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The Phantom Society box art

The Phantom Society

Game ID: GID0342914
Game Info
Year
2013
Collection
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Description

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts!

The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective.

The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath.

The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?

Description

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts!

The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective.

The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath.

The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video sz0L4NOxWTk Watch It Played Review at 0:32 sentiment: positive
video_pk 92504 · mention_pk 291353
Watch It Played - The Phantom Society video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-to-four player gameplay
  • Unique double-level board
  • Tense deduction and hidden movement elements
  • Introduces a bidding system for added strategy
Cons
none
Thematic elements
  • ghost hunt
  • a scottish mansion
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Ghosts and hunters both contribute to the destruction of rooms, with ghosts aiming to reach a point total and hunters aiming to discover ghosts.
  • bidding — An advanced system uses bidding with single-digit and thousands cards to determine team goals for destruction points.
  • Deduction — Hunters try to deduce the location of ghosts by flipping tiles and observing the destruction of rooms.
  • Hidden Movement — Ghosts are hidden under room cutouts on the board, and their locations are not revealed to the hunters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to gts distributions come and play day here in seattle
  • my name is rodney smith from watch it played and i'd like to invite you to join me as we take a look at one of the many games being featured here at this event
  • it's uh it's the new fun forge game called the phantom society
  • we are going on a ghost hunt in a scottish mansion
  • the ghosts are going to hide under the rooms of the host the dimension
  • this is a deduction game and also we have an advanced uh system here those cards
  • our website is uh yellow games i-e-l-l-o-g-a-m-e-s dot com
References (from this video)
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