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The Enchanted Tower box art

The Enchanted Tower

Game ID: GID0328714
Game Info
Year
2012
Collection
Ratings
Creator Score
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Description

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower.

In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations.

The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

Description

Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower.

In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations.

The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video LcqDIFrg6uI The Dice Tower Analysis at 9:02 sentiment: positive
video_pk 101056 · mention_pk 281461
The Dice Tower - The Enchanted Tower video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game for children
  • Really cool game
  • Highly recommend it for little kids
Cons
none
Thematic elements
  • Rescuing the princess
Comparison games
none
Mechanics (from transcript analysis)
  • Magnets — There are magnets and you're trying to rescue the princess, move around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, because of that, I actually never got a copy of it um and haven't played it.
  • Um so, you drive cars around and shoot at each other. That's basically the game.
  • Looks like Carcassonne with Islands. That looks pretty good.
  • Do we need a card game version of it? And the answer to that is we really don't. Just play Camel Up.
  • This is a war game from Don Greenwood, Avalon Hill.
  • But if you like choose your own adventures type games, that's what this is.
  • It is a tile laying game that is about as exciting as it looks in this picture here.
  • So if you like Klask, um which is a fantastic two-player game, this is just a version for four.
  • I really like awkward guests, so why didn't I play the second one?
  • He gave it Seal of Approval. A seven out of 10. Well, there you go.
  • I think I'm going to have to go with the Bottom of it. It is a fantastic three-player trick-taking game that I like very much and think you definitely should check out.
  • If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower. One of those ways is through Patreon.
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