Game Info
Year
2016
Collection
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Description
Each player will be assigned a secret identity, Agent or Terrorist.
The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode.
Each player will be dealt wire cards, which he will see and then will shuffle. Starting with the first player, he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb.
The game ends if all the success cards are revealed (agents win), the explosion card is revealed (terrorists win), or the 4th round ends without the bomb being defused (terrorists win).
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 0gWAClaED-c
Tantrum House Playthrough at 1:00:15 sentiment: positive
video_pk 81959 · mention_pk 205227
Click to watch at 1:00:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging social deduction mechanics
- Tense, interactive rounds
Cons
- Heavy reliance on group communication
Thematic elements
- social deduction / teamwork
- covert operation with a bomb to diffuse
- thematic deduction
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Roles — Players act as good or bad guys based on roll cards.
- round-based diffusion — Multiple rounds where players reveal or hold actions; social dynamics drive outcomes
- wire-cutting puzzle — Wires represented in cards must be cut to diffuse the bomb; players discuss and deduce.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- THE FUN STARTS NOW.
- From the couch to the table and back again.
- We laugh, we learn, we level up, too.
- Don't mess with Cthulhu.
- Heart of the cards.
References (from this video)
No references stored for this video.
Video hOShDLcGacE
Our Family Plays Games Discussion at 32:55 sentiment: positive
video_pk 81824 · mention_pk 204553
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, tense play
- accessible bluffing/deduction mix
Cons
- potentially dark theme for some players
Thematic elements
- mystery, deduction, and time pressure
- London; Big Ben; bomb-disarm scenario
- puzzle/deduction with bluff elements
Comparison games
- Don't Mess with Cthulhu
Mechanics (from transcript analysis)
- Betting and Bluffing — players bluff and deduce other players' intentions
- bluffing — players bluff and deduce other players' intentions
- Cooperative Game — team efforts to avert catastrophe
- cooperative_play — team efforts to avert catastrophe
- Deduction — players deduce roles and disarm a bomb under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lunch is served with a side of panic.
- Time Bomb is a quick and fun bluffing and deduction game
- Fantasy Flight losing their mind again.
- Descent: Legends of the Dark. They're discontinuing it.
- We are live y'all.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2