Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
—description from the publisher
Tapestry Review
Tapestry: Plans And Ploys - How To Play
1000+ Board Game Collection Tour
- Could complete rows or columns or re-racks.
- Not a great showing.
- making polyomino shapes to fill in squares
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- Polyomino — Making polyomino shapes to fill in squares.
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- If you are waiting for some of these promo realms, the ones with the stars to come back in stock, I have some good news.
- I slipped a disc in my back about two weeks ago and Gary, you know, it's it's feeling a lot better.
- I'm still being very cautious about it, but I did tentatively work out for the first time today and that felt really good.
- I'm still doing my stretches, my routine, uh, prescribed by physical therapist, but uh, yeah, it's going well.
- So, let's jump in and play these realms. I'll talk about how they work for those of you who don't know while we're playing along.
- I love playing tab. I haven't played it in a while, but there's a certain configuration that works really well, especially if you get some early sixes. And I forgotten what it is.
- Mark says he's working on a card game and he hired an artist. That's exciting, Mark.
- Garrett says, "It was fun chatting with Mitchell briefly in World of Warcraft the other night. Such a lovely guy."
- Mark says, "I'm foreseeing I'll need a nice prototype for pitching, so I talked to a friend who does graphic design to help me out and pay him according to his rates."
- Garrett says that he was just able to chat on World of Warcraft.
- So, I think that's worthwhile.
- Ideally, actually, I would kill one more monster.
- Not a great showing in Tapestry, but still a few points.
- 12.4. A little bit lower than I expected, but I'm a little rusty at a few of these realms, so that's fine.
- Mark just barely edged me out. Mark got a 12.7. Well done. Oh, and Ian got a 13.5. Well done, Ian.
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- the civ game that I always wanted to exist
- turned out beautifully
- based on the art and the and the and the sculpts
- civilization game
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- And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
- And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
- Overall topic that I was thinking about today. So, I had game night this past Wednesday.
- And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
- Should we call those plug-and-play expansions? They seem like they're plug and play.
- On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
- But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
- And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
- So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
- Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
- If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
- Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
- Lots of ways to score points
- Enjoyed the game
- Building and developing a civilization.
Mechanics (from transcript analysis)
- Resource Management — Gathering resources to build and score.
- Rondel — Movement on inner and outer tracks dictates available actions.
- Tile Placement — Players lay tiles on their player area.
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- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
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- the detail on the components is nice
- the buildings are pre-painted and look sharp
- the art is really pretty
- some concerns mentioned about the components
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- yeah so here's tapestry civilization
- game designed by you Jamie Steckler with art by eager Bosley and sculpts by Rama Rao
- these buildings are pre painted and they look really sharp in person
- civilization mats that art is really pretty oh okay
- alchemists right front and center
- September fourth through seventh
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- we are excited about viticulture digital
- it's coming out on PC
- it's already in the steam shop
- it looks really pretty
- this is his first title since Charter Stone
- the rule book was four pages long
- there's 16 asymmetric civilizations right in the box
- the box itself is about the same size around as the wingspan box but it's deeper
- it's not a legacy or a campaign game you can play start to finish over and over
- first print runs gonna be 2500 copies
- there are no expansions planned yet
- there's 18 pre painted landmarks
- the landscapes set on
- the map is beige with color illustrations
- drone assassins
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- civilization building
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- we would talk about after tapestry what is next for stone mire games
- we were just getting wingspan
- it's the wingspans first expansion what
- habitats so four modules european birds oceanic birds
- it's worth taking a look at
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- Rulebook could be more detailed
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- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
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- sieve-themed euro with some randomness
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- I finally decided that it's something that I should try to see how much money I'll actually make
- it's something I've been putting off for years like literally since I very first started this channel
- 80% is still well and good enough for me to go ahead with this
- sound is a bit magical in my old career that I've been doing for like 12 years
- I am planning on leaving them on as they are right now for the foreseeable future
- I don't want to flood people's timelines with all these little five to ten minute videos
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- we found at origins in particular was the value of a big box and some rope and packing tape so we acquired a lot of games there
- the big checked in luggage is the best way to go
- make sure you have a water bottle or easy access to water
- to research what games are out and what games you want to get pre-order things download the apps that will come with all conventions these days
- the most important tip is to make most of the con if you want to play games
- origins is not as busy
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- Knew how the game worked
- Could get big scores
- Really didn't like tapestry
- Really didn't enjoyed it all
- Scores so dependent on the faction you picked and the tapestry cards you got
- Colossal difference in scores based on card choice
- Game keeps punching losers in the face
- Person who gets the most actions will likely win and play for a while after others finished
- Winning that way is kind of miserable
- Miserable gameplay
- Couldn't wait to see the back of it
- Civilization building, advancing through different eras.
