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The Walking Dead: Something to Fear box art

The Walking Dead: Something to Fear

Game ID: GID0352444
Game Info
Year
2019
Collection
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Description

The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships. Players must outwit their frenemies in order to acquire the best sets of cards to win the game, but if players aren't careful, the group will be overwhelmed and everyone will lose. In The Walking Dead: Something to Fear, players attempt to survive nine waves of walkers and brutal villains while collecting supplies and weapons in the post-apocalyptic world of Skybound’s acclaimed series, The Walking Dead.

Each round, players secretly play 1 card from their hand facedown. All cards are simultaneously revealed to determine round turn order, and ability resolution(s). Players use iconic characters to secure sets of cards in an attempt to survive the harsh conditions the groups face. At the end of each round, 1 card will escape the group and deal an amount of damage to all players at the end of the game.

Players must manage 20 collective group health, and if all players survive, the player with the highest set collection score wins! If the group takes 20 or more damage at the end of the game, all players lose.

Do you have what it takes to survive?

Description

The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships. Players must outwit their frenemies in order to acquire the best sets of cards to win the game, but if players aren't careful, the group will be overwhelmed and everyone will lose. In The Walking Dead: Something to Fear, players attempt to survive nine waves of walkers and brutal villains while collecting supplies and weapons in the post-apocalyptic world of Skybound’s acclaimed series, The Walking Dead.

Each round, players secretly play 1 card from their hand facedown. All cards are simultaneously revealed to determine round turn order, and ability resolution(s). Players use iconic characters to secure sets of cards in an attempt to survive the harsh conditions the groups face. At the end of each round, 1 card will escape the group and deal an amount of damage to all players at the end of the game.

Players must manage 20 collective group health, and if all players survive, the player with the highest set collection score wins! If the group takes 20 or more damage at the end of the game, all players lose.

Do you have what it takes to survive?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video lIDR8JEleLg Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 36157 · mention_pk 298031
Board Gaming Ramblings - The Walking Dead: Something to Fear video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, about a 30-minute filler
  • Easy to teach with a compact, readable rulebook
  • Strong cartoon artwork that fits the license/art style
  • Good for pubs or casual groups; scales to 2-6 players
  • Interesting decisions given only three cards in hand
Cons
  • Limited replayability due to fixed deck and encounter cards
  • Not ideal for heavy gamers or long, dense strategies
  • Theme and take-that interactions may not appeal to everyone
  • Six-player games can feel crowded or slower than expected
Thematic elements
  • Survival, social interaction, and hand/variable player interaction in a zombie milieu
  • Post-apocalyptic zombie world; episodic encounters
  • Cartoon-inspired artwork; light narrative tied to the zombie setting
Comparison games
none
Mechanics (from transcript analysis)
  • action resolution by card value — Actions resolve in descending order of the revealed numbers.
  • card selection and reveal order — Each round, players select one of their 9 cards face-down, then reveal; highest card acts first.
  • damage tracking and elimination — Mob damage and personal damage counters determine who is out of the game (threshold > 20).
  • encounter row and round structure — The encounter row has players + 1 cards; new cards are added after each round.
  • end-of-game and tiebreakers — If not eliminated, points are tallied; tiebreakers exist via certain cards.
  • Hand Management — Only three cards are in each player's hand; players plan ahead and choose one card per turn.
  • replayability considerations — Fixed card set leads to limited variability between plays.
  • scoring and victory conditions — Points come from orange tabs; walkers and other card-based scoring events contribute to final score.
  • Take That — Cards can swap, steal, or affect other players' cards, creating interaction and tension.
  • take-that style interactions — Cards can swap, steal, or affect other players' cards, creating interaction and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a light game, super super light game
  • This is a surprise for me; I didn't think I would like it this much
  • It's a 30-minute filler; you can teach it super fast
  • I like this more than I thought I would
References (from this video)
No references stored for this video.
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