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The Icarus Club

Game ID: GID0335218
Game Info
Year
2024
Players
3-5
Age
13+
Playtime
18 min
Complexity
1.2/5
Collection
Your Tier
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Mechanic profile
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Description

A trick-taking game where the player winning the most money loses because they get picked up by police so the real winner is the player with the second highest score.

Description

A trick-taking game where the player winning the most money loses because they get picked up by police so the real winner is the player with the second highest score.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video _N3jJMD072s Getting Games Discussion at 40:14 sentiment: positive
video_pk 88905 · mention_pk 235292
Getting Games - The Icarus Club video thumbnail
Click to watch at 40:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting hook: seeing into the future via middle-row color
Cons
none
Thematic elements
  • future-proofed trick-taking by revealing color via middle row
  • trick-taking with dynamic trump color
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic trump color determined by middle row — first card determines the trick's suit; if the first card is blue, you must follow blue; hidden middle row can shift color
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
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