Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Components
In this third and final expansion to Tapestry, 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, and 12 new tech cards are accompanied by a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place (as well as a few replacement cards from previous expansions: 3 landmark cards, Oil Paint, and Migration). Some of the new tapestry cards include a new “charm” mechanism that provides one-time bonuses; some new tapestry and tech cards include exciting payoffs reserved for the final income turn.
Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope.
—description from the publisher
- third and final expansion
- adds 10 new civilizations
- adds 6 advanced city capital maps
- adds 38 new tapestry cards
- introduces 'charms' mechanic for one-time bonuses
- fully compatible with core game and other expansions
- civilization building
- Tapestry
Mechanics (from transcript analysis)
- advanced city capital maps — six advanced city capital Maps
- charms — charms on the some of the tapestry cards are onetime bonuses
- new civilizations — 10 new civilizations
- tapestry cards — 38 new tapestry cards
Video topics + discussion points
Quotes (from this video)
- how many times can we say the word expansion expansion
- this adds Elsa Scar and Buzz Lightyear to the game
- The False Baron set adds six additional luminary options for ilat which brings new strategies and surprises to your experience
- I've met people that have ilac tattoos that's how much they like the game
- it's a semi-cooperative game where you are trying to work together and get off an island you are trying to build a raft and get off the island but you got to be able to feed everybody and if you can't you can vote to kill somebody
- you're doing it with dice and I love push your luck stuff
- these are escape room type of games
- you will be destroying components folding things ripping things stuff like that so it is essentially a one-time use only game
- this is the culmination of a trilogy of cantaloop books games book one two and three
- I don't think you should be jumping into this one if you haven't played the other ones because there is a story line that um you know brings them all together
- scotland yard the sherlock holmes edition and this essentially serves as the 40th anniversary edition of scotland yard
- one of the most well-known games with hidden movement in it it's sort of popularized the sub genre of hidden movement
References (from this video)
- Adds rich thematic flavor and a broad set of new tools
- Maintains base game feel while offering novel strategies
- Charm bonuses create engaging, early-draft interaction and engine growth
- Some art and naming elements may not appeal to all players
- Increases overall complexity and component count
- Mythic powers and fantastical abilities interwoven with technology and space-time concepts.
- Parallel fantasy civilizations within the tapestry framework, set in a future-tinged fantasy universe.
- Array
- Tapestry
- Tapestry: Arts and Architecture
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- levitation would be one way for me to actually get a space tile
- the tapestry effects are so interesting, they're so unique
- the rulebook they made it smaller so it's a lot easier to hold and manage
- this expansion feels very cohesive and extremely thematic
- I love the abilities I love what they're doing it makes sense
References (from this video)
- Huge replayability with many new civilizations
- More variety in play experiences
- Adds complexity and longer play sessions
- Imaginative expansion with more civilizations and new cards
- Future civilizations and speculative development within the tapestry universe
Mechanics (from transcript analysis)
- expanded tapestry cards — Adds additional tapestry and tech cards for deeper engine building
- more asymmetric civilizations — Adds 10 additional asymmetric civilizations to choose from
- new exploration increments — Introduces new space tiles and related components to explore
Video topics + discussion points
Quotes (from this video)
- Landmark cards I love
- you might have a lot of you know these landmarks to pick from
- it's just really nice touch because sometimes
- the fifth track of arts and architecture
- I can't imagine playing without the fifth track of arts and architecture
- there are many civilizations to play with
- endless replayability and endless fun
- it's a really Dynamic game and I love trying a new play with those civilizations
References (from this video)
- adds thematic depth with sci-fi and fantasy crossovers
- new maps and civilizations expand replayability
- rulebook consolidation reduces setup friction
- not as transformative as earlier core expansions
- civilization-building with sci-fi/fantasy flavor
- Science fiction and fantasy-inspired civilization building
- multi-thematic progression with new cards and maps
- Tapestry
Mechanics (from transcript analysis)
- charms bonuses — Charms provide subtle bonuses when tapestry cards align with charms.
- city maps — New maps create varied strategic layouts.
- civilization progression — New civilization cards/paths guide player development toward victory.
- Rule consolidation — A streamlined, single rule book improves play flow with all new content.
Video topics + discussion points
Quotes (from this video)
- Great Western Trail New Zealand is phenomenal
- this is by far the best version this takes everything I love about Great Western Trail and just it makes it smoother
- the island board that feels a lot like the rails of the north from the original
- the new cards you switch in it which lets you get a bonus without taking up a card slot in your hand
- Village Big Box just takes everything from Village all the expansions and puts it all in one big box
- Unmatched Adventures Tales to Amaze takes the original game and makes it cooperative
- the stuff in the envelopes were more interesting as well
- the aliens and The Thing are some of my favorite Final Girl variants
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
- Are you still collecting data for Tapestry?
- I love Game Changer.
- I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
- Clank is definitely up there for me.
- I do think Magic Maze Magic Maze is a is a heist-themed game.
- It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
- Colt Express, great pick there. Yeah, a train heist.
- I do I love heist fiction. I really love heist fiction.
- I think Charterstone is definitely a step up from Cozy Sticker Ville.
- This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
- It's a slower burn heist movie.
- It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
- My favorite heist-themed game.
- My favorite head-to-head game.
- I do really like the standing desk. This is in an Uplift standing desk.
- I only recently picked up Viticulture and Euphoria, loving them both as two-player games
- I I don't care about dings and dents on them. I'm I'm totally fine with that.
- the solo mode they added to Brass Brass: Birmingham gave me the idea.