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The Witness box art

The Witness

Game ID: GID0353557
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Description

From publisher blurb:

This is a new collectible RPG in a Golden Age Superheroes vein: to play, you just need any set of the playbooks, with at least one per player. Each playbook gives you a pre-made character and all the rules needed to play them or to run the game for others.

From Introduction:

Exclusive story: the Secret Origin of...The Witness!
Ace private eye Grant Goode was on the case, but took a bullet to the head in a shoot-out with a murderer. The shooter died, but Grant survived, only the bullet lodged in his brain had greatly enhanced his perception and intelligence! Now by day he works cases for his clients, but by night he dons the mantle of The Witness and engages in his own investigation of the city's worst villains!

Description

From publisher blurb:

This is a new collectible RPG in a Golden Age Superheroes vein: to play, you just need any set of the playbooks, with at least one per player. Each playbook gives you a pre-made character and all the rules needed to play them or to run the game for others.

From Introduction:

Exclusive story: the Secret Origin of...The Witness!
Ace private eye Grant Goode was on the case, but took a bullet to the head in a shoot-out with a murderer. The shooter died, but Grant survived, only the bullet lodged in his brain had greatly enhanced his perception and intelligence! Now by day he works cases for his clients, but by night he dons the mantle of The Witness and engages in his own investigation of the city's worst villains!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video SKsh-Xqh6nI Before You Play Discussion at 14:52 sentiment: positive
video_pk 87328 · mention_pk 284476
Before You Play - The Witness video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite games of all time
  • Fun and engaging cooperative experience
  • Challenging due to memory and communication aspects
  • New card-based version with added narrative
Cons
  • Four player only
  • Very challenging
  • Can be confusing and lead to mistakes
  • Group dependent
Thematic elements
  • Solving a mystery/crime
  • Deduction and communication
Comparison games
none
Mechanics (from transcript analysis)
  • case-based — The game is structured around solving different cases.
  • communication — Players must communicate clues to each other.
  • Cooperative — All players work together to solve a mystery.
  • Deduction — Players deduce the solution to a crime based on shared clues.
  • Handicapped communication — Clues are whispered and relayed, with no note-taking allowed until after all clue rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kabanga is it cabanga kabanga kabanga for sure
  • Your goal is to try to shed your entire hand
  • it felt really really nice to just sit around and play just this kind of casual U kabanga tabanga tabanga tabanga hard game
  • things in rings is a new partyish game from all play
  • this is the game we've played the most uh since from Gen Con to now
  • it has Dr Seuss like artwork
  • it is very silly really really silly
  • you're engaged the entire time
  • Crokinole is a dexterity game that is literally all we knew
  • we also brought home our first trading card game which is Neopets battle dome
  • he is a wizard he's not a magician he's a wizard
  • if you have the chance to go to Gen Con and he is doing this charity go just drop your plans and go see him cuz he's amazing
References (from this video)
No references stored for this video.
Video l-37KuSr8VQ Adam in Wales - Board Game Design Discussion at 2:45 sentiment: mixed
video_pk 8478 · mention_pk 24949
Adam in Wales - Board Game Design - The Witness video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic immersion
  • clear role identity and on-theme actions
Cons
  • limited number of choices
  • feedback not immediate
Thematic elements
  • cooperation, deduction, memory
  • cooperative puzzle solving as a team of spies
  • thematic immersion through role interaction
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players whisper clues to solve a case together.
  • Deduction — players whisper clues to solve a case together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dice game with plenty of luck mitigation
  • the actions i do in the game whispering and solving conundrums make me feel just like the spy that i'm supposed to be emulating
  • the game is known for its tension the struggle to feed your family at each harvest
  • cracks of quedlinberg doesn't have much of a coherent narrative and it's very low on interaction
  • it's very puzzly i was sold on artwork and i liked the challenge of balancing multiple plans simultaneously to maximize your scoring
  • despite no standout features las vegas almost makes it to the top of the ladder
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam in Wales - Board Game Design Top List at 7:41 sentiment: positive
video_pk 755 · mention_pk 2211
Adam in Wales - Board Game Design - The Witness video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique four-player only experience
  • Funny telephone-game mechanic creates hilarious moments
  • Excellent artwork in Belgian comic style
  • Licensed from Blake and Mortimer comic
  • Great puzzles and illustration
  • Really unusual and memorable experience
  • Emotional attachment to the game
Cons
  • Must be played with exactly four players only
  • Not suitable for all player types
  • No longer in print
  • Difficult to get copies at reasonable prices
Thematic elements
  • Mystery/Detective
  • Crime Scene Investigation
  • Puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — Four players work together to solve a mystery
  • Deduction — Four players work together to solve a mystery
  • Information Passing — Players whisper information around the circle like telephone game
  • Limited Communication — Players whisper information around the circle like telephone game
  • Simultaneous Puzzle Solving — All players answer questions together to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
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