Mechanics (from transcript analysis)
- Area Control — Implied by scoring and faction strengths.
- Resource Management — Players have resources to spend at the end of the game.
- Tableau Building — Players choose from a tableau of open cards for optimal choices.
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- I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
- One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
- It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
- Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
- I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
- The game keeps punching losers in the face.
References (from this video)
- Scythe
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- Oceania expansion officially and officially it is in development
- the tapestry expansion is officially in blind play testing and solo design now
- I'm in favor if not an LCG
- Jamie I love side that's my favorite game it's still my favorite game
- I think that's a fantastic idea as it usually does
- inside there probably makes a little more sense that'll help support the box
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- I think there's a possibility the wingspan the Oceania expansion may not make it this year
- the new game of course being codenamed sand whatever ends up being in the expansions
- the expansions being my little scythe tapestry and wingspan
References (from this video)
- city-building
Mechanics (from transcript analysis)
- polyomino tiling — polyomino shapes to fit on a city map, as referenced in the roll-and-write concept
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- it's a great port
- they did a patch and incorporated some of that feedback
- it's infinitely scrollable
- you can play this by myself and get a score and compete against myself
- this particular one is tapestry wingspan and viticulture
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- let's play scythe
- you have permission to assume that everything i do is wrong or mistaken
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- I'm really looking forward to that
- it's officially going to be available for pre-order or to order on April 29th
- this is a living thing that the changes a lot
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- we are absolutely gonna see code names say on this year
- it's going to be twenty-five dollars if he ends up making it
- the juggernaut now has just flown away
- digitized went ahead and made an announcement that it will be in the app stores next week
- Wingspan digital is going to be focused in the Steam Summer Games Festival 2020
- Wingspan Oceania is probably a December release
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- it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
- this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
- I really do think it's one of the higher content expansions out there as far as just amount of content
References (from this video)
- art looks really cool
- new buildings and space tiles
- landmark cards look awesome
- build your own buildings on an island possibility
- new civilizations, spies, treasure hunters, infiltrators
- advisors, recyclers, tinkerers variants
- plans and ploys add countermeasures to traps
- Scythe
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- oh just that art looks really cool
- i love all the art oh man
- andrew bosley does such good work
- tapestry plans employees
- i know josh can't wait to get it to the table
- plans and ploys
References (from this video)
- new cards and civilizations
- new structures and buildings (e.g., monolith)
- landmark cards and new tokens
- expansion adds counter-traps and related mechanics
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- oh just that art looks really cool
- i love all the art oh man
- andrew bosley does such good work
- tapestry plans employees
- i know josh can't wait to get it to the table
- plans and ploys
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- pendulum is on sale in the pre-order section and it's actually 15 off if you catch it in that pre-order period
- the scythe complete rule book and that 136 page spiral bound dictionary or internet of scythe is available now
- Wingspan Oceania has completed pre-production and moves into print and assemble
- the tapestry expansion it actually completed print and assemble and appears to be in freight shipping so on a boat on its way to us soon
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- tapestry digital is being developed by a uk design shop called george and the goat
- codename gold has made some progress
- it has begun components manufacturing
- the very first design diary has already been posted
- jamie actually said that he might... share a little something with us next week
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- you win or you learn
- it's tremendously considerate
- thanks to jamie for continuing to sponsor the show
- stoneware games you guys are awesome
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- it's always a really fun time to be a stonewire fan and learn about the next game
- next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
- i can't wait to start talking to you about it next week
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- it's fantastic progress don't get me wrong but hey the weight is going to make the next expansion that much sweeter
- no expansion requires any other expansion
- it felt like a real collaboration
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- don't buy too many games all at once unless you love that part of it
- there's no such thing as hearing about a video too soon
- i plan out as far ahead as i can realistically
- i adore lost runes of arnac
- anno 1800 legacy thanks for putting that idea into my head
- on mars is right there at the top
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- jamie's dad is in the hospital
- tell the people you love that you love them
- life is short
- the point of playing the game is the fun not the winning
- our job is to bring joy to tabletops worldwide
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- sam's content is just so well done the videography is beautiful
- sam just strikes me as a really nice guy
- please check out sam's wingspan tapestry in my little side video
References (from this video)
- custom tokens and track options enhance presentation
- Tapestry
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- What a clever idea. I knew this set was coming for a while and I have to say, I'm pretty thrilled with it.
