The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.
In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.
Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.
Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance encounters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.
Will you solve the mystery of the Fold in time and save Naviri, earning your place among the Tidal Blades of legend?
-- description from the publisher
- colorful world
- satisfying combo mechanics
- varied scenarios
- excellent mission variety
- dungeon crawl
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is my most played game of the year
- It is the perfect engine builder
- absolutely adore this game
- one that instantly I fell really hard for it
- would absolutely watch Oathsworn the HBO series
- the story and the setting is that rich
- for me the epitome of what a thematic game can be
- every click of the clock matters
References (from this video)
- Innovative combat system
- Multi-tier scenario goals
- Spectacular visuals
- Distinct character capabilities
- Interesting resource management
- Weak storytelling
- Complicated enemy tracking
- Lack of character personality
- Occasional tedious scenario mechanics
- Cooperative campaign adventure
- Tropical fantasy
- Multi-tier scenario goals
- Gloomhaven
- Gloomhaven: Jaws of the Lion
- Frosthaven
Mechanics (from transcript analysis)
- Card-based combat — 3x3 grid system where players activate rows/columns of cards
- Character progression — Experience points, skill trees, character-specific decks
- Combat: Deck/Hand — 3x3 grid system where players activate rows/columns of cards
- Scenario Objectives — Multiple levels of goal completion with bonus rewards
Video topics + discussion points
Quotes (from this video)
- Why do so many campaign games have terrible writing?
- It's really making good on what the promise of the visual identity of the first game was.
References (from this video)
- deep customization and tactical depth
- thematic cohesion with a strong campaign arc
- companion dynamics add flair and strategy
- rules complexity and learning curve
- longer play sessions and setup
- campaign-style heroic progression with companions and persistent powers
- fantasy universe with heroes and fold-fold mechanics
- mission-based, story-forward progression with a dice-and-card system
- Rooftops of Paris
- The Grand Carnival
Mechanics (from transcript analysis)
- Campaign progression — persistent powers and companion interactions drive ongoing play
- companion deployment — Drew/Sagashi companions augment hero actions and movement
- Dice and card resolution — dice-based actions paired with card-driven effects
Video topics + discussion points
Quotes (from this video)
- This is escape.
- Gorgeous artwork and wonderful flavor text.
- Eight rounds or less to gain bonus XP.
- Bones are wild.
- The roofs of Paris.
- To the fold and beyond.
References (from this video)
- deluxe components are impressive and well-presented
- art lore book adds value and depth for fans
- production quality appears to be strong with travel-tested packaging
- thoughtful storage and organization accessories included
- deluxe packaging and multiple accessory boxes may be bulky for some shelves
- no explicit retail-to-deluxe pricing or value discussion included
- some shipping/box questions linger about manufacturing specifics
- mythic combat, tournament-style battles, storytelling
- Fantasy arena and campaign world with monsters, boats, and lore-driven progression
- lore-rich campaign with accompanying art and lore book
- Angler's Cove expansion
- Azul: Summer Pavilion
Mechanics (from transcript analysis)
- board and token placement — player boards, standees, and tokens organize actions and tracking
- card management — cards represent monsters, actions, and encounter effects to manage during play
- Compound Scoring — score pad and related components for keeping track of progress
- Dice rolling — dice-based actions during combat and encounters
- lore integration — lore and art book accompany the game to enrich narrative context
- scoring and tracking — score pad and related components for keeping track of progress
Video topics + discussion points
Quotes (from this video)
- this is beautiful this just this turned out so nice it really did
- i can't wait for y'all to get it and read through it and remember all the stories from the campaign they just did
- gorgeous this is the coolest dice rolling tray ever
- everything came out so pretty
- look at that this is looking great, everything just came out so well
References (from this video)
- cooperative play with varied characters
- thematic and visually appealing
- steeper learning curve
- longer play sessions
- cooperative scenario-based play
- fantasy world with collaborative adventures
- character-driven deck-building
Mechanics (from transcript analysis)
- card grid management — a 3x3 grid dictates card play and chaining effects
- cooperative play — players work together to complete scenarios
- deck-building — cards form and upgrade your engine to meet scenario needs
Video topics + discussion points
Quotes (from this video)
- Detective Club is going to be one where you have these different cards that are all different kinds of images that are really beautiful and very unique
- it's a clever timeline; accessible and easy to explain to anyone
- the expansion really elevates the gameplay on Aquatica
- it's the best slaughter game and it's very deep, but accessible
References (from this video)
- Vibrant world and approachable combat
- Campaign-y feel without excessive overhead
- Campaign persistence requires time and commitment
- arena-style combat and adventure in a campaign-lite frame
- Fantasy world with vivid, adventurous atmosphere
- world-building with accessible combat
Mechanics (from transcript analysis)
- Dice activation — Dice are activated to produce benefits and progress
- Grid-based drafting / placement — Draft cards into a 3x3 grid and trigger effects
Video topics + discussion points
Quotes (from this video)
- This is a two-player only trick-T game that is really clever.
- It seems to be the MO—the cleanest, most straightforward way possible.
- Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
- Great production values
- Easy enemy automation
- Tactical gameplay
- Interesting ability system
- Dungeon crawling
- Fantasy adventure
- Campaign-based
- Gloomhaven
Mechanics (from transcript analysis)
- Ability system — Unique character abilities
- Dungeon Crawl — Campaign-style dungeon crawler
- Tactical combat — Campaign-style dungeon crawler
Video topics + discussion points
Quotes (from this video)
- When things are too perfectly balanced, then they become a lot less interesting
- I would like the chance to win a game at the start
References (from this video)
- Fast setup and clear narrative flow
- Engaging card-grid action system with meaningful choices
- Campaign progression with unique character cards
- Some players may find it lighter than heavier epic games
- May feel shorter than other solo adventures
- story-driven exploration and campaign progression
- fantasy adventure with modular maps and narrative scenarios
- campaign-driven, card-driven storytelling
- Marvel United
Mechanics (from transcript analysis)
- deck-building and card identity — Acquire unique cards that augment your character's identity and tactics over the campaign
- grid-based card activation — Play an action card into a grid and resolve actions in the selected row or column to chain effects
- scenario maps and modular maps — Dynamic maps that can change between missions to alter challenges
Video topics + discussion points
Quotes (from this video)
- Playing board games alone isn't a compromise. It's not some sad consolation prize. It's its own adventure where you're not just the player, but also the storyteller.
- The journey itself was enough.
References (from this video)
- Immersive world with拢 strong thematic reveal
- Good reintroduction to a familiar setting
- The core 3x3 grid is very mechanical and not thematically tied by itself
- Mythic competition and defending the land after an event
- Tropical fantasy arena with mythic contestants
- campaign flavor with world-building through unlocking content
- Forgotten Waters
- Rise of the Unfolders (the subtitle noted by the speaker)
Mechanics (from transcript analysis)
- 3x3 grid mechanic — Cards trigger effects by rows/columns; big turn when all three align
Video topics + discussion points
Quotes (from this video)
- "This is Spooktacular. It is spectacular and spooky."
- "The theme is very well integrated into the story that you're playing through."
- "You can feel the humanity of the ghosts and the dream transitions."
- "It's like Ford versus Ferrari for fashion."
- "The alien gets on board and starts growing. It’s iconic."
- "This is Mad Max on a board. Thunder Road Vendetta is fantastic."