapestry video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
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