User Summary:
Thief is an action/adventure game featuring Garrett, an orphan raised by a secretive organization called the Keepers and trained to become a professional burglar. Equipped with a wide range of equipment (lockpicks, blackjack, bombs, a bow and different types of special arrows), Garrett must use stealth and cunning to accomplish the twelve missions of the game.
Thief is a first-person game, using the Dark engine (also used in System Shock 2). Gameplay focuses on stealth: the player is advised to stay in the shadows (the user interface includes a "light gem" indicating how visible the character is), avoid being heard, and avoid guards or find means to distract them. Physical combat is possible but noisy and quite deadly. Mastering the special equipment Garrett uses is an important part of the game, and selling loot between missions to acquire or replenish equipment is crucial.
The game missions are linked by cutscenes that tell the main storyline and describe the world Garrett lives in, as well as flesh out the main character.
Microbadge:
- Nothing even comes close to how engaging it truly is as a negotiation game
- Built around the understanding that no one player can win on their own
- Scarcity of scoring opportunities means constant maneuvering, alliances, deceit, and betrayal are required
- Built around subtle and savage Machevilian negotiations
- Negotiations are not abstract
- Mechanically, no deal is forcible, freeing you to lie and cheat
- Creates a wicked atmosphere of paranoia and suspicion
- The one true board game that actually captures the Game of Thrones books
- Everything is player-driven, creating awesome moments through negotiations and scheming
- Events are player-decided, not random
- Creates great stories
- Comically entertaining for groups who lean into negotiation and role-playing
- Not for everyone
- If you dislike negotiation and table talk, this is not for you
- Dynasty ambition, lead noble families scheming their way towards power through military conquest, papacy maneuvering and marriage, weaving in and out of alliances and betrayals.
- 15th century France
- Player-driven events
Mechanics (from transcript analysis)
- Alliance building — Requires constant maneuvering, alliances, deceit.
- Betrayal — Requires constant maneuvering, alliances, deceit, and maybe marriage between families that ends with your wife laughing over your dead body because she orchestrated your assassination.
- diplomacy — You're promising royal support for military protection.
- Negotiation — Complex and dense negotiation game. No one player can reach the victory points required to win on their own, meaning your path to dominance requires constant maneuvering, alliances, deceit, and maybe marriage.
- Vote Trading — You're trading votes to gain favor in religious elections.
Video topics + discussion points
Quotes (from this video)
- Hey, you. I see you lurking in my bushes, watching them through my window, seeing me eat my tiny donuts, and playing board games.
- I should call the cops on you. But you know what? I'm going to reward your impatience.
- Now, let's not waste any of my time or your time and just jump right into it with the best push your luck board game, which has to be Clank Catacombs.
- This really is the hardest choice to make because Arknova is brilliant.
- And my dad, despite the fact that I still can't swim, but at least I'm a highly skilled terraforming Mars player, and I'm I'm sure he would be very proud of that.
- And the best area control game is likely one that many of you have never played and given its length may never play.
- It has chocolate inside.
- Oh, wait a second. Did you remember to subscribe to this video?
- This is going to be the biggest upset on this list, but it's a hard truth for you lovers to swallow.
- Hit me up in the comments section and find me.
- Plus, how many games have rope as a resource?
- The best negotiation game is one I promise you've never heard of.
- Oh, it looks like you're about to experience a bit of chaos yourself. Sweet dreams, YouTube video skipper. Sweet dreams.
- You didn't think I'd reward such deviant YouTube behavior, did you?
- Mikey, no likey. Mikey angry.