- I played the heck out of Tapestry when it first released and I have to say, seeing these bits kind of has me jonesing to play it again.
- Here you get all 80 character tokens, 40 generals and 40 financiers, all showing art from the game, so they'll fit right into your set.
- This promo card has three additional missions, which I'll avoid spoiling here, but as a little tease, it features the Canada arm, a real pride and joy of Canadians everywhere.
- These are two additional cases for the base game. I can't show them to you because of course, that would spoil them.
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- a delayed game is eventually good but a bad game is bad forever
- i cannot wait to see that
References (from this video)
- Board Game Arena status page mention
- 3D sculpts and art progress referenced
- Status page indicated waiting for art
- Past miscommunication between implementation and Board Game Arena; later resolved
- Unclear whether 3D sculpts will be used; 2D implementation possible
Mechanics (from transcript analysis)
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- Wingspan digital is coming to ios and ipad devices on July 20th
- cross platform so you can be an xbox gamer play with your steam buddies and play with your nintendo switch friends
- viticulture on bga looking very good
- there's been another title that um i think was announced even before that and that was tapestry on bga
- between two castles the mad king ludwig which i got on the shelf behind me
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- Scythe
- Viticulture
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- the description of every video says this is a sponsored show
- i think it's wrong to expect people to work for free
- be honest
- please encourage your reviewers whoever you decide upon to just be honest
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- Wing Expansion 3
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- the grand total since 2013 when the stoneware auction began is ninety thousand six hundred and eighty one dollars
- it's a fan channel
- very meta very awesome i can't wait to see it
References (from this video)
- Introduces new scenarios and cards that could add narrative depth and civilization progression
- Modularity could allow changes without radically altering the base game
- New civilization mats, tracks, and tech cards provide fresh strategic options
- Potential for campaigns or scenarios to tell a story within tapestry's framework
- New capital city mats and landscapes could shake up strategy
- Tech track overlays or era-based card sets could offer varied play experiences
- Balancing concerns if new mats or tech cards grant extra points or advantages
- Risk of alienating players who prefer the current balance and feel of the game
- Campaign/scenario design requires careful execution to integrate with base game
- Randomization or new tech paths could increase randomness and reduce coherence
- Cartographers
- Wingspan
- Viticulture
- Libertalia
- Scythe
- Rise of Fenris
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- what we know about the upcoming tapestry expansion is next to nothing
- a new board with maybe some new tracks
- i like the idea of new capital city mats
- a story would be interesting
- campaign-like expansion that tells a story
- scenarios are where it's at
- randomize the tracks a bit
- tech track overlays
References (from this video)
- High level of player choice from a small set of rules
- Great variability due to civilizations and tapestry cards
- Beautiful components and art (Andrew Bosley)
- Expansions add meaningful depth; Arts and Architecture especially strong
- Two-player familiarity is good and scales well to 2-5 players with different board sides
- Fun to track scores and compete on top of others' scores over time
- Balance isn't perfect; some civilizations can be swingy
- Income turns can slow the game, especially at higher player counts
- For some players the game can feel long and heavy (marathon at 5 players)
- Tech and resource management can feel tight and require careful planning
- civilization development, progress through eras, asymmetrical powers
- An abstracted civilization-building world spanning multiple eras with a central map and unique civilizations
- abstracted, sandbox-like with variable civilizations and tapestry cards driving player power
- Seven Wonders
- Hedera
Mechanics (from transcript analysis)
- Buildings and central board — Build buildings, conquer lands on the central board, and earn points; interacts with other systems.
- Civilization cards — Each player has a unique civilization card with a special bonus that influences strategy.
