"Build me a castle! Build me a city worthy of my Queen!" Your King's wish is your command, so you decide to travel into the valley of Queensdale, collect raw materials, build buildings, and take fate into your own hands. Fame and fortune are sure to be yours — if only there weren't those other glory seekers who also followed the King's wishes! Act with courage and wisdom, and remember that your decisions will have consequences...
The Rise of Queensdale is a legacy-style game. Your decisions have an impact on the game and its rules, and over the course of multiple game sessions, you create a unique game experience. Upgrade your dice, develop your boroughs, gain the King's patronage, and experience the rise or fall of Queensdale — it's in your hands!
- Initial pitch sounds promising
- Cute thematic elements (dog sticker, pretty flowers)
- Very grindy and slow-moving
- Dice customization with stickers felt ineffective/unreliable
- Unrewarding economy where actions feel like they accomplish little
- Unfinished campaign due to lack of enjoyment
- May not be suitable for time-crunched play sessions
- Out of print
- Gathering herbs to find a cure for the queen/king
- Queensdale
- Legacy game with evolving story elements
- Ticket to Ride: Legends of the West
Mechanics (from transcript analysis)
- dice customization — Players customize their dice with stickers, adding new faces and abilities.
- Dice Rolling — The core mechanic involves rolling dice.
- Legacy Game — A campaign-based game where elements change permanently over time.
- Set Collection — Gathering herbs for a cure.
Video topics + discussion points
Quotes (from this video)
- this was an Asode sleeper head.
- It is infrequent that I introduce someone new to gaming these days.
- Ghost Scholar has consistently been that hit for me.
- So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
- it's a delight.
- So this is a game where you are rolling dice and everyone gets to activate those dice.
- I just think it's very cleverly done.
- I think it's very cleanly done.
- I think it's very enjoyable.
- San Juan not as good as Puerto Rico.
- this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
- Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
- everything I have seen has managed to not tell me a thing about the game while making me excited for it.
- This isn't just Cult of the New. This is a very, very good version of Reicside.
- um where you're like figuring out a murder mystery kind of a thing through the puzzle.
- His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
- his channel is fantastic and, you know, it's tried and true.
- Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
- I really enjoyed our top 10 uh like top 100 but the 10 through one.
- time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
- I am out for blood.
References (from this video)
- great game to share with wife and daughter
- neat legacy elements
- Hefty
Mechanics (from transcript analysis)
- Development — Players will develop their Burrows and gain the king's patronage.
- Dice Upgrade — Players will upgrade their dice.
- legacy — It's a legacy type game where decisions impact future games, and the game evolves over multiple sessions.
Video topics + discussion points
Quotes (from this video)
- everdale was fantastic
- the rise of queensdale is actually a legacy type game um it's Legacy it's euroi and boy howdy it is Hefty
- if you have an insatiable thirst for plunder Clank Expeditions colon gold and silk may be the expansion for you
- Horizons you are a starfaring species taking the very first steps into a brand new Galaxy
- betrayal Legacy is based on betrayal at house on the hill which I know you enjoy a lot but it's also a legacy game which means the stuff that happens in one game will affect future games going on throughout a campaign
References (from this video)
- Host hopes to play through the whole thing.
- legacy game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I didn't have anything particularly interesting as far as the various news sources that I try to uh keep up with.
- people are allowed to not like a game.
- It is okay for people not to like the game you like.
- Although good conversation is important, but sometimes people pop up into groups and they're like, "I didn't like super popular thing." And then people really just don't react the best way in a way that's really super welcoming.
- It's just always helpful if we do so in a way that actually fosters relevant, meaningful, helpful conversation as opposed to just simply, you know, dunking on people for not liking the thing that you like.
- I like it probably about as much as I like Things in Rings.
- I just prefer Vindication and they're a little too similar. I don't feel the need to own both.
- Orléans is one of those very very classic games that's just so smooth and elegant and well done.
- I'm sorry there wasn't a lot of news this week. Although sometimes that can be a good thing.
- it doesn't seem to be a COVID thing to be afraid of. Like this is not COVID 2.0.
- Hantavirus it requires significantly more work for it to spread.
- it's not COVID-level big deal. It's a big deal for a smaller group of people, and the level of contagion is not nearly what we're talking with COVID.
References (from this video)
- Solid game
- Adds new mechanisms
- Can subtract mechanisms as the game progresses
- Leaves new areas to play into
- Has nuances
- End is not as overwhelming
- Fun with family
- Big hump in the middle games with balancing many mini-games
- Chris has not played it yet
- Storyline about the queen.
- Not dark things happening, very opposite of Queen's Dilemma.
- Queen's Dilemma
Mechanics (from transcript analysis)
- Area Control — Players build out their quadrant of the map.
- Dice Rolling — Players roll dice as part of the gameplay.
- player interaction — Players can move into other players' quadrants to see their progress.
- Resource Management — Players use resources to build out their area.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.