The Guns of Gettysburg is a simulation of the largest battle of the American Civil War. Like Bowen Simmons's previous games, Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg uses a diceless and cardless system for governing movement and resolving combat. Units in the game are represented by linear blocks rather than the traditional hex and counters, giving the game an appearance that evokes 19th-century battlemaps.
The Guns of Gettysburg has simple rules and fast play but still reflects the historical limitations of the actual conflict. Though it preserves the aesthetics and "fog of war" mechanisms of Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg is neither a sequel nor a successor to either game but a wholly new system of its own.
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- I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
- Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
- Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
- This big bulky fantasy flight game which they just don't really make anymore at all these days
- I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
- there's something about cards I think that are really kind of interesting thing that was very present in this time period
- so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
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- Duck & Cover is a fantastic filler family game.
- Pentago is one of the best abstract games of all time.
- What is this in the middle of all the board games on BoardGameGeek?
- This game truly is mid.