- Engine Building — Expansions introduce new starting lands, civilizations, tapestry cards, and an additional arts track for varied gameplay.
- Era Progression — The game progresses through four eras; the game ends after all players complete the fourth era.
- Expansion mechanics (Arts and Architecture/Plans) — Expansions introduce new starting lands, civilizations, tapestry cards, and an additional arts track for varied gameplay.
- Income — Instead of advancing a track, a player can take an income turn to gain resources, points, and bonuses.
- Income turns — Instead of advancing a track, a player can take an income turn to gain resources, points, and bonuses.
- Player Board | Main Board — Build buildings, conquer lands on the central board, and earn points; interacts with other systems.
- tapestry cards — Draw and play tapestry cards that provide bonuses and shape end-game scoring as civilizations progress.
- Tech Trees — Develop technologies that provide ongoing bonuses and unlock new options.
- Technology research — Develop technologies that provide ongoing bonuses and unlock new options.
- Track Advancement — Move up one space on one of several tracks (science, military, technology, exploration) to gain benefits and progressively unlock actions.
Video topics + discussion points
Quotes (from this video)
- Tapestry is the epitome of a few rules going a long way.
- I'll start right out by saying we like this game.
- It can also be really swingy both due to tapestry cards and the very different civilizations.
- The resources can shift on your track.
- Income turns can take some time.
- Arts and architecture is the clear winner.
- We've played this somewhere in the neighborhood of 30 times so far.
References (from this video)
- beta access on Board Game Arena
- opportunity to report bugs to improve the game
- beta bugs are expected
- not the final product
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- it's going to run you about $10 and I gotta tell you well worth it such a great implementation from Monster Couch
- beta is now available on Board Game Arena and you can invite people in
- it's a beta the whole idea of betas of course is to test the different scenarios and you will encounter bugs
- it's not the final project product
- it's a very good experience already
- Rolling Realms promo pack is actually five dollars
- very meta I love it
- no word on when that's going to be released
- I hope that whether or not you are celebrating Thanksgiving next week you take some time to look inside and notice the things that you're grateful for
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- the development on tapestry digital edition is currently halted
- they have started a closed beta so certain beta testers have access to the european expansion
- celebrate your wins show me that you beat today's wordle
- it's things like this that make supporting stonemeyer games in being an ambassador and being a champion it makes these things so much easier
- the fact that it's in beta is very good news
References (from this video)
- beautiful production and deep asymmetry
- strong multiplayer-solo feel with meaningful choices
- can feel unbalanced between civilizations at times
- divergent paths and long-term strategy with tracks and buildings
- civilization-building with asymmetric starting positions
- multiplayer solitaire feeling with inter-player competition
Mechanics (from transcript analysis)
- asymmetric civilization tracks — each player starts with different bonuses and paths
- multiple decision streams per turn — players choose from several tracks and location-based actions
- Resource Management — manage reputation, science, culture, and other resources to place buildings
- resource management and building placement — manage reputation, science, culture, and other resources to place buildings
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- it's just a terrific kind of a some very asymmetric engine builder
- we love rolling rights and this is one of my favorite ones
- the story is the worst it is it's not good
- it's a simple game it's a great gateway game
- it's a polyamino game
- it's beauty is its simplicity
- this is definitely something that you could play with new gamers for sure
- the gift that keeps spending all of our money
References (from this video)
- The metal component (possibly a compass rose) is cool.
- The art direction is nice and appealing.
- The player pieces (meeples) match the icons on the board.
- The game is 'pretty' and 'looks cool'.
- The buildings' color choices and sculpts were not favored.
- The design decisions didn't fully come together for the host.
- The player boards are cluttered.
- The orange on the banners clashes with the red on the planet.
- Everdell
- Pendulum
Mechanics (from transcript analysis)
- Area Control — The game involves area control elements on the board.
- Resource Management — Players manage resources, possibly indicated by cubes.
- Technology tree — There are tracks on the board that players advance on, suggesting a technology or advancement system.
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- I don't know man, I don't have faith in people now. This is a good looking board.
- The player boards are quite cluttered.
