Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.
The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.
Timeline Challenge incorporates the original mechanic of the series into progressive game track, of which players can move between 0-4 spaces per turn. Players will have to make use of pre-determined time periods and guess where the incident depicted on the card occurred. There are four different challenges, and they are played depending on the color of the game space of the lead player. Additionally there are two further challenges which allow the two players at the back of the pack to catch up. Although the game comes with its own cards, it can be integrated with any or all of the previous sets.
- Compatible with old Timeline games
- Revamped experience with new elements
- Interactive gameplay
- Playable in larger groups (up to 10 players in teams)
- Includes an insert to store extra Timeline game cards
- Offers multiple challenge types (Timeline, Bet, Split, Right Date)
- Accessible for different knowledge levels
- Artwork on cards provides clues
- Catch-up mechanics for trailing players
- Engaging for families and children
- Educational value
- timeline
Mechanics (from transcript analysis)
- Betting/Hedging bets — The 'bet' challenge allows players to wager points on a single card's placement, with options to split bets across multiple time periods.
- Card placement — Players place cards with historical events onto a timeline.
- Cooperative guessing — In the 'split' challenge, two cards are drawn, and players guess the time difference between them, with the closest player scoring.
- Dials for dates — Players use dials numbered 0-9 to program dates for challenges.
- Exact date programming — The 'right date' challenge involves programming the exact date for an event, scoring points for each correct digit.
- Sudden death match — The last two players on the board face off in a sudden death round where they guess dates until one is wrong.
- team play — The game can be played in teams, up to 10 players.
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it played
- my name is Rodney Smith I'm at the GTS distribution coming Play Day in Atlanta and I'm here with Jules vour of Asma day
- and you've brought another game with you yeah and this is timeline challenge Yep
- so they've actually made an insert where you can store your extra timeline game games you have these dials which we'll get to in a minute and store all your pieces
- okay so yeah you can play a regular timeline with the ones there's actually a new timeline uh game in Timeline challenge um that you can play regular timeline with or vice versa I go with this full experience
- so let me guess closest to no actually no you're going to score a point for each digit that is correct
- and so you know if I'm we're back here well all of a sudden 1 2 3 I'm Contender again exactly
- Jules thanks again for coming and taking the time to show us this really really great
- thanks for having me RNE really it's a pleasure every time every time
- and to the rest of you of course until the next episode thanks for watching thanks everyone
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Times Up, one of the greatest party games ever.
- Pictures is a game I don't understand.
- Just One's such a great game. It works in every situation.
- Detective Club where everyone's lying.
References (from this video)
- variety across rounds
- engaging show-like presentation
- components can be flimsy
- timeline and history trivia
Mechanics (from transcript analysis)
- timeline ordering — place events in the correct historical order with rounds and show game show flavor
Video topics + discussion points
Quotes (from this video)
- the production is incredible
- this is a long one there's a few games of my collection
- I'm keeping this one forever
- it's a great family game
- it's basically a social deduction game and it's really clever