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Time of Crisis: The Roman Empire in Turmoil, 235-284 AD box art

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Game ID: GID0357611
Game Info
Year
2017
Collection
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Description

From the publisher's web page:

During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace.

In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents.

Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical.

All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again?

Description

From the publisher's web page:

During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace.

In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents.

Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical.

All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ZFXiPrA6Oko Watch It Played Top 10 List at 8:29 sentiment: positive
video_pk 88319 · mention_pk 256218
Watch It Played - Time of Crisis: The Roman Empire in Turmoil, 235-284 AD video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible historical warfare with table talk
  • twists and interactions between factions
Cons
none
Thematic elements
  • civilization-building warfare
  • late Roman Empire
Comparison games
Mechanics (from transcript analysis)
  • base_building — Players establish their base of power during a fragile period.
  • civilization_style_scoring — Civilization-building scoring with era-specific challenges.
  • Compound Scoring — Civilization-building scoring with era-specific challenges.
  • faction_interaction — Three factions (anarchists, communists, moderates) contend with opposing agendas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Temptation may be to make the simplest path possible but there in lies the strategy of foolishness
  • it's a really good game you can play with a bunch of people and you it's like a light war game but of civilization building war game
  • a zombie game a survival horror board game
  • the game that most other games taste like if you want a yachi like experience but in a way that's just like got a theme it's lovely to look at
References (from this video)
No references stored for this video.
Video AsYKnYGr-3U The Discriminating Gamer Top List at 9:38 sentiment: positive
video_pk 83645 · mention_pk 256191
The Discriminating Gamer - Time of Crisis: The Roman Empire in Turmoil, 235-284 AD video thumbnail
Click to watch at 9:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Very fun and interesting
  • Awesome
  • Need to play it again
Cons
  • Haven't played in years
  • Haven't played expansions
Thematic elements
  • The Crisis of the Third Century, dealing with barbarian invasions and internal strife
  • Roman Empire (3rd century Crisis)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players try to build infrastructure and move armies toward Rome.
  • Deck Building — A core mechanic where players build and utilize their decks, with cards color-coded for military and political actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, ladies and gentlemen, and welcome to the discriminating gamer.
  • My top 50 GMT games of all time, 30 to 21.
  • This is really the game, I think, that I cut my teeth on coin with um and really learned how to how these systems worked.
  • It's not as difficult as and and and treacherous to learn as I thought it would be.
  • And I really loved that tension of trying to to to do as much as you can, but having to really pick and choose because at any moment, the game could end.
  • But critically, even though the game looks like a civilization building game at its heart, it is a take that game. You are constantly playing take that here.
  • And it is hilarious. It is so much fun trying to build things up and then you're playing these cards and your opponents are just swatting you down.
  • It's a very unusual game. I don't know that I've ever played a game quite like Atlantic Chase.
  • I really felt bad about it. This is one maybe I need to require at some point.
  • So, you've got to be very careful as you play this game because the cards you play to help you can end up helping somebody else.
  • This is probably the most popular game when I take it to my West Civ one game nights.
  • Well, what do you think ladies and gentlemen?
  • If you really like what we do here, please check out my other channel that is Cody Carlson PhD where we talk about history, military history, books on history. I even post some of my lectures on there.
References (from this video)
No references stored for this video.
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