- The deal with expedition leaders is that there are four or five different or six I think actually different people and it adds asymmetric player powers to the game so everybody plays a different character and they've got a different ability
- The insert is made, yeah, isn't that insert amazing? That's why I'm a little tiny bit bummed out that it's not all going to fit and it's not like it's not like, okay, we'll just go redesign it so that it does fit. I just don't know if there's even enough room in the box for everything to fit.
- I don't want to slag off Stonemaier games too much, but let me just get Pendulum on here so we know what we're talking about.
- Pendulum didn't do so well. Pendulum completely bombed.
- The real-time mode made me want to cry.
- It's hard for me, and I don't want to slag off a game or anything. It's hard for me to say anything because I haven't tried it. The one real-time, okay, the real-time game that made me figure out that I don't like real-time games at all.
- The artwork redesign makes the game look a whole lot more appealing than the original.
- The title font work on this one is a lot more approachable and friendly than that weird I've seen that font before.
- People hated this board when it came out.
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- it's my favorite game
- i i think it's a masterpiece
- i know there's people that have issues
- it's wild to me
- Wingspan could possibly outsell it by a million this year
- it's just wild how popular Wingspan is
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- you know so i ended up picking up four
- i started to look into it and i'm over my head
- i ended up getting the side of the disk the viticulture disc the charter stone disc
- i know megan's charter stone disc is a putter
- i really wanted a wingspan disc or i really wanted to scythe disc
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- rick says is a neoprene play mat in the works for viticulture no we're not making a neoprene play mat for viticulture
- it is essentially an exact copy of the board in neoprene and it's actually not technically neoprene it's a little bit more eco-friendly
- it's very much a red rising inspired realm
- i had a really good time playing along with jamie
- i'm really gung-ho about doing this rolling realms thing with you guys
- there's not going to be a large print edition of wingspan so far as i know
- one of the ways is to play with the seventh year card
- for any game of viticulture world you can add a seventh year using that card
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- Printing looks great; details pop
- Board is double-sided with different player accounts on either side
- Text on tracks made darker for readability
- Board takes up less space than separate components
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- it's rubber it's not neoprene
- the printing looks great the details pop
- this board might take up less space than all normal tap street components
- I've heard so many great things about it I want to play it
- one of the upcoming promos for rolling realms
- feast for Odin
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- hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
- and what happens when those two combine amazing wonderful gloriousness
- we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
- swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
- well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
- if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
- how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
- i have no idea what's going on
- we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
- this is the easy one is it a snail
- that's six points right off the bat tyler's off to a strong start everybody
- it's not toast but it's the mouse from root
- okay do you know what yeah it's from decorum yes it's the house from decorum
- i hope you get this one i think he will i believe in you
- oh they're tiles oh my goodness
- it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
- here's the component ah ship shape yeah
- i am doing progressively worse
- well it is supposed to increase with difficulties though so well this is an elephant
- uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
- i like this challenge i don't think i like this challenge
- my brain doesn't think in 3d when it's looking in a 2d image
- final answer i don't have an answer at all
- oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
- a snail is it a snail it's a snail
- did you rotate them at all or anything or is that just that is the proper orientation
- oh geez a calico cat it is a calico cat yeah
- oh it's the sagrada board yeah easy i thought this would be a bit more challenging
- what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
- besides ankh i love this challenge what egyptian themed game might we have
- oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
- you got the one point good job that was the trick i knew you would say the tiny towns
- oh no oh no
- thread thread so throw in that thread in the comments down below in order to be able to entry to win
- a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
- way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
- oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
- an egg a rice ball what the heck
- it's the box okay um it's um oh gosh um the artichoke game
- it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
- and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
- point salad evie version exactly
- and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
- so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
- i want to say law students of arnak well that's not the game
- yeah so in order to enter our giveaway to win a copy of evie points out
- if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
- and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
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- Wingspan is available on Board Game Arena which is awesome
- I'm looking forward to Wingspan Asia to the table
- Desert Finch this is a grassland bird
- it costs three grain and has points uh worth six points
- the Wingspan is 26 centimeters
- that power is Lay one egg on this bird for each other bird in your grassland
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- Arc Nova this one I'm really excited to try out
- it's a season that you know is remarkably joyful for many people and difficult for others
- thank you so much for watching take care of yourselves and each other
- codename dive has fallen off the list